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Academic Journal

A Review of Nontraditional Teaching Methods: Flipped Classroom, Gamification, Case Study, Self-Learning, and Social Media

Subjects: Teaching Methods; Blended Learning; Course Objectives

  • Source: Education Sciences, v9 Article 273 2019. 20 pp.

  • Abstract: Traditional teaching methods rely solely on the use of textbooks, but teaching effectiveness assessment methods have demonstrated that most students taught by this method do ... As Provided

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Academic Journal

Dynamical model for gamification of learning (DMGL).

Subjects: Gamification; Video games in education; Social media

  • Source: Multimedia Tools & Applications. Oct2015, Vol. 74 Issue 19, p8483-8493. 11p.

  • Abstract: The purpose of this paper is to hypothesize 'Dynamical model of educational effectiveness for the gamification of learning

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Academic Journal

The Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook Based on Gamification

Subjects: Social Media; Educational Technology; Technology Uses in EducationSouth Korea

  • Source: International Journal of Mobile and Blended Learning, v10 n3 Article 1 p1-10 2018. 10 pp.

  • Abstract: This article suggests an efficient self-directed learning method that will help improve students' actual English ability by adopting Facebook, which is ... As Provided

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Academic Journal

A History of Instructional Media, Instructional Design, and Theories

  • Authors : An, Yunjo (ORCID 0000-0002-2763-1297)

Subjects: Instructional Design; Educational History; Social Media

  • Source: International Journal of Technology in Education, v4 n1 p1-21 2021. 22 pp.

  • Abstract: This paper discusses the history of the instructional design and technology field in four major time periods: (1) 1900s-1930s, (2) World War II-1970s, (3) 1980s-1990s, ... As Provided

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Report

Gamification Strategies in a Hybrid Exemplary College Course

Subjects: Higher Education; Educational Technology; Technology Uses in EducationMichigan

  • Source: Online Submission, International Journal of Educational Technology v4 n3 p1-16 2017. 16 pp.

  • Abstract: Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson ... As Provided

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Academic Journal

Gamification Strategies in a Hybrid Exemplary College Course

Subjects: Higher Education; Educational Technology; Technology Uses in EducationMichigan

  • Source: International Journal of Educational Technology, v4 n3 p1-16 2017. 16 pp.

  • Abstract: Using technology in teaching and learning finds a wide adoption in recent years. 63.3% of chief academic leaders surveyed by the Babson ... As Provided

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New Model of Mobile Learning for the High School Students Preparing for the Unified State Exam

Subjects: High School Students; Electronic Learning; ModelsRussia

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International

  • Abstract: In this paper we study a new model of mobile learning for the Unified State Exam ("USE") preparation in Russian Federation. "... As Provided

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Academic Journal

Raising Awareness and Promoting Informal Learning on World Heritage in Southern Africa: The Case of WHACY, a Gamified ICT-Enhanced Tool

Subjects: Informal Education; Consciousness Raising; Heritage EducationAfrica

  • Source: International Journal of Education and Development using Information and Communication Technology, v12 n2 p50-67 2016. 18 pp.

  • Abstract: Diffusion of digital games and the trend of gamification in various fields have increased scholars' attention on how digital games or ... As Provided

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Academic Journal

Mobile Language Learning: The Medium Is ^Not The Message

Subjects: Second Language Learning; Second Language Instruction; Telecommunications

  • Source: L2 Journal, v10 n2 p198-214 2018. 17 pp.

  • Abstract: This paper repositions McLuhan's (1964/1965) extension theory of technology in the context of "mobile (-assisted) language learning" (MALL), and explores whether and ... As Provided

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Conference

Proceedings of the International Conferences on Internet Technologies & Society (ITS), Education Technologies (ICEduTECH), and Sustainability, Technology and Education (STE) (Melbourne, Australia, December 6-8, 2016)

Subjects: Conferences (Gatherings); Foreign Countries; InternetAustralia; Costa Rica; CroatiaRosenberg Self Esteem Scale

  • Source: International Association for Development of the Information Society. 395 pp.

  • Abstract: These proceedings contain the papers and posters of the International Conferences on Internet Technologies & Society (ITS 2016), Educational Technologies (ICEduTech 2016) and Sustainability, Technology and Education (STE 2016), ... ERIC

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  • 1-10 of  257 results for "Gamification in learning"