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Academic Journal

A study on educational software development through gamification in guitar education.

  • Source: Turkish Journal of Education; 2023, Vol. 12 Issue 1, p1-27, 27p

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Academic Journal

Modelo instruccional configurable y computable basado en elementos de gamificación: un estudio de caso sobre la educación en ingeniería de software/Configurable and computable instructional model based on gamification elements: a case study on education in software engineering

Subjects: *GAMIFICATION; *SOFTWARE engineering; *SOFTWARE engineering education

  • Source: Apertura: Revista de Innovación Educativa. Oct2020, Vol. 12 Issue 2, p20-35. 16p. 2 Color Photographs, 5 Diagrams, 7 Charts, 1 Graph.

  • Abstract: This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also ... En este artículo describimos un modelo instruccional configurable y computable basado en elementos de gamificación, así como su evaluación empírica, utilizando ... Copyright of Apertura: Revista de Innovación Educativa is the property of Universidad de Guadalajara, Sistema de Universidad Virtual and its content may not ...

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News

Gamification Market 2020-2024 | The Adoption of Gamification in E-learning to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/12/2020.

  • Abstract: Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 bn during 2020-2024, progressing at a ...

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Burden of COVID-19 on the Market & Rehabilitation Plan|Gamification Market 2019-2023 | The Adoption of Gamification in E-learning to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 06/26/2020.

  • Abstract: Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 billion during 2020-2024, progressing at a ...

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E-Learning Market 2020-2024 | Rising Student Engagement in Classrooms Through Gamification to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/09/2020.

  • Abstract: Technavio has been monitoring the e-learning market and it is poised to grow by USD 93.64 bn during 2020-2024, progressing at ...

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Academic Journal

CURSOS ONLINE DE PALEOGRAFÍA: HERENCIAS, LIMITACIONES, LOGROS Y PROPUESTAS.

Subjects: *PALEOGRAPHY; *ONLINE education; *GAMIFICATION

  • Source: El Profesional de la Información. sep/oct2014, Vol. 23 Issue 5, p475-484. 10p. 17 Color Photographs.

  • Abstract: Nine digital courses on deciphering and reading palaeography are analysed. The study focuses on their successes, taking into account the borrowings inherited from the previous ... Se analizan nueve cursos interactivos dedicados a la docencia de paleografía elemental, o de lectura, en su modalidad digital de libre acceso en internet. ... Copyright of El Profesional de la Información is the property of EPI SCP and its content may not be copied or emailed to ...

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News

Research and Markets: Global Game-based Learning Market 2015-2019 - Increasing Adoption of Gamification

Subjects: Research and Markets

  • Source: Business Wire (English). 07/22/2015.

  • Abstract: Research and Markets (http://www.researchandmarkets.com/research/t986km/global_gamebased) has announced the addition of the "Global Game-based Learning ...

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News

Gamification in the Education Market: Global Outlook to 2023, Expecting to Grow at a CAGR of 32% - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 03/11/2019.

  • Abstract: The "Gamification in Education Market by Offering (Software and Services), Deployment Mode (Cloud and On-Premises), End User (...

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