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Conference

Toward a Framework for Effective Corporate Gamification.

  • Source: Proceedings of the European Conference on Games Based Learning; 2017, p835-842, 8p

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Conference

Gamification and Games as Facilitation Methods for Innovation and Entrepreneurship.

Subjects: *Technological innovations; *Entrepreneurship; *Organizational performance

  • Source: Proceedings of ISPIM Conferences. 2019, p1-21. 21p.

  • Abstract: Several companies, innovation consultants and entrepreneurs, as well as higher education institutions have embraced gamification and serious games to improve business ...

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Academic Journal

Assessing Corporate Induction by e-Learning: Ocularcentrism and Impact.

  • Source: eLearning & Software for Education; 2018, Vol. 4, p240-246, 7p

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Academic Journal

How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas.

Subjects: *Technological innovations; *Stakeholders; Gamification

  • Source: Journal of Organizational & End User Computing. Jan-Mar2019, Vol. 31 Issue 1, p39-60. 22p.

  • Abstract: Gamification refers to the use of game elements in a business context to change users' behaviours, mainly increasing motivation towards a ...

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Academic Journal

Learning About Learning: Trends in Workplace Training.

Subjects: *EMPLOYEE training; *ORGANIZATIONAL learning; *ORGANIZATIONAL change

  • Source: TIP: The Industrial-Organizational Psychologist. Spring2017, Vol. 54 Issue 4, p41-47. 7p.

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Academic Journal

A framework for evaluating the impact of mobile games, technological innovation and collaborative learning on students' motivation.

Subjects: *Technological innovations; Mobile learning; Mobile games

  • Source: Human Systems Management. 2020, Vol. 39 Issue 1, p27-36. 10p. 1 Diagram, 3 Charts, 2 Graphs.

  • Abstract: BACKGROUND: Recently, information technology has had a deep effect on managing of human resources (HR), especially on the youngers. Also, the present generation of students ...

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  • 1-10 of  185 results for "Gamification in learning"