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Academic Journal

Dynamical model for gamification of learning (DMGL).

Subjects: Gamification; Video games in education; Social media

  • Source: Multimedia Tools & Applications. Oct2015, Vol. 74 Issue 19, p8483-8493. 11p.

  • Abstract: The purpose of this paper is to hypothesize 'Dynamical model of educational effectiveness for the gamification of learning

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Academic Journal

A Qualitative Investigation of Team-Based Gamified Learning in an Online Environment

  • Authors : An, Yunjo (ORCID 0000-0002-2763-1297)

  • Source: Educational Process: International Journal. 2021 10(4):73-91.

  • Abstract: Background/purpose: This study examined how team-based gamified learning influenced students' attitudes towards the gamification of As Provided

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Academic Journal

Effectiveness of Gamification on the Community of Inquiry Development in Online Project-Based Programming Courses Conducted on Facebook

  • Source: Informatics in Education. 2023 22(1):21-44.

  • Abstract: This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based ... As Provided

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Academic Journal

A Review of Nontraditional Teaching Methods: Flipped Classroom, Gamification, Case Study, Self-Learning, and Social Media

  • Source: Education Sciences. 2019 9.

  • Abstract: Traditional teaching methods rely solely on the use of textbooks, but teaching effectiveness assessment methods have demonstrated that most students taught by this method do ... As Provided

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Academic Journal

How to Run Your Own Online Business: A Gamification Experience in ESL

  • Source: Education Sciences. 2021 11.

  • Abstract: Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just ... As Provided

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Academic Journal

Canadian Second Language Teachers' Technology Use Following the COVID-19 Pandemic

  • Source: Canadian Modern Language Review. Aug 2023 79(3):228-246.

  • Abstract: If teachers have previously used technology (e.g., Learning Management Systems, document sharing, video-conferencing, gamification, As Provided

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Academic Journal

The Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook Based on Gamification

  • Source: International Journal of Mobile and Blended Learning. 2018 10(3):1-10.

  • Abstract: This article suggests an efficient self-directed learning method that will help improve students' actual English ability by adopting Facebook, which is ... As Provided

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Book

Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on Educational Technologies (ICEduTech), Sustainability, Technology and Education (STE), Internet Technologies & Society (ITS), and Applied Management Advances in the 21st Century (AMA21) (Virtual, December 14-16, 2022)

  • Source: International Association for Development of the Information Society. 2022.

  • Abstract: These proceedings contain the papers and posters of the International Conferences on: Educational Technologies 2022 (ICEduTech 2022), Sustainability, Technology and Education 2022 (STE 2022), Internet Technologies & Society 2022 (ITS 2022), and ... ERIC

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Academic Journal

Gamification Strategies in a Hybrid Exemplary College Course

  • Source: International Journal of Educational Technology. 2017 4(3):1-16.

  • Abstract: Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson ... As Provided

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Report

Gamification Strategies in a Hybrid Exemplary College Course

  • Source: Online Submission. 2017 4(3):1-16.

  • Abstract: Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson ... As Provided

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