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Academic Journal

Didactic-Pedagogical Approaches in e-Learning: Teaching Authorship, Multireferential Methodology, and Gamification.

Subjects: *TEACHERS; *EDUCATION; *TEACHING

  • Source: Educación y Educadores. Feb-Apr2020, Vol. 23 Issue 1, p28-46. 16p.

  • Abstract: In this educational research study, we reflect on the possibilities of combining teaching authorship in e-learning, ... El estudio presenta las posibilidades de combinar, en una perspectiva didáctico-pedagógica, la enseñanza de autor en e-learning, ... Este estudo apresenta as possibilidades de combinar, em uma perspectiva didáticopedagógica, o ensino de autor em e-learning, a ... Copyright of Educación y Educadores is the property of Universidad de la Sabana and its content may not be copied or emailed to ...

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Academic Journal

Learning while playing: My experience with digital gamification in tertiary didactics.

Subjects: *GAMIFICATION; *TEACHING; *COMPUTER gamesRHEINISCH-Westfalische Technische Hochschule Aachen

  • Source: Forum Exegese und Hochschuldidaktik: Verstehen von Anfang an. 2019, Vol. 4 Issue 2, p77-89. 13p.

  • Abstract: Serious Games have become one of the most discussed topics related to innovative digitized approaches to academic teaching. RWTH Aachen's LuF ... Copyright of Forum Exegese und Hochschuldidaktik: Verstehen von Anfang an is the property of Narr Francke Attempto Verlag GmbH & Co.KG and its content ...

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Academic Journal

GAMIFICATION E A WEB 2.0: planejando processo ensino-aprendizagem.

  • Source: HOLOS. 2017, Issue 3, p90-97. 8p.

  • Abstract: This work has the purpose of presenting strategies of use of digital platform to engage and dynamize the teaching process. I ... Este trabalho tem a finalidade de apresentar estratégias de utilização de plataforma digital para engajar e dinamizar o processo de ensino. Compreendo assim ... Copyright of HOLOS is the property of Instituto Federal do Rio Grande do norte - IFRN and its content may not be copied or ...

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Academic Journal

Una experiencia universitaria de gamificación en línea o en el aula presencial: ¿es este recurso de aprendizaje posible en ambos entornos?

Subjects: *GAMIFICATION; *TRANSLATIONS; *TEACHING

  • Source: Revista Brasileira de Lingüística Aplicada. set-dez2020, Vol. 20 Issue 4, p761-786. 26p.

  • Abstract: En este artículo describiremos la realización de una actividad de breakout con el objetivo de demostrar las diferencias observadas al llevarla a cabo ... Neste artigo descreveremos o desempenho de uma atividade de breakout com o objetivo de demonstrar as diferenças observadas ao executá-la em duas disciplinas ... Copyright of Revista Brasileira de Lingüística Aplicada is the property of Revista Brasileira de Linguistica Aplicada and its content may not be copied ...

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Academic Journal

COMPETENCIAS TRANSVERSALES EN INGENIERÍAS: UNA APROXIMACIÓN DESDE LOS PRINCIPIOS DE GAMIFICACIÓN.

  • Source: Revista Panorama. 2021, Vol. 15 Issue 28, p119-135. 17p.

  • Abstract: Research on gamification has seen a growing trend in the last decade, with applications of principles and elements of the game ... La investigación sobre gamificación reviste una tendencia creciente en la última década, con aplicaciones de principios y elementos propios del juego en ... A pesquisa sobre gamificaáo tem visto uma tendencia crescente na última década, com aplicares de principios e elementos do jogo em ambientes ná... Copyright of Revista Panorama is the property of Revista Panorama and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Gamification of Learning and Teaching in Schools - A Critical Stance.

  • Source: Seminar.Net: Media, Technology & Life-Long Learning; 2017, Vol. 13 Issue 1, p1-1, 1p

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Academic Journal

Gamified Pedagogy: Examining how a Phonetics App Coupled with Effective Pedagogy can Support Learning.

  • Source: Electronic Journal of Foreign Language Teaching; 2020 Supplement, Vol. 17, p104-116, 13p

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Academic Journal

ГЕЙМИФИКАЦИЯ КАК СОВРЕМЕННЫЙ МЕТОД ОБУЧЕНИЯ ИНОСТРАННЫМ ЯЗЫКАМ

  • Source: Contemporary Higher Education: Innovative Aspects / Sovremennaia Vysshaia Shkola: Innovatsionny Aspect; Jun2020, Vol. 12 Issue 2, p43-50, 8p

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  • 1-10 of  143 results for "Gamification in learning"