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Turning Students Into Readers With the LightSail Literacy Platform.

Subjects: *ACADEMIC achievement; *LEARNING strategies; *LITERACY

  • Source: Information Today. Jun2017, Vol. 34 Issue 5, p9-9. 1p.

  • Abstract: The article discusses the benefits of the Light- Sail literacy platform for readers in grades K–12. The platform aims to make all books entertaining and ...

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Academic Journal

Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review.

Subjects: *LABOR productivity; *GAMIFICATION; *MOBILE apps

  • Source: TEM Journal. Nov2021, Vol. 10 Issue 4, p1869-1878. 10p.

  • Abstract: The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic ... Copyright of TEM Journal is the property of UIKTEN-Association for Information Communication Technology Education & Science and its content may not be copied or emailed ...

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Academic Journal

Motivational Effects of Gamification Apps in Education: A Systematic Literature Review.

Subjects: *EDUCATIONAL literature; *GAMIFICATION; *MOTIVATION (Psychology)

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jun2021, Vol. 12 Issue 2, p122-138. 17p.

  • Abstract: Gamification is considered by many scholars to be an effective tool for engaging individuals in teaching and learningCopyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

Gamification Approach in Education to Increase Learning Engagement.

Subjects: *VIDEO game design; *GAMIFICATION; *DISTANCE education

  • Source: International Journal of Humanities, Arts & Social Sciences. 2018, Vol. 4 Issue 1, p22-32. 11p.

  • Abstract: The steps of the gamification approach in education to improve learning engagement are discussed in this paper. ... Copyright of International Journal of Humanities, Arts & Social Sciences is the property of KKG Publications and its content may not be copied or emailed ...

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Academic Journal

Comparing the Taiwanese learning effects of Shaking‐On and Kahoot!

Subjects: *LEARNING -- Evaluation; *CLINICAL trials; *MOBILE appsTAIWAN

  • Source: Journal of Computer Assisted Learning. Jun2022, Vol. 38 Issue 3, p892-905. 14p.

  • Abstract: Background: Many gamification applications (apps) have been designed to motivate students to learn particular content. Based on the brain activation approach, ... Copyright of Journal of Computer Assisted Learning is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

Gamification as a Strategy for Visual Literacy Skills-Based Education: A Proposal for Educational Libraries.

Subjects: *ONLINE education; *DIGITAL libraries; *TEACHING methods

  • Source: Journal of Library & Information Services in Distance Learning. Oct-Dec2021, Vol. 15 Issue 4, p236-252. 17p.

  • Abstract: The article describes a proposal for a skills-based training course, including the methodology involved and results obtained. In this online course, the areas of competence ... Copyright of Journal of Library & Information Services in Distance Learning is the property of Taylor & Francis Ltd and its content ...

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Academic Journal

Design Mobile App for Increase the Visitor Museum using Gamification Method.

Subjects: *GAMIFICATION; *MOBILE apps; *MUSEUM visitors

  • Source: Telkomnika. 2018, Vol. 16 Issue 6, p2791-2798. 8p.

  • Abstract: The museum's tourism object currently has a low visitor level compared to other tourism objects, even though the museum's function is very important as an ... Copyright of Telkomnika is the property of Department of Electrical Engineering, Ahmad Dahlan University and its content may not be copied or emailed to ...

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Academic Journal

Electrofun: una aplicación basada en gamificación para apoyar la implementación del sistema de gestión de activos ISO 55000 en Codensa.

Subjects: *MOBILE app development; *ASSET management; *MOBILE apps

  • Source: Ingeniería y Desarrollo. ene-jun2021, Vol. 39 Issue 1, p138-155. 18p.

  • Abstract: This paper presents the development of a gamification-based mobile app to support the implementation of an ISO 55000 asset management system ... Se presentó el desarrollo de una aplicación basada en gamificación para el apoyo en la implementación de un sistema de gestión ... Copyright of Ingeniería y Desarrollo is the property of Fundacion Universidad del Norte and its content may not be copied or emailed to ...

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Academic Journal

Exploring Effects of Geometry Learning in Authentic Contexts Using Ubiquitous Geometry App.

Subjects: *AUTHENTIC learning; *MULTIPLE regression analysis; *GEOMETRY

  • Source: Journal of Educational Technology & Society. Jul2021, Vol. 24 Issue 3, p13-28. 16p.

  • Abstract: Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Does gamification increase engagement with online programs? A systematic review.

Subjects: *COMPUTER software; *GAMIFICATION; *WEBSITES

  • Source: PLoS ONE. 3/31/2017, Vol. 12 Issue 3, p1-19. 19p.

  • Abstract: Background: Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers to increase engagement through the ... Copyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...

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  • 1-10 of  124 results for "Gamification in learning"