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Academic Journal

Research into effective gamification features to inform e-learning design.

  • Source: Research in Learning Technology; 2019, Vol. 27, p1-17, 17p

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Academic Journal

Towards The Use Of Gamification Frameworks In Learning Environments.

  • Source: Journal of Interactive Learning Research; 2019, Vol. 30 Issue 2, p147-165, 19p

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Academic Journal

Gamification as a Tool in English Language Teaching.

  • Source: International Journal of Early Childhood Special Education; 2020, Vol. 12 Issue 2, p99-102, 4p

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Conference

Gamification and Self-Directed Learning.

  • Source: Proceedings of the European Conference on Games Based Learning; 2020, p417-426, 10p

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Conference

Gamification in Higher Education: Implications to Improve Entrepreneurship Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2019, p48-57, 10p

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Academic Journal

The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm.

  • Source: Contemporary Educational Technology; Apr2019, Vol. 10 Issue 2, p120-136, 17p

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Academic Journal

Serious Games and Gamification in the Corporate Training Environment: a Literature Review.

  • Source: TechTrends: Linking Research & Practice to Improve Learning; Mar2020, Vol. 64 Issue 2, p319-328, 10p

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Academic Journal

Innovation in project management education - let's get serious!

Subjects: *School administration; *Project management; *Innovation management

  • Source: Construction Economics & Building. 2020, Vol. 20 Issue 3, p124-141. 18p.

  • Abstract: More educators use serious games (e.g., games where the primary objective is learning rather than enjoyment) ...

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Academic Journal

Gamification of health professions education: a systematic review.

  • Source: Advances in Health Sciences Education; May2021, Vol. 26 Issue 2, p683-711, 29p

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  • 1-10 of  171 results for "Gamification in learning"