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Academic Journal

Factors Influencing the Implementation of Gamification for Learning in Information Systems Education.

  • Source: International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 8, p32-41, 10p

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Academic Journal

The Impact of Gamification and Individual Differences on Second Language Learning Among First-Year Female University Students in Saudi Arabia.

Subjects: Second language acquisition; Student attitudes; Individual differencesSaudi Arabia

  • Source: Simulation & Gaming. Dec2021, Vol. 52 Issue 6, p715-734. 20p.

  • Abstract: Background: The Technology-Enhanced Training Effectiveness Model (TETEM) has been used to assess the effectiveness of various technology-driven solutions in improving students' outcomes in multiple academic ...

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Academic Journal

Are we ready for Gamification? An exploratory analysis in a developing country.

  • Source: Education & Information Technologies; May2020, Vol. 25 Issue 3, p1723-1742, 20p

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Academic Journal

Game On: Exploring the Effectiveness of Game-based Learning.

Subjects: Academic motivation; Student attitudes; Educational planning

  • Source: Planning Practice & Research. Oct2020, Vol. 35 Issue 5, p589-604. 16p.

  • Abstract: Game-based learning has emerged as an innovative learning technique that can increase student motivation, emotional involvement and ...

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Academic Journal

The Emerging Issues and Impacts of Technology in Classroom Learning.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Issue 15, p237-245, 9p

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Academic Journal

IT Certification Courseware for Experiential Learning and AOL.

Subjects: *Certification; *Business schools; Experiential learningAOL Inc.

  • Source: Business Education Innovation Journal. Dec2021, Vol. 13 Issue 2, p24-31. 8p.

  • Abstract: Assurance of Learning (AOL) for continuous improvement is a vital part of AACSB business school programs. New standards are meant to ...

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Academic Journal

Gamification in the Learning of Mathematics in University Students.

  • Source: International Journal of Early Childhood Special Education; 2021, Vol. 13 Issue 2, p444-454, 11p

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Academic Journal

Playing and Reflecting Games: The Production of Gamified Learning Artefacts in Teacher Education.

  • Source: Journal of Higher Education Theory & Practice; 2021, Vol. 21 Issue 16, p164-176, 13p

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  • 1-10 of  243 results for "Gamification in learning"