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Play! Trends Shaping Education Spotlights. No. 18

Subjects: Play; Teaching Methods; Well BeingSpain (Barcelona); Europe; Asia

  • Source: OECD Publishing.

  • Abstract: Playful experiences provide us with the opportunity to engage with others and learn in enjoyable ways. Recognising and building on the power of playfulness and ... ERIC

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Gamification Market 2020-2024 | The Adoption of Gamification in E-learning to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/12/2020.

  • Abstract: Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 bn during 2020-2024, progressing at a ...

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Yu-Kai Chou Shapes Morf Learning Compliance Training Mobile Platform as a Service with Actionable Gamification

Subjects: Morf Media, Inc.

  • Source: Business Wire (English). 04/20/2015.

  • Abstract: Yu-Kai Chou, gamification expert and product advisor to Morf Media, Inc., is shaping the future of Morf Learning

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Research and Markets: Global Game-based Learning Market 2015-2019 - Increasing Adoption of Gamification

Subjects: Research and Markets

  • Source: Business Wire (English). 07/22/2015.

  • Abstract: Research and Markets (http://www.researchandmarkets.com/research/t986km/global_gamebased) has announced the addition of the "Global Game-based Learning ...

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Compliance Training Market for Financial Institutions in the US 2019-2023| Introduction of Gamification and Stimulation-Based Compliance Training to Boost Growth| Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 05/30/2019.

  • Abstract: The compliance training market for financial institutions in the US is expected to post a CAGR close to 15% during the period 2019-2023, according to the ...

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Employee Education and Well-Being Reinvented with WellRight’s New Learning Labs

Subjects: WellRight

  • Source: Business Wire (English). 07/28/2020.

  • Abstract: Today WellRight announced an expansion of its comprehensive wellness program with the introduction of Learning Labs, programming designed to foster healthy ...

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Kaplan Professional to present webinar on “Business Acumen in the World of Gamification”

Subjects: Kaplan Professional

  • Source: Business Wire (English). 10/29/2019.

  • Abstract: Dave Kingston, Senior Consultant at Kaplan Leadership & Professional Development, will lead a free webinar on “Business Acumen in the World of Gamification

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Technavio Announces Top Three Emerging Trends Impacting the Learning Management System (Academic and Corporate) Market in the US Through 2020

Subjects: Technavio Research

  • Source: Business Wire (English). 08/15/2016.

  • Abstract: Technavio’s latest report on the learning management system (academic and corporate) market in the USprovides an analysis on the most ...

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Global Gamification Market Report 2016-2022 - Analysis, Technologies & Forecasts - Key Vendors: Badgeville, Bigdoor, Cisco Systems - Research and Markets

Subjects: Research and Markets

  • Source: Business Wire (English). 06/03/2016.

  • Abstract: Research and Markets has announced the addition of the "Global Gamification Market Size, Share, Development, Growth and Demand Forecast to 2022" report ...

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Autumn Product Release From Intrepid by VitalSource Simplifies and Speeds Course Creation

Subjects: VitalSource Technologies LLC

  • Source: Business Wire (English). 10/17/2019.

  • Abstract: Intrepid®, the market-leading collaborative learning platform provider, today announced details of the latest enhancements to its platform. The new Intrepid features ...

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