Item request has been placed!
×
Item request cannot be made.
×

Processing Request
Item request has been placed!
×
Item request cannot be made.
×

Processing Request
Subjects: *ACADEMIC achievement; *LEARNING strategies; *LITERACY
-
Source:
Information Today. Jun2017, Vol. 34 Issue 5, p9-9. 1p.
-
Abstract:
The article discusses the benefits of the Light- Sail literacy platform for readers in grades K–12. The platform aims to make all books entertaining and ...
Record details
Subjects: *LABOR productivity; *GAMIFICATION; *MOBILE apps
-
Source:
TEM Journal. Nov2021, Vol. 10 Issue 4, p1869-1878. 10p.
-
Abstract:
The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic ... Copyright of TEM Journal is the property of UIKTEN-Association for Information Communication Technology Education & Science and its content may not be copied or emailed ...
Record details
Subjects: *EDUCATIONAL literature; *GAMIFICATION; *MOTIVATION (Psychology)
-
Source:
BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jun2021, Vol. 12 Issue 2, p122-138. 17p.
-
Abstract:
Gamification is considered by many scholars to be an effective tool for engaging individuals in teaching and learningCopyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...
Record details
Subjects: *VIDEO game design; *GAMIFICATION; *DISTANCE education
-
Source:
International Journal of Humanities, Arts & Social Sciences. 2018, Vol. 4 Issue 1, p22-32. 11p.
-
Abstract:
The steps of the gamification approach in education to improve learning engagement are discussed in this paper. ... Copyright of International Journal of Humanities, Arts & Social Sciences is the property of KKG Publications and its content may not be copied or emailed ...
Record details
Subjects: *LEARNING -- Evaluation; *CLINICAL trials; *MOBILE appsTAIWAN
-
Source:
Journal of Computer Assisted Learning. Jun2022, Vol. 38 Issue 3, p892-905. 14p.
-
Abstract:
Background: Many gamification applications (apps) have been designed to motivate students to learn particular content. Based on the brain activation approach, ... Copyright of Journal of Computer Assisted Learning is the property of Wiley-Blackwell and its content may not be copied or ...
Record details
Subjects: *ONLINE education; *DIGITAL libraries; *TEACHING methods
-
Source:
Journal of Library & Information Services in Distance Learning. Oct-Dec2021, Vol. 15 Issue 4, p236-252. 17p.
-
Abstract:
The article describes a proposal for a skills-based training course, including the methodology involved and results obtained. In this online course, the areas of competence ... Copyright of Journal of Library & Information Services in Distance Learning is the property of Taylor & Francis Ltd and its content ...
Record details
Subjects: *GAMIFICATION; *MOBILE apps; *MUSEUM visitors
-
Source:
Telkomnika. 2018, Vol. 16 Issue 6, p2791-2798. 8p.
-
Abstract:
The museum's tourism object currently has a low visitor level compared to other tourism objects, even though the museum's function is very important as an ... Copyright of Telkomnika is the property of Department of Electrical Engineering, Ahmad Dahlan University and its content may not be copied or emailed to ...
Record details
Subjects: *MOBILE app development; *ASSET management; *MOBILE apps
-
Source:
Ingeniería y Desarrollo. ene-jun2021, Vol. 39 Issue 1, p138-155. 18p.
-
Abstract:
This paper presents the development of a gamification-based mobile app to support the implementation of an ISO 55000 asset management system ... Se presentó el desarrollo de una aplicación basada en gamificación para el apoyo en la implementación de un sistema de gestión ... Copyright of Ingeniería y Desarrollo is the property of Fundacion Universidad del Norte and its content may not be copied or emailed to ...
Record details
Subjects: *AUTHENTIC learning; *MULTIPLE regression analysis; *GEOMETRY
-
Source:
Journal of Educational Technology & Society. Jul2021, Vol. 24 Issue 3, p13-28. 16p.
-
Abstract:
Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...
Record details
Subjects: *COMPUTER software; *GAMIFICATION; *WEBSITES
-
Source:
PLoS ONE. 3/31/2017, Vol. 12 Issue 3, p1-19. 19p.
-
Abstract:
Background: Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers to increase engagement through the ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...
Record details