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Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)
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Source:
Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.
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Abstract:
The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...
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Source:
Computers in Human Behavior; Aug2021, Vol. 121, pN.PAG-N.PAG, 1p
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Simulation & Gaming; Oct2017, Vol. 48 Issue 5, p625-656, 32p
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Source:
Social Psychology of Education. Dec2021, Vol. 24 Issue 6, p1557-1583. 27p. 6 Diagrams, 3 Charts.
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Source:
American Sociological Review. Aug2020, Vol. 85 Issue 4, p573-609. 37p. 1 Color Photograph, 14 Charts, 2 Graphs.
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Subjects: *Business negotiation; *Decision making; Gamification
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Source:
Group Decision & Negotiation. Jun2022, Vol. 31 Issue 3, p649-681. 33p.
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Abstract:
Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for ...
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Subjects: Educational outcomes; Simulation games; Gamification
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Source:
Simulation & Gaming. Dec2021, Vol. 52 Issue 6, p775-795. 21p.
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Abstract:
Background: Against the backdrop of the cognitive-motivational process model proposed by Vollmeyer and Rheinberg (1998) , this study investigates how the personality trait need for cognition in ...
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