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Academic Journal

Factors Influencing the Implementation of Gamification for Learning in Information Systems Education.

  • Source: International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 8, p32-41, 10p

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Academic Journal

The Use of Integrated 5Es of Inquiring-Based Learning and Gamification to Improve Grade 8 Student Science Learning Achievement

Subjects: Inquiry; Active Learning; Science InstructionThailand

  • Source: Journal of Educational Issues, v8 n1 p459-469 2022.

  • Abstract: The purposes of the study were to investigate the effectiveness of integrated 5Es of inquiring-based learning and gamificationAs Provided

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Academic Journal

Developing a Gamified System and a Questionnaire for the Future Study of Students' Motivation through Gamification for Learning Spanish as a Foreign Language in the University Context

Subjects: Spanish; Second Language Learning; Second Language InstructionMalaysia; Europe

  • Source: Research on Education and Media, v14 n1 p1-8 Jun 2022.

  • Abstract: This article presents a research work that is aimed at developing a gamified system and a questionnaire to analyse, in a subsequent phase, how the ... As Provided

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Academic Journal

Effects of Gamifying Questions on English Grammar Learning Mediated by Epistemic Curiosity and Language Anxiety

Subjects: Gamification; Grammar; English (Second Language)Taiwan (Taipei)

  • Source: Computer Assisted Language Learning, v35 n7 p1458-1482 2022.

  • Abstract: Different types of gamification can be advantageous to enhancing students' learning. In contrast to the extant As Provided

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Academic Journal

Evaluation of Gamified Training "A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes"

Subjects: Foreign Countries; Educational Strategies; GamesIndia

  • Source: TechTrends: Linking Research and Practice to Improve Learning, v65 n5 p750-759 Sep 2021.

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... As Provided

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Academic Journal

Are we ready for Gamification? An exploratory analysis in a developing country.

  • Source: Education & Information Technologies; May2020, Vol. 25 Issue 3, p1723-1742, 20p

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Academic Journal

A Qualitative Investigation of Team-Based Gamified Learning in an Online Environment

Subjects: Teamwork; Game Based Learning; Student Attitudes

  • Source: Educational Process: International Journal, v10 n4 p73-91 2021.

  • Abstract: Background/purpose: This study examined how team-based gamified learning influenced students' attitudes towards the gamification of As Provided

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Conference

USING COMPETITIONS AS A LEARNING TOOL.

Subjects: *Nonprofit organizations; Gamification; Student engagement

  • Source: Marketing Management Association Educators' Conference Proceedings. Fall2022, p90-91. 2p.

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Academic Journal

The Impact of Gamification and Individual Differences on Second Language Learning Among First-Year Female University Students in Saudi Arabia.

Subjects: Second language acquisition; Student attitudes; Individual differencesSaudi Arabia

  • Source: Simulation & Gaming. Dec2021, Vol. 52 Issue 6, p715-734. 20p.

  • Abstract: Background: The Technology-Enhanced Training Effectiveness Model (TETEM) has been used to assess the effectiveness of various technology-driven solutions in improving students' outcomes in multiple academic ...

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Academic Journal

Effects of Quizlet-Based Learning Activities on American High School Students' Beliefs and Confidence in Learning Chinese as a Foreign Language

Subjects: Educational Technology; Electronic Learning; Learning Activities

  • Source: International Journal of Technology in Teaching and Learning, v17 n1 p18-37 2021.

  • Abstract: Though it is not easy for Western learners to master, the Chinese language has gain its popularity in the United States in recent years. Modern ... As Provided

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