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Periodical

Turning Students Into Readers With the LightSail Literacy Platform.

Subjects: Academic achievement; Learning strategies; Literacy

  • Source: Information Today. Jun2017, Vol. 34 Issue 5, p9-9. 1p.

  • Abstract: The article discusses the benefits of the Light- Sail literacy platform for readers in grades K–12. The platform aims to make all books entertaining and ...

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Academic Journal

Reinforcement Learning for Security-Aware Workflow Application Scheduling in Mobile Edge Computing.

Subjects: *Mobile computing; *Workflow; Edge computing

  • Source: Security & Communication Networks. 5/25/2021, p1-13. 13p.

  • Abstract: Mobile edge computing as a novel computing paradigm brings remote cloud resource to the edge servers nearby mobile users. Within one-hop communication range of mobile ...

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Periodical

Winning Ways to Gamify Your Library Services.

Subjects: *Databases; Academic libraries; Games

  • Source: Computers in Libraries. Nov2016, Vol. 36 Issue 9, p12-15. 4p. 4 Color Photographs.

  • Abstract: The article presents the author views over incorporation of gamification in several institutional libraries. Topics discussed include improvement of user experience ...

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Periodical

DEVELOPING A DIGITAL-FIRST CULTURE.

Subjects: *Apprentices; *Videoconferencing; Digital technology

  • Source: Training Journal. Dec2018, p21-23. 3p. 2 Color Photographs.

  • Abstract: The article looks at using the power of digital to enhance learning for apprentices. Topics discussed include an initiative that created ...

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Academic Journal

Responsible Practices in the Wild: An Actor-Network Perspective on Mobile Apps in Learning as Translation(s).

Subjects: *Social responsibility of business; *Waste management; *Waste recycling

  • Source: Journal of Business Ethics. Jan2020, Vol. 161 Issue 2, p253-277. 25p. 5 Diagrams, 1 Chart, 1 Graph.

  • Abstract: Competence to enact responsible practices, such as recycling waste or boycotting irresponsible companies, is core to learning for responsibility. We explore ...

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Academic Journal

"The Sugar'd Game before Thee": Gamification Revisited.

Subjects: *Libraries; Dopamine; Games

  • Source: Portal: Libraries & the Academy. Apr2016, Vol. 16 Issue 2, p311-326. 16p.

  • Abstract: Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring ...

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Academic Journal

GAMIFICATION. SOLUTIONS DEDICATED TO TOURISM INDUSTRY AND THEIRUSE IN ROMANIA.

Subjects: *Tourism; Gamification; Games for travelersRomania

  • Source: USV Annals of Economics & Public Administration. 2017, Vol. 17 Issue 1, p166-174. 9p.

  • Abstract: Mobile technologies, applications and solutions in continuous development allowed the creation of a real individual mobile infrastructure and the generation of a new mobile-based client ...

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Academic Journal

Incorporating android conversational agents in m-learning apps.

Subjects: *Human-machine systems; *Application program interfaces; Mobile learningAndroid (Operating system)

  • Source: Expert Systems. Aug2017, Vol. 34 Issue 4, pn/a-N.PAG. 17p.

  • Abstract: Smart mobile devices have fostered new learning scenarios that demand sophisticated interfaces. Multimodal conversational agents have became a strong alternative to ...

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Academic Journal

Development of a gamification characteristics measurement scale for mobile application users.

Subjects: *Mobile app development; Gamification; Mobile apps

  • Source: Internext: Revista Electrônica de Negócios Internacionais da ESPM. jan-abr2018, Vol. 13 Issue 1, p1-16. 15p.

  • Abstract: The objective of this article is to present the development of a gamification characteristics measurement scale for mobile application users. The ... O objetivo deste artigo é apresentar o desenvolvimento de uma escala de mensuração de características de gamificação para usuários de aplicativos em ...

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Periodical

HTML5 v native apps.

Subjects: *HTML (Document markup language); *Social networks; *Software compatibility

  • Source: Training Journal. Sep2013, p60-64. 5p. 2 Color Photographs.

  • Abstract: The article focuses on the use of the web page format HTML5 or native mobile device applications (apps) in mobile learning. ...

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  • 1-10 of  238 results for "Gamification in learning"