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Academic Journal

GAMIFICATION E A WEB 2.0: planejando processo ensino-aprendizagem.

  • Source: HOLOS. 2017, Issue 3, p90-97. 8p.

  • Abstract: This work has the purpose of presenting strategies of use of digital platform to engage and dynamize the teaching process. I thus understand the concept ... Este trabalho tem a finalidade de apresentar estratégias de utilização de plataforma digital para engajar e dinamizar o processo de ensino. Compreendo assim ... Copyright of HOLOS is the property of Instituto Federal do Rio Grande do norte - IFRN and its content may not be copied or ...

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Academic Journal

Online Quiz as Exit Ticket: Using Technology to Reinforce Learning in Face to Face Classes.

  • Source: Journal of Teaching in Social Work. Apr-Jun2021, Vol. 41 Issue 2, p151-171. 21p. 1 Diagram, 4 Charts.

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Academic Journal

The Emerging Issues and Impacts of Technology in Classroom Learning.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Issue 15, p237-245, 9p

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Academic Journal

Investigating the role of Minecraft in educational learning environments.

Subjects: *MINECRAFT (Game); *SCHOOL environment; *EDUCATIONAL technology

  • Source: Educational Media International. Dec2016, Vol. 53 Issue 4, p244-260. 17p.

  • Abstract: This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Gamificación una estrategia de fortalecimiento en el aprendizaje de la ingeniería de sistemas, experiencia significativa en la Universidad Cooperativa de Colombia sede Popayán.

  • Source: Revista Científica. Oct2016, Vol. 3 Issue 26, p3-11. 9p.

  • Abstract: This article is a reflection about gamification as a strategy for strengthening the systems engineering program of the Universidad Cooperativa of ... Este artículo es una reflexión sobre la gamificación como estrategia de fortalecimiento en el programa ingeniería de sistemas de la Universidad ... Este artigo é uma reflexão sobre a gamification como uma estratégia para o fortalecimento do programa de engenharia de sistemas ... Copyright of Revista Científica is the property of Revista Cientifica, Universidad Distrital Francisco Jose de Caldas and its content may not be copied ...

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Academic Journal

An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning.

Subjects: *GAMIFICATION; *NARRATIVES; *LEARNING

  • Source: Simulation & Gaming. Aug2017, Vol. 48 Issue 4, p513-538. 26p.

  • Abstract: Background and Aim.Gamification is growing in popularity in education and workplace training, but it is unclear which game elements are ... Copyright of Simulation & Gaming is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Measuring learner–content interaction in digitally augmented learning experiences.

Subjects: *DISTANCE education; *AUGMENTED reality; *CONTENT-based image retrieval

  • Source: Distance Education. Nov 2021, Vol. 42 Issue 4, p520-546. 27p.

  • Abstract: Distance education theories indicate the importance of learner–content interaction and discuss it in conjunction with learner–instructor and learner–learner interaction. The measures of ... Copyright of Distance Education is the property of Routledge and its content may not be copied or emailed to multiple sites or posted to ...

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Academic Journal

A Comprehensive Review of Educational Technology on Objective Learning Outcomes in Academic Contexts.

Subjects: *EDUCATIONAL outcomes; *EDUCATIONAL technology; *EDUCATIONAL objectives

  • Source: Educational Psychology Review. Dec2021, Vol. 33 Issue 4, p1583-1630. 48p. 1 Diagram, 9 Charts.

  • Abstract: Rapid advances in technology during the last few decades have provided a multitude of new options for teaching and Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices.

Subjects: *ABILITY; *HYPOTHESIS; *ALTERNATIVE education

  • Source: Behaviour & Information Technology. Oct/Nov2018, Vol. 37 Issue 10/11, p1055-1071. 17p. 2 Diagrams, 10 Charts.

  • Abstract: This article analyses the development of collaborative skills through nine tools for information and communication technologies (ICT)-supported pedagogical practices, which are used in online ... Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or ...

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Academic Journal

Flexibility in Formal Workplace Learning: Technology Applications for Engagement through the Lens of Universal Design for Learning.

Subjects: *UNIVERSAL design; *MOBILE learning; *TECHNOLOGY

  • Source: TechTrends: Linking Research & Practice to Improve Learning. Mar2020, Vol. 64 Issue 2, p211-218. 8p.

  • Abstract: How can technology be used to engage learners for workplace training? This is a question that designers and facilitators of organizational ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...

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