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Research and Markets: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education

Subjects: Research and Markets

  • Source: Business Wire (English). 09/18/2012.

  • Abstract: Research and Markets (http://www.researchandmarkets.com/research/gwwv6z/the_gamification) has announced the addition of John Wiley and Sons ...

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Interactive Whiteboard Market in Europe to Grow 14.95% by 2020 - Rising Trend of Gamification in Learning - Research and Markets

Subjects: Research and Markets

  • Source: Business Wire (English). 08/11/2016.

  • Abstract: Research and Markets has announced the addition of the "Interactive Whiteboard Market in Europe 2016-2020" report to their offering. [ABSTRACT FROM ...

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Global Learning Management System Market 2020-2024: Increase in Demand for Gamification in LMS & Incorporation of Augmented Reality (AR) in LMS

Subjects: Ireland; United Kingdom; United States of AmericaResearch and Markets

  • Source: PR Newswire US. 12/07/2020.

  • Abstract: DUBLIN, Dec. 7, 2020 /PRNewswire/ -- The "Global Learning Management System Market (by Component, Deployment Model, User-Group and Region): Insights & Forecast with Potential ...

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Global LMS Market (2020 to 2025) - Increase in Demand for Gamification in LMS to Provide Opportunities - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 07/24/2020.

  • Abstract: The "LMS Market by Component (Solution and Services), Delivery Mode (Distance Learning, Instructor-Led Training and Blended Learning), ...

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Research and Markets: 2015 Study on Gamification in the E-Learning Marketplace

Subjects: Research and Markets

  • Source: Business Wire (English). 04/10/2015.

  • Abstract: Research and Markets (http://www.researchandmarkets.com/research/5kzsps/gamification_in) has announced the addition of the "Gamification

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Gamification in the E-Learning Marketplace - 2015 Study

Subjects: United States of America; United Kingdom; IrelandResearch and Markets

  • Source: PR Newswire US. 04/10/2015.

  • Abstract: DUBLIN, April 10, 2015 /PRNewswire/ -- [ABSTRACT FROM PUBLISHER]

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Study on the Philippines E-Learning Market 2013 to 2023 - Featuring Yapster, Blackboard & Canvas Among Others - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 02/03/2020.

  • Abstract: The "Philippines E-Learning Market Outlook to 2023 - By Content (Multimedia, Open Courseware, Online Tests and Others), By Technology (LMS, Smart ...

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  • 1-10 of  157 results for "Gamification in learning"