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Periodical

What's new in online learning?

Subjects: *Personnel management; Employee education; Mobile learning

  • Source: Training Journal. Aug2015, p16-20. 5p.

  • Abstract: The article discusses the findings of a report from digital think tank The Company of Thought (TCoT) on trends and highlights in the corporate online

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Academic Journal

Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices.

Subjects: *Correlation (Statistics); *Engineering; *Information technology

  • Source: Behaviour & Information Technology. Oct/Nov2018, Vol. 37 Issue 10/11, p1055-1071. 17p. 2 Diagrams, 10 Charts.

  • Abstract: This article analyses the development of collaborative skills through nine tools for information and communication technologies (ICT)-supported pedagogical practices, which are used in online ...

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Academic Journal

Gamification of assembly planning in virtual environment.

Subjects: *Product design; Virtual reality; Gamification

  • Source: Assembly Automation. 2019, Vol. 39 Issue 5, p931-943. 13p.

  • Abstract: Purpose: The purpose of this paper is to study the effect of the gamification of virtual assembly planning on the user ...

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Academic Journal

A review of immersive virtual reality serious games to enhance learning and training.

Subjects: Virtual reality; Educational games; Active learning

  • Source: Multimedia Tools & Applications. Mar2020, Vol. 79 Issue 9/10, p5501-5527. 27p.

  • Abstract: The merger of game-based approaches and Virtual Reality (VR) environments that can enhance learning and training methodologies ...

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Academic Journal

Embracing Immersive learning, from schools to workplaces.

  • Source: Sociologia del Lavoro. 2015, Issue 137, p231-243. 13p.

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Academic Journal

Benefits and Challenges of Internet - Based Virtual Presentations.

Subjects: *Internet; *Human resources departments; Augmented reality

  • Source: Ovidius University Annals, Series Economic Sciences. 2020, Vol. 20 Issue 2, p448-452. 5p.

  • Abstract: Educational platforms offer learning opportunities, training and programs using electronic means. This paper focuses on the way e-...

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Academic Journal

Pre‐training interventions to counteract seductive details in virtual reality training programs.

Subjects: Virtual reality; Learning strategies; Distraction (Psychology)

  • Source: Human Resource Development Quarterly. Spring2020, Vol. 31 Issue 1, p13-29. 17p. 1 Black and White Photograph, 2 Charts.

  • Abstract: We propose that (a) certain aspects of virtual reality (VR) training programs are seductive details, (b) these seductive details prompt trainee ...

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Periodical

Turning to virtual reality as a training tool.

Subjects: Mobile learning; Virtual reality; Augmented reality

  • Source: Finweek. 11/3/2016, p10-10. 1p.

  • Abstract: The article offers information on the adoption of electronic learning (e-learning) technology or ...

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  • 1-10 of  230 results for "Gamification in learning"