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Academic Journal

Learning Technologies for Adult Literacy: A Scoping Review and Analysis of the Current State of Evidence

  • Source: Educational Technology Research and Development. 2023 71(6):2195-2219.

  • Abstract: This scoping review of research explores the use of educational technologies for adult literacy, specifically for those with low literacy skills. The sample explores research ... As Provided

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Academic Journal

An Exploratory Holistic Analysis of Digital Gamification in Mathematics Education

  • Source: Journal of Educational Technology and Online Learning. 2021 4(2):115-136.

  • Abstract: This paper presents an explorative holistic analysis of digitally-constructed gamification processes in mathematics education. The main aim of this study is ... As Provided

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Academic Journal

Gamification as an Engagement Tool in E-Learning Websites

  • Source: Journal of Information Technology Education: Research. 2020 19:833-854.

  • Abstract: Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is ... As Provided

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Academic Journal

Gamification as a Tool for Stimulating the Educational Activity of Students of Higher Educational Institutions of Ukraine and the United States

  • Source: European Journal of Educational Research. 2019 8(3):875-891.

  • Abstract: This study has experimentally tested how the introduction of simulations, adapting the experience of higher educational institutions of the United States, ... As Provided

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Academic Journal

Reinvent the Classroom: Educators Unleash Student Innovation and Creative Talent

  • Source: Childhood Education. 2023 99(2):52-59.

  • Abstract: In the wake of all that educators are navigating these days, they've proven to be not only resilient, but also innovative. They continue intentionally finding ... As Provided

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Academic Journal

Bibliometric Analysis of Game-Based Researches in Educational Research

  • Source: International Journal of Technology in Education. 2022 5(3):499-517.

  • Abstract: This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this ... As Provided

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Academic Journal

Research Landscape of Smart Education: A Bibliometric Analysis

  • Source: Interactive Technology and Smart Education. 2022 19(1):3-19.

  • Abstract: Purpose: This paper aims to present a comprehensive review of the present state and trends of smart education research. It addresses the need to have ... As Provided

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Book

Online Tutor 2.0: Methodologies and Case Studies for Successful Learning

  • Source: IGI Global. 2014.

  • Abstract: After centuries of rethinking education and learning, the current theory is based on technology's approach to and affect on the planned ... ERIC

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Academic Journal

The Future of Pedagogical Action Research in Psychology

  • Source: Psychology Teaching Review. Win 2014 20(2):95-109.

  • Abstract: Psychology lecturers are well-qualified to carry out action research which would contribute to the theoretical understanding of learning as well as ... As Provided

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News

Gamification Market 2020-2024 | The Adoption of Gamification in E-learning to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/12/2020.

  • Abstract: Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 bn during 2020-2024, progressing at a ...

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  • 1-10 of  286 results for "Gamification in learning"