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Academic Journal

Dynamical model for gamification of learning (DMGL).

Subjects: Gamification; Video games in education; Social media

  • Source: Multimedia Tools & Applications. Oct2015, Vol. 74 Issue 19, p8483-8493. 11p.

  • Abstract: The purpose of this paper is to hypothesize 'Dynamical model of educational effectiveness for the gamification of learning

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Gamification in Science Education to Promote Gender Equality and Learning Achievement

Subjects: Educational Games; Educational Technology; AnimationKansas

  • Source: AERA Online Paper Repository, Paper presented at the Annual Meeting of the American Educational Research Association (San Antonio, TX, Apr 27-May 1, 2017). 12 pp.

  • Abstract: This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' As Provided

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Academic Journal

GAMIFICATION IN CLOUD-BASED COLLABORATIVE LEARNING.

Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games

  • Source: Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.

  • Abstract: Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...

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Academic Journal

Gamification of Learning in Accounting Education.

  • Source: Journal of Higher Education Theory & Practice; 2014, Vol. 14 Issue 3, p9-19, 11p

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Academic Journal

The Gamification of Learning

Subjects: Video Games; Educational Games; Educational Technology

  • Source: Principal Leadership, v12 n1 p56-59 Sep 2011. 4 pp.

  • Abstract: The use of computer-based gaming in education is not a new phenomenon. Many educators nostalgically remember green Apple II monitors displaying the games Lemonade Stand ... ERIC

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Academic Journal

Gamification in Education: A Mixed-Methods Study of Gender on Computer Science Students' Academic Performance and Identity Development

Subjects: Game Based Learning; Computer Science Education; Females

  • Source: Journal of Computing in Higher Education, v33 n2 p441-474 Aug 2021. 34 pp.

  • Abstract: Underrepresentation of women in computer science (CS) increasingly demands the necessity to find and enhance current learning engagement approaches to bring ... As Provided

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Academic Journal

College Students' Perceptions of Pleasure in Learning -- Designing Gameful Gamification in Education

Subjects: Game Based Learning; Teaching Styles; Instructional Effectiveness

  • Source: International Journal on E-Learning, v19 n2 p93-123 Apr 2020. 31 pp.

  • Abstract: Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and As Provided

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Academic Journal

Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning

Subjects: Science Instruction; Videoconferencing; Video Games

  • Source: Journal of Chemical Education, v97 n9 p3358-3368 Sep 2020. 11 pp.

  • Abstract: Social distancing during the COVID-19 pandemic presents mental health and academic obstacles for students. As mental health can strongly influence academic performance, addressing the loss ... As Provided

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Academic Journal

Improving Argumentative Writing: Effects of a Blended Learning Approach and Gamification

Subjects: Foreign Countries; Writing Improvement; Persuasive DiscourseHong Kong

  • Source: Language Learning & Technology, v22 n1 p97-118 Feb 2018. 22 pp.

  • Abstract: This study investigated the effectiveness of a blended learning approach--involving the thesis, analysis, and synthesis key (TASK) procedural strategy; online Edmodo ... As Provided

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