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Academic Journal

Método de enseñanza/aprendizaje aplicado a los sistemas de energía eléctrica.

Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)

  • Source: Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.

  • Abstract: The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Adaptation of Gaming Features for Motivating Learners.

  • Source: Simulation & Gaming; Oct2017, Vol. 48 Issue 5, p625-656, 32p

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Academic Journal

A Numbers Game: Quantification of Work, Auto-Gamification, and Worker Productivity.

  • Source: American Sociological Review. Aug2020, Vol. 85 Issue 4, p573-609. 37p. 1 Color Photograph, 14 Charts, 2 Graphs.

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Academic Journal

Gamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning.

Subjects: *Business negotiation; *Decision making; Gamification

  • Source: Group Decision & Negotiation. Jun2022, Vol. 31 Issue 3, p649-681. 33p.

  • Abstract: Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for ...

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Academic Journal

Gamified E-Learning In Higher Education.

Subjects: Distance education; Higher education; Motivation (Psychology)

  • Source: Proceedings of the Northeast Business & Economics Association. 2017, p20-23. 4p. 1 Diagram.

  • Abstract: The concept of gamification has gained significant attention from practitioners and academics alike. Using game mechanics and dynamics to support an ...

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Academic Journal

Games based learning in accounting education – which dimensions are the most relevant?

Subjects: *Accounting education; Educational games; Self-determination theory

  • Source: Accounting Education. Apr2021, Vol. 30 Issue 2, p159-187. 29p. 3 Diagrams, 6 Charts.

  • Abstract: As new technologies pave the way to increasingly sophisticated and academically relevant experiences, gamification of the learning ...

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Academic Journal

A systematic mapping study of gamification models oriented to motivational characteristics.

Subjects: *Information technology; *Mathematical models; *Research funding

  • Source: Behaviour & Information Technology. Nov2019, Vol. 38 Issue 11, p1167-1184. 18p. 13 Charts, 13 Graphs.

  • Abstract: Context: Gamification focuses on the improvement of users' engagement when performing tasks by making use of game mechanics and elements in ...

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Academic Journal

The Learning Process in Live-Action Simulation Games: The Impact of Personality, Motivation, Immersion, and Flow on Learning Outcome in a Simulation Game.

Subjects: Educational outcomes; Simulation games; Gamification

  • Source: Simulation & Gaming. Dec2021, Vol. 52 Issue 6, p775-795. 21p.

  • Abstract: Background: Against the backdrop of the cognitive-motivational process model proposed by Vollmeyer and Rheinberg (1998) , this study investigates how the personality trait need for cognition in ...

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  • 1-10 of  386 results for "Gamification in learning"