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Conference

Gamification Driven Learning Analytics.

  • Source: Proceedings of the International Conference on e-Learning; 2018, p70-76, 7p

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Conference

Gamification in Education: Real Benefits or Edutainment?

  • Source: Proceedings of the European Conference on e-Learning; 2018, p489-496, 8p

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Academic Journal

What "Gamification" is and what it's not.

  • Source: European Journal of Contemporary Education; 2017, Vol. 6 Issue 2, p221-228, 8p

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Academic Journal

WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition.

  • Source: Journal of Educational Computing Research; Mar2020, Vol. 58 Issue 1, p126-159, 34p, 4 Color Photographs, 8 Diagrams, 4 Charts, 1 Graph

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Academic Journal

The effects of gamification elements in e-learning platforms.

Subjects: *GAMIFICATION; *MOBILE learning; *EDUCATIONAL games

  • Source: Online Journal of Applied Knowledge Management. 2018, Vol. 6 Issue 2, p37-53. 17p.

  • Abstract: Gamification to perform tedious tasks in an enjoyable way is used in e-learning systems. This study ... Copyright of Online Journal of Applied Knowledge Management is the property of International Institute for Applied Knowledge Management and its content may not be ...

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Academic Journal

Gamification design: A comparison of four m-learning courses.

Subjects: *MOBILE learning; *COMPUTER assisted instruction; *COMPUTERS in educationTAIWAN

  • Source: Innovations in Education & Teaching International. Aug2018, Vol. 55 Issue 4, p470-478. 9p. 4 Charts.

  • Abstract: Gamification can enhance learners’ autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores ... Copyright of Innovations in Education & Teaching International is the property of Routledge and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments.

Subjects: *GAMIFICATION; *AUTHENTIC learning; *MOBILE learning

  • Source: Journal of Educational Technology & Society. Oct2018, Vol. 21 Issue 4, p277-292. 16p.

  • Abstract: There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance the current Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Fostering the use of online learning resources: results of using a mobile collaboration tool based on gamification in a blended course.

  • Source: Interactive Learning Environments. Mar2021, p1-15. 15p. 6 Illustrations, 6 Charts.

  • Abstract: Over the past years, higher education institutions have been exploring different mechanisms to adapt their learning and teaching practices to increase ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

La gamificación en la educación superior: una revisión sistemática.

Subjects: *GAMIFICATION; *MOBILE learning; *CURRICULUM

  • Source: Revista Ingenierías Universidad de Medellin. jul-dic2017, Vol. 16 Issue 31, p97-124. 28p.

  • Abstract: Gamification is shown as an alternative for traditional classroom strategies and is increasingly used in higher education. The purpose of the ... La gamificación se presenta como alternativa a las estrategias tradicionales del aula, y cada vez es más utilizada en la educación superior (... O gamification apresenta-se como alternativa para as estratégias tradicionais da sala de aula e é cada vez mais utilizado no Ensino ... Copyright of Revista Ingenierías Universidad de Medellin is the property of Universidad de Medellin and its content may not be copied or emailed ...

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Academic Journal

Cloud-assisted gamification for education and learning – Recent advances and challenges.

Subjects: *DEEP learning; *GAMIFICATION

  • Source: Computers & Electrical Engineering. Mar2019, Vol. 74, p22-34. 13p.

  • Abstract: Abstract Gamification has gained considerable interest in education circles due to its capability of enhancing the learning ... Copyright of Computers & Electrical Engineering is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied ...

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