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Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)
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Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.
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Abstract:
The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...
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Computers in Human Behavior; Aug2021, Vol. 121, pN.PAG-N.PAG, 1p
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Simulation & Gaming; Oct2017, Vol. 48 Issue 5, p625-656, 32p
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American Sociological Review. Aug2020, Vol. 85 Issue 4, p573-609. 37p. 1 Color Photograph, 14 Charts, 2 Graphs.
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Subjects: *Industry 4.0; *Robotics; Traffic signs & signals
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Source:
Multimedia Tools & Applications. 2020, Vol. 79 Issue 45/46, p34079-34099. 21p.
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Abstract:
Coding skills are becoming more and more important in today's world, especially within the context of the fourth industrial revolution. They also help practice other 21 ...
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Subjects: *Consumer behavior; *Consumers' reviews; *Tourism
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Source:
SCMS Journal of Indian Management. Oct-Dec2020, Vol. 17 Issue 4, p51-62. 12p.
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Abstract:
This paper attempts to understand the effect of the varied game-related motivational affordances in the online context on consumer intent to write reviews in online ...
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Source:
Online Classroom; Jan2015, Vol. 15 Issue 1, p4-5, 2p
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