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Periodical

How Libraries Can Leverage the Learning Potential of AR.

Subjects: *Publishing; *Libraries; Deep learning

  • Source: Computers in Libraries. Apr2022, Vol. 42 Issue 3, p19-23. 5p. 5 Color Photographs.

  • Abstract: The article explores how libraries can leverage the learning potential of Augmented reality. Topics include augmented reality discovery layer for the ...

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Conference

CumbraeCraft: A Virtual Environment for Teaching Cultural Heritage to Primary Schoolchildren.

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p499-508, 10p

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Periodical

What's new in online learning?

Subjects: *Personnel management; Employee education; Mobile learning

  • Source: Training Journal. Aug2015, p16-20. 5p.

  • Abstract: The article discusses the findings of a report from digital think tank The Company of Thought (TCoT) on trends and highlights in the corporate online

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Academic Journal

Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices.

Subjects: *Statistical correlation; *Engineering; *Information technology

  • Source: Behaviour & Information Technology. Oct/Nov2018, Vol. 37 Issue 10/11, p1055-1071. 17p. 2 Diagrams, 10 Charts.

  • Abstract: This article analyses the development of collaborative skills through nine tools for information and communication technologies (ICT)-supported pedagogical practices, which are used in online ...

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Academic Journal

Gamification of assembly planning in virtual environment.

Subjects: *Product design; Virtual reality; Gamification

  • Source: Assembly Automation. 2019, Vol. 39 Issue 5, p931-943. 13p.

  • Abstract: Purpose: The purpose of this paper is to study the effect of the gamification of virtual assembly planning on the user ...

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Academic Journal

A review of immersive virtual reality serious games to enhance learning and training.

Subjects: Virtual reality; Educational games; Active learning

  • Source: Multimedia Tools & Applications. Mar2020, Vol. 79 Issue 9/10, p5501-5527. 27p.

  • Abstract: The merger of game-based approaches and Virtual Reality (VR) environments that can enhance learning and training methodologies ...

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Academic Journal

Embracing Immersive learning, from schools to workplaces.

  • Source: Sociologia del Lavoro. 2015, Issue 137, p231-243. 13p.

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Academic Journal

Salsa dance learning evaluation and motion analysis in gamified virtual reality environment.

Subjects: Salsa (Dance); Motion analysis; Virtual reality

  • Source: Multimedia Tools & Applications. Sep2020, Vol. 79 Issue 33/34, p24621-24643. 23p.

  • Abstract: Learning couple dance such as salsa is challenging as it requires to understand and assimilate all the dance skills (guidance, rhythm, ...

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  • 1-10 of  314 results for "Gamification in learning"