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Subjects: Computer Games; Teaching Methods; Learning Strategies
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Source:
GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020. 18 pp.
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Abstract:
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided
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Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)
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Source:
Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.
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Abstract:
The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...
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European Journal of Contemporary Education; 2017, Vol. 6 Issue 2, p221-228, 8p
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Australasian Journal of Educational Technology; 2020, Vol. 36 Issue 2, p43-59, 17p
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Educacion XX1; 2020, Vol. 23 Issue 1, p373-408, 36p
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Journal of Library & Information Services in Distance Learning; Oct-Dec2021, Vol. 15 Issue 4, p236-252, 17p
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Source:
Educación y Educadores; 2020, Vol. 23 Issue 3, p493-512, 20p
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