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Source:
GIST: Education & Learning Research Journal; Jan-Jun2020, Issue 20, p171-188, 18p
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Subjects: Computer Games; Teaching Methods; Learning Strategies
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Source:
GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020.
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Abstract:
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided
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Subjects: Gamification; Play; Learning Strategies
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Source:
Technology, Knowledge and Learning, v27 n4 p1039-1061 Dec 2022.
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Abstract:
The purpose of this study was to propose design elements for the use of gamification in educational settings to provide a ... As Provided
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Subjects: Games; Instructional Design; Electronic Learning
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Innovations in Education and Teaching International, v55 n4 p470-478 2018.
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Abstract:
Gamification can enhance learners' autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores ... As Provided
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Subjects: Active Learning; Game Based Learning; Cooperative LearningUnited Kingdom
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Source:
Online Submission, GNOSI: An Interdisciplinary Journal of Human Theory and Praxis v4 n2 p96-114 Jun 2021.
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Abstract:
Economic development has encouraged innovation in a range of industries; however, the education industry has been following traditional modes of teaching until recently across the ... As Provided
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