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Academic Journal

Gamification as an Engagement Tool in E-Learning Websites

Subjects: Educational Technology; Electronic Learning; Learner EngagementBrazil; United States; Germany

  • Source: Journal of Information Technology Education: Research, v19 p833-854 2020. 22 pp.

  • Abstract: Aim/Purpose: As e-Learning becomes increasingly pervasive, students' engagement in online settings emerges as a central challenge, as it is ... As Provided

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Academic Journal

Gamification as a Tool for Stimulating the Educational Activity of Students of Higher Educational Institutions of Ukraine and the United States

Subjects: Higher Education; Teaching Methods; Computer SimulationUkraine; United States

  • Source: European Journal of Educational Research, v8 n3 p875-891 2019. 17 pp.

  • Abstract: This study has experimentally tested how the introduction of simulations, adapting the experience of higher educational institutions of the United States, ... As Provided

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Book

Online Course Management: Concepts, Methodologies, Tools, and Applications. Critical Explorations

Subjects: Online Courses; Electronic Learning; Distance EducationUnited States; China; Vietnam

  • Source: IGI Global. 2240 pp.

  • Abstract: The rapid growth in online and virtual learning opportunities has created culturally diverse classes and corporate training sessions. Instruction for these ERIC

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Academic Journal

The Future of Pedagogical Action Research in Psychology

Subjects: Educational Trends; Educational Research; Action ResearchUnited Kingdom; United States

  • Source: Psychology Teaching Review, v20 n2 p95-109 Win 2014. 15 pp.

  • Abstract: Psychology lecturers are well-qualified to carry out action research which would contribute to the theoretical understanding of learning as well as ... As Provided

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Book

Online Tutor 2.0: Methodologies and Case Studies for Successful Learning

Subjects: Electronic Learning; Tutoring; Teacher RoleAustralia; Italy; Singapore

  • Source: IGI Global. 384 pp.

  • Abstract: After centuries of rethinking education and learning, the current theory is based on technology's approach to and affect on the planned ... ERIC

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News

Gamification Market 2020-2024 | The Adoption of Gamification in E-learning to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/12/2020.

  • Abstract: Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 bn during 2020-2024, progressing at a ...

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News

Yu-Kai Chou Shapes Morf Learning Compliance Training Mobile Platform as a Service with Actionable Gamification

Subjects: Morf Media, Inc.

  • Source: Business Wire (English). 04/20/2015.

  • Abstract: Yu-Kai Chou, gamification expert and product advisor to Morf Media, Inc., is shaping the future of Morf Learning

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News

Employee Education and Well-Being Reinvented with WellRight’s New Learning Labs

Subjects: WellRight

  • Source: Business Wire (English). 07/28/2020.

  • Abstract: Today WellRight announced an expansion of its comprehensive wellness program with the introduction of Learning Labs, programming designed to foster healthy ...

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News

Research and Markets: Global Game-based Learning Market 2015-2019 - Increasing Adoption of Gamification

Subjects: Research and Markets

  • Source: Business Wire (English). 07/22/2015.

  • Abstract: Research and Markets (http://www.researchandmarkets.com/research/t986km/global_gamebased) has announced the addition of the "Global Game-based Learning ...

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News

Compliance Training Market for Financial Institutions in the US 2019-2023| Introduction of Gamification and Stimulation-Based Compliance Training to Boost Growth| Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 05/30/2019.

  • Abstract: The compliance training market for financial institutions in the US is expected to post a CAGR close to 15% during the period 2019-2023, according to the ...

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