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Academic Journal

Learning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding.

Subjects: *ACTIVE learning; *GAMIFICATION; *SCIENCE teachers

  • Source: Information (2078-2489). Mar2023, Vol. 14 Issue 3, p165. 13p.

  • Abstract: In today's world where virtual interaction is becoming more and more important, remote collaborative problem solving has become a promising teaching ... Copyright of Information (2078-2489) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to ...

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Academic Journal

Effects of game-based learning supports on students' math performance and perceived game flow.

Subjects: *GAMIFICATION; *WORD problems (Mathematics); *MATHEMATICS students

  • Source: Educational Technology Research & Development. Apr2023, Vol. 71 Issue 2, p459-479. 21p.

  • Abstract: Adopting a pretest–posttest experimental design with repeated measures, this study examined the effects of three types of game-based learning supports ... Copyright of Educational Technology Research & Development is the property of Springer Nature and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Challenge GP: using gamification to bring the reality and uncertainty of a duty doctor's surgery to early year medical students.

Subjects: *PSYCHOLOGY of medical students; *ROLE playing; *SCHOOL environment

  • Source: Education for Primary Care. Mar2023, Vol. 34 Issue 2, p103-108. 6p.

  • Abstract: Exposing medical student cohorts to the lived reality of uncertainty and complexity experienced by GPs is challenging to achieve. We present a novel teaching concept: ... Copyright of Education for Primary Care is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple ...

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Academic Journal

Gamification: An Innovative Teaching-Learning Strategy for the Digital Nursing Students in a Community Health Nursing Course.

Subjects: *NURSING students; *PROBLEM solving; *TEACHING methods

  • Source: ABNF Journal. Fall2015, Vol. 26 Issue 4, p90-94. 5p.

  • Abstract: Serious games have "re-emerged" as innovative teaching-learning strategies that researchers have shown to be effective in improving student Copyright of ABNF Journal is the property of Association of Black Nursing Faculty Foundation and its content may not be copied or emailed to ...

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Academic Journal

In-person and online escape rooms for individual and team-based learning in health professions library instruction.

Subjects: *LIBRARY orientation; *TEAMS in the workplace; *ONLINE educationUNITED States; JAPAN

  • Source: Journal of the Medical Library Association. Oct2022, Vol. 110 Issue 4, p507-512. 6p.

  • Abstract: Background: A growing body of research demonstrates that adapting the popular entertainment activity "escape rooms" for educational purposes as an innovative teaching method can improve ... Copyright of Journal of the Medical Library Association is the property of University of Pittsburgh, University Library System and its content may not be ...

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Conference

The role of game-based learning in developing students computational thinking skills: A review of the literature.

Subjects: *GAMIFICATION; *LITERATURE reviews; *COMPULSORY education

  • Source: AIP Conference Proceedings. 2023, Vol. 2540 Issue 1, p1-9. 9p.

  • Abstract: In the 21st century, computational thinking skills are essential for solving problems around computer science and solving problems in everyday life. This belief has been ... Copyright of AIP Conference Proceedings is the property of American Institute of Physics and its content may not be copied or emailed to multiple ...

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Academic Journal

تصميم بيئة تعلم قائمة على التفاعل بين نمط محفزات الألعاب الرقميه(تنافسي/ تعاوني) ومستوى التحدى (مفرد /متعدد) واثره على تنمية مهارات البرمجة وحل المشكلات لدى طلاب تكنولوجيا التعليم

Subjects: *EDUCATIONAL technology; *EXPERIMENTAL groups; *ACHIEVEMENT tests

  • Source: Journal of Education - Sohag University. Sep2020, Vol. 77 Issue Part 1, p259-361. 103p.

  • Abstract: The Research aims to develop the skills of programming by Visual Basic 2015 and problem solving for instructional technology students through measuring ... Copyright of Journal of Education - Sohag University is the property of Journal of Education - Sohag University and its content may not be ...

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Academic Journal

Gamification in Libraries.

Subjects: *GAMIFICATION; *LIBRARY users; *VIDEO gamesWHAT Video Games Have to Teach Us About Learning & Literacy (Book)

  • Source: Reference & User Services Quarterly. Winter2014, Vol. 54 Issue 2, p19-23. 5p.

  • Abstract: The article discusses how gamification offers educational experiences that can provide positive user interactions with the library. Topics include the book "...

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Academic Journal

Tanító szakos hallgatók ismeretei a gamifikációról.

  • Source: Community Connections: Studies on Education, Culture / Közösségi Kapcsolódások: Tanulmányok Kultúráról és Oktatásról. 2023, Vol. 3 Issue 1, p148-159. 12p.

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Academic Journal

What "Gamification" Is and What It's Not

Subjects: Educational Technology; Technology Uses in Education; Educational Games

  • Source: European Journal of Contemporary Education, v6 n2 p221-228 2017.

  • Abstract: What "gamification" means and what it doesn't has been addressed and described by many researchers from a variety of different perspectives ... As Provided

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