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Source:
Journal of Higher Education Theory & Practice; 2014, Vol. 14 Issue 3, p9-19, 11p
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Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games
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Source:
Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.
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Abstract:
Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...
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Subjects: Educational Games; Educational Technology; AnimationKansas
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Source:
AERA Online Paper Repository, Paper presented at the Annual Meeting of the American Educational Research Association (San Antonio, TX, Apr 27-May 1, 2017).
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Abstract:
This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' As Provided
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Source:
Simulation & Gaming; Dec2014, Vol. 45 Issue 6, p752-768, 17p
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Source:
Human Technology. Dec2022, Vol. 18 Issue 3, p209-212. 4p.
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Subjects: Video Games; Educational Games; Educational Technology
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Source:
Principal Leadership, v12 n1 p56-59 Sep 2011.
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Abstract:
The use of computer-based gaming in education is not a new phenomenon. Many educators nostalgically remember green Apple II monitors displaying the games Lemonade Stand ... ERIC
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Subjects: Engineering Education; Educational Games; GamificationSpain
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Source:
Education and Information Technologies, v28 n3 p2909-2939 Mar 2023.
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Abstract:
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. As Provided
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