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Academic Journal

The Use of Integrated 5Es of Inquiring-Based Learning and Gamification to Improve Grade 8 Student Science Learning Achievement

Subjects: Inquiry; Active Learning; Science InstructionThailand

  • Source: Journal of Educational Issues, v8 n1 p459-469 2022.

  • Abstract: The purposes of the study were to investigate the effectiveness of integrated 5Es of inquiring-based learning and gamificationAs Provided

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Academic Journal

Developing a Gamified System and a Questionnaire for the Future Study of Students' Motivation through Gamification for Learning Spanish as a Foreign Language in the University Context

Subjects: Spanish; Second Language Learning; Second Language InstructionMalaysia; Europe

  • Source: Research on Education and Media, v14 n1 p1-8 Jun 2022.

  • Abstract: This article presents a research work that is aimed at developing a gamified system and a questionnaire to analyse, in a subsequent phase, how the ... As Provided

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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020.

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

Does Gamification Affect Academic Achievement? A Meta-Analysis of Studies Conducted in Turkey

Subjects: Foreign Countries; Game Based Learning; Academic AchievementTurkey

  • Source: International Journal of Curriculum and Instruction, v13 n3 p3001-3020 2021.

  • Abstract: Gamification helps to make learning fun and motivate students by attracting the attention of students. In the ... As Provided

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Academic Journal

Método de enseñanza/aprendizaje aplicado a los sistemas de energía eléctrica.

Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)

  • Source: Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.

  • Abstract: The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...

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Academic Journal

MUHASEBE EĞİTİMİNDE OYUNLAŞTIRMA: DİJİTAL OYUN TABANLI ÖĞRENME.

Subjects: *Schools; Educational games; Visual learning

  • Source: Muhasebe ve Vergi Uygulamalari Dergisi (MUVU) / Journal of Accounting & Taxation Studies (JATS). 2019, Vol. 12 Issue 2, p331-352. 22p.

  • Abstract: The 21st century children and youngsters who are at the center of technology and make it a part of their lives are called "digital natives" ... Teknolojinin odağında olan ve kendilerini bildikleri anda teknolojiyle tanışıp onu yaşamlarının bir parçası haline getiren 21. yy. çocukları ve genç...

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Conference

Gamification of Strategic Thinking: Using a digital Board Game on Steam.

  • Source: Proceedings of the European Conference on Games Based Learning; 2022, Issue 1, p713-722, 10p

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