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Academic Journal

Learning Marketing Online: The Role of Social Interactions and Gamification Rewards.

  • Source: Journal of Marketing Education. Oct2020, p1.

  • Abstract: Online learning is a powerful option for professional development in various careers, including marketing. However, massive open online ...

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Academic Journal

Report of the 2013-2014 Academic Affairs Committee.

  • Source: American Journal of Pharmaceutical Education; 2014, Vol. 78 Issue 10, p1-8, 8p

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Academic Journal

Gamification: A key determinant of massive open online course (MOOC) success.

Subjects: *Massive open online courses; *Organizational performance; *Information storage & retrieval systems

  • Source: Information & Management. Jan2019, Vol. 56 Issue 1, p39-54. 16p.

  • Abstract: Abstract Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range ...

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Academic Journal

Modeling Collaborative Intentions and Behavior in Digital Environments: The Case of a Massive Open Online COURSE (MOOC).

Subjects: *Massive open online courses; *Management education; Active learning

  • Source: Academy of Management Learning & Education. Dec2020, Vol. 19 Issue 4, p469-502. 34p. 4 Diagrams, 6 Charts, 1 Graph.

  • Abstract: Modern management education promotes active learning and peer interaction through group work, touting it as a critical aspect of the

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Academic Journal

Examining the Perceived Consequences and Usage of MOOCs on Learning Effectiveness.

Subjects: *Massive open online courses

  • Source: Iranian Journal of Management Studies. Summer2020, Vol. 13 Issue 3, p495-525. 31p.

  • Abstract: Massive Open Online Courses (MOOCs) have recently received a great deal of attention from the academic communities. However, these courses face ...

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Academic Journal

Campus-IL: Enhancing Teachers' Learning Experience.

Subjects: *Career development; *Massive open online courses; Motivation (Psychology)Israel

  • Source: South Asian Journal of Management. Apr-Jun2020, Vol. 27 Issue 2, p189-216. 28p.

  • Abstract: Campus-IL, Israel's National Digital learning platform was launched in 2018 as the flagship project of Digital Israel. Campus-IL, in partnership with other ...

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Academic Journal

Flipping the classroom to improve learning with MOOCs technology.

  • Source: Computer Applications in Engineering Education; Jan2017, Vol. 25 Issue 1, p15-25, 11p, 3 Color Photographs, 2 Charts, 2 Graphs

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  • 1-10 of  154 results for "Gamification in learning"