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Academic Journal

Adaptation of Gaming Features for Motivating Learners.

  • Source: Simulation & Gaming; Oct2017, Vol. 48 Issue 5, p625-656, 32p

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Academic Journal

Gamified E-Learning In Higher Education.

Subjects: Distance education; Higher education; Motivation (Psychology)

  • Source: Proceedings of the Northeast Business & Economics Association. 2017, p20-23. 4p. 1 Diagram.

  • Abstract: The concept of gamification has gained significant attention from practitioners and academics alike. Using game mechanics and dynamics to support an ...

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Academic Journal

A systematic mapping study of gamification models oriented to motivational characteristics.

Subjects: *Information technology; *Mathematical models; *Research funding

  • Source: Behaviour & Information Technology. Nov2019, Vol. 38 Issue 11, p1167-1184. 18p. 13 Charts, 13 Graphs.

  • Abstract: Context: Gamification focuses on the improvement of users' engagement when performing tasks by making use of game mechanics and elements in ...

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Academic Journal

Games based learning in accounting education – which dimensions are the most relevant?

Subjects: *Accounting education; Educational games; Self-determination theory

  • Source: Accounting Education. Apr2021, Vol. 30 Issue 2, p159-187. 29p. 3 Diagrams, 6 Charts.

  • Abstract: As new technologies pave the way to increasingly sophisticated and academically relevant experiences, gamification of the learning ...

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Periodical

Understanding Project-Based Learning.

  • Source: Online Classroom; Jan2015, Vol. 15 Issue 1, p4-5, 2p

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Periodical

gameful DESIGN FOR learning.

Subjects: Gamification; Program design (Education); Educational gamesKoster, Raph, 1971-

  • Source: T+D. Jul2013, Vol. 67 Issue 7, p60-63. 4p.

  • Abstract: The article discusses the psychological aspects of games while making recommendations for modeling learning programs after games so as to take ...

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Academic Journal

Gamification for Sales Incentives.

Subjects: *Wages; Gamification; Motivation (Psychology)

  • Source: Contemporary Economics. Jun2020, Vol. 14 Issue 2, p144-161. 18p.

  • Abstract: Gamification as the use of game mechanisms for motivation in non-game contexts has been gaining popularity and is considered one of ...

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Academic Journal

EFFECTIVENESS OF GAMIFICATION ELEMENTS IN BLENDED LEARNING ENVIRONMENTS.

  • Source: Turkish Online Journal of Distance Education (TOJDE); Jul2019, Vol. 20 Issue 3, p119-142, 24p

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  • 1-10 of  218 results for "Gamification in learning"