Search Results

Filter
  • 1-10 of  285 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Report

Play! Trends Shaping Education Spotlights. No. 18

Subjects: Play; Teaching Methods; Well BeingSpain (Barcelona); Europe; Asia

  • Source: OECD Publishing. 2019.12

  • Abstract: Playful experiences provide us with the opportunity to engage with others and learn in enjoyable ways. Recognising and building on the power of playfulness and ... ERIC

Record details

×
News

Gamification Market 2020-2024 | The Adoption of Gamification in E-learning to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/12/2020.

  • Abstract: Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 bn during 2020-2024, progressing at a ...

Record details

×
News

Yu-Kai Chou Shapes Morf Learning Compliance Training Mobile Platform as a Service with Actionable Gamification

Subjects: Morf Media, Inc.

  • Source: Business Wire (English). 04/20/2015.

  • Abstract: Yu-Kai Chou, gamification expert and product advisor to Morf Media, Inc., is shaping the future of Morf Learning

Record details

×
News

Novakid Teacher Academy Gives Free Access to its Most Popular Unit: TEYL Games to Play Online

Subjects: Novakid

  • Source: Business Wire (English). 09/26/2023.

  • Abstract: Novakid, a learning games company best known for its industry-leading English as a Second Language learning platform ...

Record details

×
News

Macmillan Learning to Recognize Outstanding Student and Instructor at EconEd Summit

Subjects: Macmillan Learning

  • Source: Business Wire (English). 01/24/2024.

  • Abstract: Macmillan Learning, a privately-held, family-owned educational publishing and services company, announced today it will mark its 15th year hosting the EconEd ...

Record details

×
News

Research and Markets: Global Game-based Learning Market 2015-2019 - Increasing Adoption of Gamification

Subjects: Research and Markets

  • Source: Business Wire (English). 07/22/2015.

  • Abstract: Research and Markets (http://www.researchandmarkets.com/research/t986km/global_gamebased) has announced the addition of the "Global Game-based Learning ...

Record details

×
News

Compliance Training Market for Financial Institutions in the US 2019-2023| Introduction of Gamification and Stimulation-Based Compliance Training to Boost Growth| Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 05/30/2019.

  • Abstract: The compliance training market for financial institutions in the US is expected to post a CAGR close to 15% during the period 2019-2023, according to the ...

Record details

×
News

Global Healthcare Education Market Forecast Report - A $169.3 Billion Market by 2028 with Opportunities in Interactive Education Through Immersive Learning Experiences and Virtual Simulations - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 01/10/2024.

  • Abstract: The "Global Healthcare Education Market" report has been added to ResearchAndMarkets.com's offering. [ABSTRACT FROM PUBLISHER]

Record details

×
News

XTM Inc. Reports Promising Data on its First A.I. and Gamification Driven In-App Tool – Today Goals™

Subjects: XTM Inc.

  • Source: Business Wire (English). 07/05/2023.

  • Abstract: XTM Inc. (“XTM” or the “Company”) (QB: XTMIF / CSE:PAID / FSE:7XT), a Miami and Toronto-based Fintech creator of disruptive payment innovations including fully certified ...

Record details

×
News

Cambium Learning Group Named a Six-Time Finalist in the 2023 SIIA CODiE Awards

Subjects: Cambium Learning Group

  • Source: Business Wire (English). 05/18/2023.

  • Abstract: Cambium Learning® Group today announced that products from ExploreLearning® and Learning A-Z® were named as 2023 SIIA CODiE ...

Record details

×
  • 1-10 of  285 results for "Gamification in learning"