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Academic Journal

Innovation in the teaching-learning process: the case of Kahoot!

Subjects: *TECHNOLOGICAL innovations; *HIGHER education; *GAMIFICATION

  • Source: On the Horizon. 2019, Vol. 27 Issue 1, p35-45. 11p.

  • Abstract: Purpose In recent years, a process of reform and innovation in higher education has been witnessed. A change in the evaluation of student Copyright of On the Horizon is the property of Emerald Publishing Limited and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Learning About Learning: Trends in Workplace Training.

Subjects: *EMPLOYEE training; *ORGANIZATIONAL learning; *ORGANIZATIONAL change

  • Source: TIP: The Industrial-Organizational Psychologist. Spring2017, Vol. 54 Issue 4, p41-47. 7p.

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Academic Journal

Editorial.

Subjects: *ACTION research; *LEARNING; *TECHNOLOGICAL innovations

  • Source: Educational Action Research. Dec2021, Vol. 29 Issue 5, p677-680. 4p.

  • Abstract: An editorial is presented on action research. Topics include research projects ranges from the improvement of learning through pedagogical innovation, improvement ...

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Academic Journal

Solving "Smart City" Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called "Mordor of Warsaw".

Subjects: *INTERNET of things; *CAR sharing; *TECHNOLOGICAL innovations

  • Source: Sensors (14248220). Jan2018, Vol. 18 Issue 1, p141. 25p.

  • Abstract: To reduce energy consumption and improve residents' quality of life, "smart cities" should use not only modern technologies, but also the social innovations of the "... Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...

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Academic Journal

He tohu o te wā - Hangarau pūtaiao / Signs of our times - Fusing technology with environmental sciences.

Subjects: *TRADITIONAL ecological knowledge; *GREEN technology; *ENVIRONMENTAL literacyNEW Zealand

  • Source: New Zealand Journal of Ecology. 2019, Vol. 43 Issue 3, p1-9. 9p.

  • Abstract: Youth of this era are more disconnected from the natural world than their predecessors. Global populations live increasingly in urban landscapes, which creates an 'extinction ... Copyright of New Zealand Journal of Ecology is the property of New Zealand Ecological Society, Inc. and its content may not be copied or ...

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Academic Journal

The research we have is not the research we need.

Subjects: *LITERATURE reviews; *EDUCATION research; *META-analysis

  • Source: Educational Technology Research & Development. Aug2020, Vol. 68 Issue 4, p1991-2001. 11p.

  • Abstract: The special issue "A Synthesis of Systematic Review Research on Emerging Learning Environments and Technologies" edited by Drs. Florence Martin, Vanessa ... Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites ...

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Conference

E-LEARNING - EVOLUTION, TRENDS, METHODS, EXAMPLES, EXPERIENCE.

Subjects: *MOBILE learning; *HIGHER education; *TECHNOLOGICAL innovations

  • Source: International Conference on e-Learning. 2019, p155-162. 8p.

  • Abstract: The article focuses on an overview of evolution, trends, methods, examples and analyses of the experience of e-learning. The author ... Copyright of International Conference on e-Learning is the property of International Association for Development of the Information Society (IADIS) ...

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Academic Journal

Entrepreneurship Learning Ecosystem for Smart Cities through MOOCs.

Subjects: *MASSIVE open online courses; *TECHNOLOGICAL innovations; ENTREPRENEURSHIP education

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jul2017, Vol. 8 Issue 2, p33-43. 11p. 1 Chart.

  • Abstract: Started in 2008, the new Massive Open Online Courses (MOOCs) paradigm has brought challenges and innovation at all levels of education, aiming to respond to the ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

A GAME TO TEACH AND APPLY DESIGN THINKING FOR INNOVATION.

Subjects: *DESIGN thinking; *CLASSROOM environment; *PRIMARY audience

  • Source: International Journal of Innovation (2318-9975). Sep-Dec2021, Vol. 9 Issue 3, p557-587. 31p.

  • Abstract: Objective: Develop and apply a game to facilitate the use of design thinking for innovation. Method: The construction of the game was based upon the ... Objetivo: Desarrollar y aplicar un juego para facilitar el uso del Design Thinking para la innovación. Método: La construcción del juego se ... Objetivo: Desenvolver e aplicar um jogo para facilitar o uso do design thinking para inovação. Método: A construção do jogo foi baseada ... Copyright of International Journal of Innovation (2318-9975) is the property of International Journal of Innovation and its content may not be copied or emailed ...

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Academic Journal

Organizational Climate, Innovation Orientation, and Innovative Work Behavior: The Mediating Role of Psychological Safety and Intrinsic Motivation.

Subjects: *JOB performance; *INSTITUTIONAL environment; *PSYCHOLOGICAL safetyBEIJING (China)

  • Source: Discrete Dynamics in Nature & Society. 3/22/2022, p1-10. 10p.

  • Abstract: Nowadays, many high-tech SMEs have gradually focused on innovation-orientation and have adopted various measures to create an organizational climate, stimulate knowledge workers' enthusiasm for innovation, ... Copyright of Discrete Dynamics in Nature & Society is the property of Hindawi Limited and its content may not be copied or emailed to multiple ...

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  • 1-10 of  47 results for "Gamification in learning"