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Academic Journal

The Impact of Applying Challenge-Based Gamification Program on Students' Learning Outcomes: Academic Achievement, Motivation and Flow

  • Source: Education and Information Technologies. Aug 2023 28(8):10053-10078.

  • Abstract: Despite the growing attention towards gamification in learning context, challenge-based gamification application has ... As Provided

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Academic Journal

Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education

  • Source: Contemporary Educational Technology. 2022 14(4):381.

  • Abstract: As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor ... As Provided

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Academic Journal

Gamification and Learning Spanish as a Modern Language: Student Perceptions in the University Context

  • Source: Language Learning in Higher Education. 2023 13(1):89-103.

  • Abstract: Gamification is a methodological strategy that has been applied for several years in the field of modern language ... As Provided

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Dissertation/ Thesis

Instructional Design, Gamification, and Learning Context: A Basic Qualitative Study

  • Source: ProQuest LLC. 2023Ph.D. Dissertation, Capella University.

  • Abstract: Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing As Provided

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Academic Journal

Developing a Gamified System and a Questionnaire for the Future Study of Students' Motivation through Gamification for Learning Spanish as a Foreign Language in the University Context

  • Source: Research on Education and Media. Jun 2022 14(1):1-8.

  • Abstract: This article presents a research work that is aimed at developing a gamified system and a questionnaire to analyse, in a subsequent phase, how the ... As Provided

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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

  • Source: GIST Education and Learning Research Journal. Jan-Jun 2020 (20):171-188.

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

Synchronous Online Flip Learning with Formative Gamification Quiz: Instruction during COVID-19

  • Source: Interactive Technology and Smart Education. 2022 19(2):236-259.

  • Abstract: Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as ... As Provided

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Academic Journal

A Systematic Review of Gamification and Its Assessment in EFL Teaching

  • Source: International Journal of Computer-Assisted Language Learning and Teaching. 2023 13(1).

  • Abstract: The aim of this study is to examine the satisfaction of EFL teachers with gamification platforms as well as to investigate ... As Provided

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Academic Journal

Practices, Purposes and Challenges in Integrating Gamification Using Technology: A Mixed-Methods Study on University Academics

  • Source: Education and Information Technologies. 2023 28(11):14249-14281.

  • Abstract: Literature emphasizes that gamification significantly enhances students' engagement in learning and their motivation level. Studies have also ... As Provided

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Academic Journal

The Impact of Gamification on Learning Outcomes of Computer Science Majors

  • Source: ACM Transactions on Computing Education. Apr 2020 20(2).

  • Abstract: Gamification is the use of game elements in domains other than games. Gamification use is often suggested ... As Provided

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  • 1-10 of  419 results for "Gamification in learning"