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Academic Journal

Online Programming Course Based on Gamification for First-Year Informatics Students.

Subjects: *GAMIFICATION; *MOBILE learning; *ONLINE education

  • Source: Journal of Algebraic Statistics. 2022, Vol. 13 Issue 3, p4735-4741. 7p.

  • Abstract: Programming is an essential skill in the field of computer science. Even though many students despise programming, they are unable to abandon it. Students' interest ... Copyright of Journal of Algebraic Statistics is the property of New York Business Global LLC and its content may not be copied or emailed ...

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Conference

Gamification Driven Learning Analytics.

  • Source: Proceedings of the International Conference on e-Learning; 2018, p70-76, 7p

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Academic Journal

The effects of gamification elements in e-learning platforms.

Subjects: *GAMIFICATION; *MOBILE learning; *EDUCATIONAL games

  • Source: Online Journal of Applied Knowledge Management. 2018, Vol. 6 Issue 2, p37-53. 17p.

  • Abstract: Gamification to perform tedious tasks in an enjoyable way is used in e-learning systems. This study ... Copyright of Online Journal of Applied Knowledge Management is the property of International Institute for Applied Knowledge Management and its content may not be ...

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Academic Journal

The Attitudes of Teacher Candidates towards the Gamification Process in Education.

Subjects: *STUDENT teachers; *TEACHER attitudes; *COVID-19 pandemic

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jun2022, Vol. 13, p39-50. 12p.

  • Abstract: In this study, pre-service teachers' attitudes towards the gamification process were discussed. Descriptive scanning method, one of the quantitative methods, was ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Conference

Gamification in Education: Real Benefits or Edutainment?

  • Source: Proceedings of the European Conference on e-Learning; 2018, p489-496, 8p

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Academic Journal

Gamification design: A comparison of four m-learning courses.

Subjects: *MOBILE learning; *COMPUTER assisted instruction; *COMPUTERS in educationTAIWAN

  • Source: Innovations in Education & Teaching International. Aug2018, Vol. 55 Issue 4, p470-478. 9p. 4 Charts.

  • Abstract: Gamification can enhance learners’ autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores ... Copyright of Innovations in Education & Teaching International is the property of Routledge and its content may not be copied or emailed to multiple sites ...

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Academic Journal

E-Learning Technologies for Future Teachers: Introduction of Educational Innovations in Higher School Practice.

Subjects: *MOBILE learning; *EDUCATIONAL innovations; *DIGITAL learning

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. 2022 Supplement, Vol. 13 Issue 2, p403-421. 19p.

  • Abstract: Mass introduction of e-learning in the higher education system due to spread of the pandemic has led to a search ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

Mobile game-based learning in cultural heritage education: a bibliometric analysis.

Subjects: *GAMIFICATION; *BIBLIOMETRICS; *CULTURAL educationNATIONAL Research Council of Canada

  • Source: Education + Training. 2023, Vol. 65 Issue 2, p324-339. 16p.

  • Abstract: Purpose: The purpose of this study was to analyze the state of mobile game-based learning in the field of cultural heritage ... Copyright of Education + Training is the property of Emerald Publishing Limited and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Adaptive gamification in e-learning based on students' learning styles.

Subjects: *GAMIFICATION; *MOBILE learning; *STUDENT engagement

  • Source: Interactive Learning Environments. Jun2021, Vol. 29 Issue 4, p545-565. 21p.

  • Abstract: With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments.

Subjects: *GAMIFICATION; *AUTHENTIC learning; *MOBILE learning

  • Source: Journal of Educational Technology & Society. Oct2018, Vol. 21 Issue 4, p277-292. 16p.

  • Abstract: There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance the current Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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  • 1-10 of  476 results for "Gamification in learning"