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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020. 18 pp.

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

Gamification of Learning and Teaching in Schools--A Critical Stance

Subjects: Educational Games; Computer Games; Teaching Methods

  • Source: Online Submission, seminar.net v13 n1 p35-54 2017. 20 pp.

  • Abstract: The ongoing transformation of learning and teaching is one facet of the progressing digitalization of all aspects of life. As Provided

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Academic Journal

Foreign Language Learning Gamification Using Virtual Reality--A Systematic Review of Empirical Research

Subjects: Second Language Learning; Second Language Instruction; Research Reports

  • Source: Education Sciences, v11 Article 222 2021. 19 pp.

  • Abstract: Virtual reality has shown to have great potential as an educational tool when it comes to new learning methods. With the ... As Provided

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Academic Journal

Using Gamification to Enhance Second Language Learning

Subjects: Second Language Learning; Learning Motivation; Technology Integration

  • Source: Digital Education Review, n27 p32-54 Jun 2015. 23 pp.

  • Abstract: One major competence for learners in the 21st century is acquiring a second language (L2). Based on this, L2 instruction has integrated new concepts to ... As Provided

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Academic Journal

Impact of Active Learning Strategy on the Student Engagement

Subjects: Active Learning; Game Based Learning; Cooperative LearningUnited Kingdom

  • Source: Online Submission, GNOSI: An Interdisciplinary Journal of Human Theory and Praxis v4 n2 p96-114 Jun 2021. 19 pp.

  • Abstract: Economic development has encouraged innovation in a range of industries; however, the education industry has been following traditional modes of teaching until recently across the ... As Provided

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Academic Journal

Gamification Design: A Comparison of Four M-Learning Courses

Subjects: Games; Instructional Design; Electronic Learning

  • Source: Innovations in Education and Teaching International, v55 n4 p470-478 2018. 9 pp.

  • Abstract: Gamification can enhance learners' autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores ... As Provided

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Academic Journal

Analysis of Creative Thinking Skills Development under Active Learning Strategies

Subjects: Creative Thinking; Problem Solving; Thinking SkillsMexico

  • Source: Education Sciences, v11 Article 621 2021. 14 pp.

  • Abstract: Educational systems are now focusing on skills enhancement, such as creative thinking skills (CTS), as a means of long-lasting, significant learning. ... As Provided

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Academic Journal

Gamifying Online Tests to Promote Retrieval-Based Learning

Subjects: Retention (Psychology); Learning Strategies; Game Based LearningCanada

  • Source: International Review of Research in Open and Distributed Learning, v20 n2 p24-43 Apr 2019. 20 pp.

  • Abstract: Recent findings have provided strong evidence that retrieval-based learning is an effective strategy for enhancing knowledge retention and long-term meaningful As Provided

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Academic Journal

Gamification for Engaging Computer Science Students in Learning Activities: A Case Study

Subjects: Educational Games; Educational Technology; Technology Uses in EducationSpain (Madrid)

  • Source: IEEE Transactions on Learning Technologies, v7 n3 p291-301 Jul-Sep 2014. 11 pp.

  • Abstract: Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been ... As Provided

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  • 1-10 of  227 results for "Gamification in learning"