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COVID-19 Impacts: E-Learning Market Will Accelerate at a CAGR of Almost 13% Through 2020-2024|Student Engagement Through Gamification to Boost Growth|Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 07/30/2020.

  • Abstract: Technavio has been monitoring the e-learning market and it is poised to grow by USD 93.64 billion during 2020-2024, progressing at ...

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Yu-Kai Chou Shapes Morf Learning Compliance Training Mobile Platform as a Service with Actionable Gamification

Subjects: Morf Media, Inc.

  • Source: Business Wire (English). 04/20/2015.

  • Abstract: Yu-Kai Chou, gamification expert and product advisor to Morf Media, Inc., is shaping the future of Morf Learning

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Employee Education and Well-Being Reinvented with WellRight’s New Learning Labs

Subjects: WellRight

  • Source: Business Wire (English). 07/28/2020.

  • Abstract: Today WellRight announced an expansion of its comprehensive wellness program with the introduction of Learning Labs, programming designed to foster healthy ...

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E-learning Market in Europe 2019-2023 | 15% CAGR Projection over the Next Five Years| Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 01/07/2019.

  • Abstract: The e-learning market in Europe is expected to post a CAGR of close to 15% during the period 2019-2023, according to ...

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Global Gamification Market in the Corporate Training Sector 2018-2022 to Post 10% CAGR| Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 06/08/2018.

  • Abstract: Technavio analysts forecast the global gamification market in the corporate training sector to register a CAGR of close to 10% during the ...

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LemonadeLXP Enables Instructor-Led Distance Learning

Subjects: LemonadeLXP

  • Source: Business Wire (English). 06/25/2020.

  • Abstract: LemonadeLXP, the all-in-one learning experience platform for financial institutions, has launched a new e-learning module that ...

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Autumn Product Release From Intrepid by VitalSource Simplifies and Speeds Course Creation

Subjects: VitalSource Technologies LLC

  • Source: Business Wire (English). 10/17/2019.

  • Abstract: Intrepid®, the market-leading collaborative learning platform provider, today announced details of the latest enhancements to its platform. The new Intrepid features ...

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Technavio Announces Top Four Emerging Trends Impacting the LMS Market in the US Until 2020

Subjects: Technavio Research

  • Source: Business Wire (English). 07/11/2016.

  • Abstract: Technavio’s latest report on the learning management systems (LMS) market in the USprovides an analysis on the most important trends ...

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LiveOps Wins Chief Learning Officer Award

Subjects: LiveOps, Inc.

  • Source: Business Wire (English). 10/01/2012.

  • Abstract: LiveOps, the global leader in cloud contact center and customer service solutions, today announced that “LiveOps Learning” social forums,

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Integrity Solutions Launches Next Generation Upgrade to Its Core Learning Solution – Integrity Selling – Adding Dynamic Features that Drive Virtual and In-Person Training

Subjects: Integrity Solutions

  • Source: Business Wire (English). 06/13/2018.

  • Abstract: The innovator of sales training methods and tools focused on developing sales’ teams attitudes, passions, and beliefs – Integrity Solutions – is out with an upgrade to ...

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  • 1-10 of  144 results for "Gamification in learning"