Search Results

Filter
  • 1-10 of  546 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

The Emerging Issues and Impacts of Technology in Classroom Learning.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Issue 15, p237-245, 9p

Record details

×
Academic Journal

GAMIFICATION E A WEB 2.0: planejando processo ensino-aprendizagem.

  • Source: HOLOS. 2017, Issue 3, p90-97. 8p.

  • Abstract: This work has the purpose of presenting strategies of use of digital platform to engage and dynamize the teaching process. I thus understand the concept ... Este trabalho tem a finalidade de apresentar estratégias de utilização de plataforma digital para engajar e dinamizar o processo de ensino. Compreendo assim ... Copyright of HOLOS is the property of Instituto Federal do Rio Grande do norte - IFRN and its content may not be copied or ...

Record details

×
Academic Journal

Online Quiz as Exit Ticket: Using Technology to Reinforce Learning in Face to Face Classes.

  • Source: Journal of Teaching in Social Work. Apr-Jun2021, Vol. 41 Issue 2, p151-171. 21p. 1 Diagram, 4 Charts.

Record details

×
Academic Journal

The Impact of Xeropan An Online Application Assisting Language Learning on the Processes of Foreign Language Learning.

  • Source: TEM Journal. May2021, Vol. 10 Issue 2, p639-644. 6p.

  • Abstract: Examining the relationship between technology and the success of language acquisition and the integration of technology into ... Copyright of TEM Journal is the property of UIKTEN-Association for Information Communication Technology Education & Science and its content may not ...

Record details

×
Academic Journal

Investigating the role of Minecraft in educational learning environments.

Subjects: *MINECRAFT (Game); *SCHOOL environment; *EDUCATIONAL technology

  • Source: Educational Media International. Dec2016, Vol. 53 Issue 4, p244-260. 17p.

  • Abstract: This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to multiple sites or posted ...

Record details

×
Academic Journal

Gamificación una estrategia de fortalecimiento en el aprendizaje de la ingeniería de sistemas, experiencia significativa en la Universidad Cooperativa de Colombia sede Popayán.

  • Source: Revista Científica. Oct2016, Vol. 3 Issue 26, p3-11. 9p.

  • Abstract: This article is a reflection about gamification as a strategy for strengthening the systems engineering program of the Universidad Cooperativa of ... Este artículo es una reflexión sobre la gamificación como estrategia de fortalecimiento en el programa ingeniería de sistemas de la Universidad ... Este artigo é uma reflexão sobre a gamification como uma estratégia para o fortalecimento do programa de engenharia de sistemas ... Copyright of Revista Científica is the property of Revista Cientifica, Universidad Distrital Francisco Jose de Caldas and its content may not be copied ...

Record details

×
Academic Journal

An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning.

Subjects: *GAMIFICATION; *NARRATIVES; *LEARNING

  • Source: Simulation & Gaming. Aug2017, Vol. 48 Issue 4, p513-538. 26p.

  • Abstract: Background and Aim.Gamification is growing in popularity in education and workplace training, but it is unclear which game elements are ... Copyright of Simulation & Gaming is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites or ...

Record details

×
Academic Journal

Flexibility in Formal Workplace Learning: Technology Applications for Engagement through the Lens of Universal Design for Learning.

Subjects: *UNIVERSAL design; *MOBILE learning; *WORK environment

  • Source: TechTrends: Linking Research & Practice to Improve Learning. Mar2020, Vol. 64 Issue 2, p211-218. 8p.

  • Abstract: How can technology be used to engage learners for workplace training? This is a question that designers and facilitators of organizational ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...

Record details

×
Academic Journal

Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices.

Subjects: *ABILITY; *HYPOTHESIS; *ALTERNATIVE education

  • Source: Behaviour & Information Technology. Oct/Nov2018, Vol. 37 Issue 10/11, p1055-1071. 17p. 2 Diagrams, 10 Charts.

  • Abstract: This article analyses the development of collaborative skills through nine tools for information and communication technologies (ICT)-supported pedagogical practices, which are used in online ... Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or ...

Record details

×
Academic Journal

DIÁLOGO ENTRE GRAND THEFT AUTO (GTA) V E EDUCAÇÃO: AÇÃO GAMIFICADA BASEADA NO PERFIL DOS ALUNOS.

Subjects: *LEARNING; *AUTOMOBILE theft; *DIRECT instruction

  • Source: Intersaberes. 2020, Vol. 14 Issue 34, p1-12. 12p.

  • Abstract: This research aims to highlight the different player profiles within the Grand Theft Auto V (GTA V) digital game to understand how acting in the ... Esta investigación tiene como objetivo resaltar los diferentes perfiles de jugadores dentro del juego digital Grand Theft Auto V (GTA V) para entender có... Esta pesquisa tem por objetivo evidenciar os diferentes perfis de jogadores dentro do jogo digital Grand Theft Auto V (GTA V) para entender como o ... Copyright of Intersaberes is the property of Centro Universitario UNINTER and its content may not be copied or emailed to multiple sites or posted ...

Record details

×
  • 1-10 of  546 results for "Gamification in learning"