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Academic Journal

Using MOOC and Gamification Hybrid Learning Models in Rural Public Schools in Thailand

Subjects: Foreign Countries; MOOCs; Public SchoolsThailand

  • Source: Journal of Educators Online, v19 n3 Sep 2022.

  • Abstract: This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive ... As Provided

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Academic Journal

The Use of Integrated 5Es of Inquiring-Based Learning and Gamification to Improve Grade 8 Student Science Learning Achievement

Subjects: Inquiry; Active Learning; Science InstructionThailand

  • Source: Journal of Educational Issues, v8 n1 p459-469 2022.

  • Abstract: The purposes of the study were to investigate the effectiveness of integrated 5Es of inquiring-based learning and gamificationAs Provided

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Academic Journal

Effects of Gamifying Questions on English Grammar Learning Mediated by Epistemic Curiosity and Language Anxiety

Subjects: Gamification; Grammar; English (Second Language)Taiwan (Taipei)

  • Source: Computer Assisted Language Learning, v35 n7 p1458-1482 2022.

  • Abstract: Different types of gamification can be advantageous to enhancing students' learning. In contrast to the extant As Provided

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Mobile Learning Based Gamification in a History Learning Context

Subjects: Electronic Learning; Educational Games; History Instruction

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International

  • Abstract: Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, ... As Provided

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Academic Journal

A Comparison of Flipped Learning with Gamification, Traditional Learning, and Online Independent Study: The Effects on Students' Mathematics Achievement and Cognitive Engagement

Subjects: Foreign Countries; Secondary School Students; Grade 9Hong Kong

  • Source: Interactive Learning Environments, v28 n4 p464-481 2020.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... As Provided

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Academic Journal

Assessing Usability of Learning Experience Prototype.

  • Source: International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 9, p20-36, 17p

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Academic Journal

Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction.

  • Source: British Journal of Educational Technology; Jan2023, Vol. 54 Issue 1, p394-413, 20p, 2 Color Photographs, 1 Diagram, 3 Charts, 1 Graph

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Academic Journal

Designing Game-Based Learning for High School Artificial Intelligence Education.

  • Source: International Journal of Artificial Intelligence in Education (Springer Science & Business Media B.V.); Jun2023, Vol. 33 Issue 2, p384-398, 15p

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  • 1-10 of  190 results for "Gamification in learning"