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Source:
eLearning & Software for Education; 2015, Issue 2, p94-101, 8p
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Subjects: *Systems design; Virtual reality; Learning strategies
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Source:
Systems Research & Behavioral Science. Jul2022, Vol. 39 Issue 4, p723-733. 11p.
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Abstract:
As gamification has been gaining ground in research practice, system dynamics is no exemption. Despite the long tradition of system dynamics
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Subjects: Shared virtual environments; Digital learning; Communities
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Source:
El Profesional de la Información. nov/dic2022, Vol. 31 Issue 6, p1-16. 16p.
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Abstract:
The metaverse is presented as a possible new technological iteration for the Internet. The generation of virtual universes in which the physical and the digital ...
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Proceedings of the European Conference on Games Based Learning; 2021, p499-508, 10p
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Subjects: *Publishing; *Libraries; Deep learning
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Source:
Computers in Libraries. Apr2022, Vol. 42 Issue 3, p19-23. 5p. 5 Color Photographs.
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Abstract:
The article explores how libraries can leverage the learning potential of Augmented reality. Topics include augmented reality discovery layer for the ...
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Source:
International Anatolian Journal of Social Sciences / Uluslararasi Anadolu Sosyal Bilimler Dergisi. 2022, Vol. 6 Issue 4, p1217-1239. 23p.
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Subjects: *Statistical correlation; *Engineering; *Information technology
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Source:
Behaviour & Information Technology. Oct/Nov2018, Vol. 37 Issue 10/11, p1055-1071. 17p. 2 Diagrams, 10 Charts.
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Abstract:
This article analyses the development of collaborative skills through nine tools for information and communication technologies (ICT)-supported pedagogical practices, which are used in online ...
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