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Academic Journal

Are We Ready for Gamification? An Exploratory Analysis in a Developing Country

Subjects: Game Based Learning; Educational Technology; Technology Uses in Education

  • Source: Education and Information Technologies, v25 n3 p1723-1742 May 2020. 20 pp.

  • Abstract: Integrating gamification in the learning process has become a significant factor in the success of teaching, As Provided

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Report

Designing Escape Game Activities for Language Classes

Subjects: Game Based Learning; Educational Games; Transfer of TrainingUnited Kingdom (England)

  • Source: Research-publishing.net. 7 pp.

  • Abstract: Escape games are an increasingly popular leisure activity involving a group of players completing tasks to achieve a pre-defined goal, which is usually escaping from ... As Provided

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Academic Journal

Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements

Subjects: Educational Technology; Educational Games; Student Surveys

  • Source: Journal of Information Systems Education, v25 n3 p233-244 Fall 2014. 12 pp.

  • Abstract: Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "As Provided

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Academic Journal

"Creating a Comic Strip Is Very Creative and Thanks to It We Learn and Remember"--Student Perceptions of a Biology Challenge in a Gamified Extracurricular CLIL Project

Subjects: Cartoons; Biology; Science InstructionPoland

  • Source: Teaching English with Technology, v17 n3 p77-95 2017. 19 pp.

  • Abstract: Upper-secondary school students must prepare for adult life, which--among others--entails acquiring relevant skills and discovering their own potential. Efforts at European and national levels have ... As Provided

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Academic Journal

The Effect of Gamification Activities on Students' Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills

Subjects: Game Based Learning; Instructional Effectiveness; Academic AchievementTurkey (Ankara)

  • Source: Participatory Educational Research, v7 n1 p1-15 Mar 2020. 15 pp.

  • Abstract: The aim of this study is to determine the effects of educational games on students' academic achievement, attitudes towards the course and cooperative As Provided

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Academic Journal

When Students Are Players: Toward a Theory of Student-Centric Edu-Gamification Systems

Subjects: Student Centered Learning; Game Based Learning; Educational Theories

  • Source: Journal of Information Systems Education, v32 n1 p53-64 Win 2021. 12 pp.

  • Abstract: The idea that games impact learning is not new to pedagogy. Within the last decade, there has been an increased use ... As Provided

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Academic Journal

Gamification-Based Assessment: The Washback Effect of Quizizz on Students' Learning in Higher Education

Subjects: Language Tests; Testing Problems; Technology IntegrationTest of English as a Foreign Language

  • Source: International Journal of Language Education, v4 n1 p1-10 Mar 2020. 10 pp.

  • Abstract: Assessment and technology are two components that are very important in education. Assessment is the core of education, which provides teachers much information from their ... As Provided

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Academic Journal

The Effect of Online Gamification on EFL Learners' Writing Anxiety Levels: A Process-Based Approach

Subjects: Computer Games; Second Language Learning; Second Language InstructionTurkey

  • Source: World Journal on Educational Technology: Current Issues, v12 n2 p62-70 2020. 9 pp.

  • Abstract: Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase ... As Provided

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Academic Journal

Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom

Subjects: Active Learning; Teaching Methods; Computer Games

  • Source: Education Sciences, v9 Article 297 2019. 18 pp.

  • Abstract: Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. ... As Provided

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Academic Journal

Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception

Subjects: Foreign Countries; Educational Games; Educational TechnologySpain

  • Source: Education Sciences, v9 Article 299 2019. 15 pp.

  • Abstract: We present the results of a training program with future Primary Education teachers on the impact on motivation and perception of learningAs Provided

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  • 1-10 of  83 results for "Gamification in learning"