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Academic Journal

Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes.

  • Source: TechTrends: Linking Research & Practice to Improve Learning; Sep2021, Vol. 65 Issue 5, p750-759, 10p

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Academic Journal

A three‐step model for the gamification of training and automaticity acquisition.

  • Source: Journal of Computer Assisted Learning; Aug2021, Vol. 37 Issue 4, p994-1014, 21p

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Academic Journal

Serious Games and Gamification in the Corporate Training Environment: a Literature Review.

  • Source: TechTrends: Linking Research & Practice to Improve Learning; Mar2020, Vol. 64 Issue 2, p319-328, 10p

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Academic Journal

Richemont, The Right Choice: Case Study for Effective Creation of Mobile Learning.

  • Source: International Journal of Advanced Corporate Learning; 2020, Vol. 13 Issue 3, p35-42, 8p

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  • 1-10 of  306 results for "Gamification in learning"