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Academic Journal

Método de enseñanza/aprendizaje aplicado a los sistemas de energía eléctrica.

Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)

  • Source: Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.

  • Abstract: The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Adaptation of Gaming Features for Motivating Learners.

  • Source: Simulation & Gaming; Oct2017, Vol. 48 Issue 5, p625-656, 32p

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Academic Journal

A Numbers Game: Quantification of Work, Auto-Gamification, and Worker Productivity.

  • Source: American Sociological Review. Aug2020, Vol. 85 Issue 4, p573-609. 37p. 1 Color Photograph, 14 Charts, 2 Graphs.

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Academic Journal

Gamified E-Learning In Higher Education.

Subjects: Distance education; Higher education; Motivation (Psychology)

  • Source: Proceedings of the Northeast Business & Economics Association. 2017, p20-23. 4p. 1 Diagram.

  • Abstract: The concept of gamification has gained significant attention from practitioners and academics alike. Using game mechanics and dynamics to support an ...

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Academic Journal

A systematic mapping study of gamification models oriented to motivational characteristics.

Subjects: *Information technology; *Mathematical models; *Research funding

  • Source: Behaviour & Information Technology. Nov2019, Vol. 38 Issue 11, p1167-1184. 18p. 13 Charts, 13 Graphs.

  • Abstract: Context: Gamification focuses on the improvement of users' engagement when performing tasks by making use of game mechanics and elements in ...

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Academic Journal

RoboTIC: A serious game based on augmented reality for learning programming.

Subjects: *Industry 4.0; *Robotics; Traffic signs & signals

  • Source: Multimedia Tools & Applications. 2020, Vol. 79 Issue 45/46, p34079-34099. 21p.

  • Abstract: Coding skills are becoming more and more important in today's world, especially within the context of the fourth industrial revolution. They also help practice other 21 ...

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Academic Journal

Gamification: Increasing Electronic Word of Mouth in Tourism.

Subjects: *Consumer behavior; *Consumers' reviews; *Tourism

  • Source: SCMS Journal of Indian Management. Oct-Dec2020, Vol. 17 Issue 4, p51-62. 12p.

  • Abstract: This paper attempts to understand the effect of the varied game-related motivational affordances in the online context on consumer intent to write reviews in online ...

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Periodical

Understanding Project-Based Learning.

  • Source: Online Classroom; Jan2015, Vol. 15 Issue 1, p4-5, 2p

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Periodical

gameful DESIGN FOR learning.

Subjects: Gamification; Program design (Education); Educational gamesKoster, Raph, 1971-

  • Source: T+D. Jul2013, Vol. 67 Issue 7, p60-63. 4p.

  • Abstract: The article discusses the psychological aspects of games while making recommendations for modeling learning programs after games so as to take ...

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  • 1-10 of  294 results for "Gamification in learning"