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Academic Journal

System dynamics gamification: A proposal for shared principles.

Subjects: *Systems design; Virtual reality; Learning strategies

  • Source: Systems Research & Behavioral Science. Jul2022, Vol. 39 Issue 4, p723-733. 11p.

  • Abstract: As gamification has been gaining ground in research practice, system dynamics is no exemption. Despite the long tradition of system dynamics

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Academic Journal

Metaverse and education: the pioneering case of Minecraft in immersive digital learning.

Subjects: Shared virtual environments; Digital learning; Communities

  • Source: El Profesional de la Información. nov/dic2022, Vol. 31 Issue 6, p1-16. 16p.

  • Abstract: The metaverse is presented as a possible new technological iteration for the Internet. The generation of virtual universes in which the physical and the digital ...

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Conference

CumbraeCraft: A Virtual Environment for Teaching Cultural Heritage to Primary Schoolchildren.

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p499-508, 10p

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Periodical

How Libraries Can Leverage the Learning Potential of AR.

Subjects: *Publishing; *Libraries; Deep learning

  • Source: Computers in Libraries. Apr2022, Vol. 42 Issue 3, p19-23. 5p. 5 Color Photographs.

  • Abstract: The article explores how libraries can leverage the learning potential of Augmented reality. Topics include augmented reality discovery layer for the ...

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Periodical

What's new in online learning?

Subjects: *Personnel management; Employee education; Mobile learning

  • Source: Training Journal. Aug2015, p16-20. 5p.

  • Abstract: The article discusses the findings of a report from digital think tank The Company of Thought (TCoT) on trends and highlights in the corporate online

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Academic Journal

THE OPINIONS OF CHILDREN ABOUT VIRTUAL REALITY SOCIAL – EMOTIONAL LEARNING SKILLS PROGRAMME .

  • Source: International Anatolian Journal of Social Sciences / Uluslararasi Anadolu Sosyal Bilimler Dergisi. 2022, Vol. 6 Issue 4, p1217-1239. 23p.

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Academic Journal

Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices.

Subjects: *Statistical correlation; *Engineering; *Information technology

  • Source: Behaviour & Information Technology. Oct/Nov2018, Vol. 37 Issue 10/11, p1055-1071. 17p. 2 Diagrams, 10 Charts.

  • Abstract: This article analyses the development of collaborative skills through nine tools for information and communication technologies (ICT)-supported pedagogical practices, which are used in online ...

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Academic Journal

User experiences of virtual reality technologies for healthcare in learning: an integrative review.

Subjects: *Information storage & retrieval systems; *User interfaces; *Work

  • Source: Behaviour & Information Technology. Jan2022, Vol. 41 Issue 1, p1-17. 17p. 1 Diagram, 3 Charts, 2 Graphs.

  • Abstract: The aim of this integrative review was to analyse the usage of different virtual reality (VR) technologies in ...

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  • 1-10 of  418 results for "Gamification in learning"