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Academic Journal

Dynamical model for gamification of learning (DMGL).

Subjects: Gamification; Video games in education; Social media

  • Source: Multimedia Tools & Applications. Oct2015, Vol. 74 Issue 19, p8483-8493. 11p.

  • Abstract: The purpose of this paper is to hypothesize 'Dynamical model of educational effectiveness for the gamification of learning

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Academic Journal

A Qualitative Investigation of Team-Based Gamified Learning in an Online Environment

Subjects: Teamwork; Game Based Learning; Student Attitudes

  • Source: Educational Process: International Journal, v10 n4 p73-91 2021.

  • Abstract: Background/purpose: This study examined how team-based gamified learning influenced students' attitudes towards the gamification of As Provided

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Academic Journal

How to Run Your Own Online Business: A Gamification Experience in ESL

Subjects: Game Based Learning; English (Second Language); Second Language LearningSpain

  • Source: Education Sciences, v11 Article 697 2021.

  • Abstract: Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just ... As Provided

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Academic Journal

A Review of Nontraditional Teaching Methods: Flipped Classroom, Gamification, Case Study, Self-Learning, and Social Media

Subjects: Teaching Methods; Blended Learning; Course Objectives

  • Source: Education Sciences, v9 Article 273 2019.

  • Abstract: Traditional teaching methods rely solely on the use of textbooks, but teaching effectiveness assessment methods have demonstrated that most students taught by this method do ... As Provided

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Report

Gamification Strategies in a Hybrid Exemplary College Course

Subjects: Higher Education; Educational Technology; Technology Uses in EducationMichigan

  • Source: Online Submission, International Journal of Educational Technology v4 n3 p1-16 2017.

  • Abstract: Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson ... As Provided

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Academic Journal

Gamification Strategies in a Hybrid Exemplary College Course

Subjects: Higher Education; Educational Technology; Technology Uses in EducationMichigan

  • Source: International Journal of Educational Technology, v4 n3 p1-16 2017.

  • Abstract: Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson ... As Provided

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Academic Journal

The Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook Based on Gamification

Subjects: Social Media; Educational Technology; Technology Uses in EducationSouth Korea

  • Source: International Journal of Mobile and Blended Learning, v10 n3 Article 1 p1-10 2018.

  • Abstract: This article suggests an efficient self-directed learning method that will help improve students' actual English ability by adopting Facebook, which is ... As Provided

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Academic Journal

A History of Instructional Media, Instructional Design, and Theories

Subjects: Instructional Design; Educational History; Social Media

  • Source: International Journal of Technology in Education, v4 n1 p1-21 2021.

  • Abstract: This paper discusses the history of the instructional design and technology field in four major time periods: (1) 1900s-1930s, (2) World War II-1970s, (3) 1980s-1990s, ... As Provided

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Academic Journal

Motivation in Gamified Social Media Learning: A Psychological Need Perspective

Subjects: Student Motivation; Game Based Learning; Social Media

  • Source: Journal of Information Systems Education, v32 n3 p199-212 Sum 2021.

  • Abstract: With a high attrition rate among students in online learning, educators and researchers have introduced gamified social mediaAs Provided

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New Model of Mobile Learning for the High School Students Preparing for the Unified State Exam

Subjects: High School Students; Electronic Learning; ModelsRussia

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International

  • Abstract: In this paper we study a new model of mobile learning for the Unified State Exam ("USE") preparation in Russian Federation. "... As Provided

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