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Academic Journal

JÁTÉKOS MEGOLDÁSOK A HIBRID HUMÁN- ÉS SZERVEZETFEJLESZTÉSI SZOLGÁLTATÁSOKBAN – FELTÁRÓ ESETTANULMÁNY EGY MAGYAR VEGYES TANULÁSI PLATFORMRÓL.

Subjects: *ORGANIZATIONAL learning; *TECHNOLOGICAL innovations; *BLENDED learning

  • Source: Vezetéstudomány / Budapest Management Review. 2022, Vol. 53 Issue 12, p3-17. 15p.

  • Abstract: Innovative digital technologies have remained after COVID-19 but have not entirely replaced on-site learning. Hybrid forms of learningAz innovatív digitális technológiák a Covid-19 után is velünk maradtak, ám nem tudták teljesen kiváltani az élő ... Copyright of Vezetéstudomány / Budapest Management Review is the property of Corvinus University of Budapest and its content may not be copied or ...

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Conference

Toward a Framework for Effective Corporate Gamification.

  • Source: Proceedings of the European Conference on Games Based Learning; 2017, p835-842, 8p

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Academic Journal

Application and Feasibility of Various Teaching Tools Used in Online Classes During COVID-19 in Tertiary Education.

  • Source: Distance Learning; 2022, Vol. 19 Issue 2, p1-22, 22p, 14 Color Photographs, 2 Charts

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Conference

Automatic Calibration for a Mutual Insurance System in a Multi-Player Serious Game.

  • Source: Proceedings of the European Conference on Games Based Learning; 2022, Issue 1, p508-517, 10p

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Academic Journal

Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators.

Subjects: *Technological innovations; *Administrative assistants; *Universities & collegesSerbia; Croatia; Poland

  • Source: Business Systems Research. Dec2022, Vol. 13 Issue 2, p96-116. 21p.

  • Abstract: Background: In this paper, the focus is on the application of digital and mobile technologies as supporting tools for the implementation of ...

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  • 1-10 of  262 results for "Gamification in learning"