Search Results

Filter
  • 1-10 of  189 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Learning Marketing Online: The Role of Social Interactions and Gamification Rewards.

Subjects: *Massive open online courses; *Social exchange; Social interaction

  • Source: Journal of Marketing Education. Aug2021, Vol. 43 Issue 2, p159-173. 15p.

  • Abstract: Online learning is a powerful option for professional development in various careers, including marketing. However, massive open online ...

Record details

×
Academic Journal

Report of the 2013-2014 Academic Affairs Committee.

  • Source: American Journal of Pharmaceutical Education; 2014, Vol. 78 Issue 10, p1-8, 8p

Record details

×
Periodical

aitd EXCELLENCE AWARDS 2021.

Subjects: *Webinars; *Massive open online courses; Blended learning

  • Source: Training & Development (1839-8561). Dec2021, Vol. 48 Issue 4, p44-49. 6p.

  • Abstract: The article offers information on the winners of the 2021 Australian Institute of Training and Development Excellence Awards in a virtual ceremony. It is noted that ...

Record details

×
Academic Journal

Gamification: A key determinant of massive open online course (MOOC) success.

Subjects: *Massive open online courses; *Organizational performance; *Information storage & retrieval systems

  • Source: Information & Management. Jan2019, Vol. 56 Issue 1, p39-54. 16p.

  • Abstract: Abstract Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range ...

Record details

×
Academic Journal

Generating actionable predictions regarding MOOC learners' engagement in peer reviews.

Subjects: *Professional peer review; *Research funding; *Massive open online courses

  • Source: Behaviour & Information Technology. Dec2020, Vol. 39 Issue 12, p1356-1373. 18p. 4 Diagrams, 6 Charts, 1 Graph.

  • Abstract: Peer review is one approach to facilitate formative feedback exchange in MOOCs; however, it is often undermined by low participation. To support effective implementation of ...

Record details

×
Academic Journal

Modeling Collaborative Intentions and Behavior in Digital Environments: The Case of a Massive Open Online COURSE (MOOC).

Subjects: *Massive open online courses; *Management education; Active learning

  • Source: Academy of Management Learning & Education. Dec2020, Vol. 19 Issue 4, p469-502. 34p. 4 Diagrams, 6 Charts, 1 Graph.

  • Abstract: Modern management education promotes active learning and peer interaction through group work, touting it as a critical aspect of the

Record details

×
Academic Journal

Examining the Perceived Consequences and Usage of MOOCs on Learning Effectiveness.

Subjects: *Massive open online courses

  • Source: Iranian Journal of Management Studies. Summer2020, Vol. 13 Issue 3, p495-525. 31p.

  • Abstract: Massive Open Online Courses (MOOCs) have recently received a great deal of attention from the academic communities. However, these courses face ...

Record details

×
Academic Journal

Campus-IL: Enhancing Teachers' Learning Experience.

Subjects: *Career development; *Massive open online courses; Motivation (Psychology)Israel

  • Source: South Asian Journal of Management. Apr-Jun2020, Vol. 27 Issue 2, p189-216. 28p.

  • Abstract: Campus-IL, Israel's National Digital learning platform was launched in 2018 as the flagship project of Digital Israel. Campus-IL, in partnership with other ...

Record details

×
Academic Journal

Discovering MOOC learner motivation and its moderating role.

Subjects: *Analysis of variance; *Questionnaires; *Research funding

  • Source: Behaviour & Information Technology. Dec2020, Vol. 39 Issue 12, p1257-1275. 19p. 8 Charts, 1 Graph.

  • Abstract: In massive open online courses (MOOCs), learners have diverse types of motivation. Learners with different motivations have different interaction behaviours, presence, ...

Record details

×
  • 1-10 of  189 results for "Gamification in learning"