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Academic Journal

Formation of Students' Communicative Competence through Game Technology

Subjects: Communicative Competence (Languages); Undergraduate Students; Student AttitudesKazakhstan

  • Source: Cypriot Journal of Educational Sciences, v17 n2 p562-572 2022.

  • Abstract: The aim of this study is to determine the creation of communicative competencies of students with game technology. The research was conducted in the fall ... As Provided

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Book

Innovative Teaching and Learning Methods in Educational Systems: Proceedings of the International Conference on Teacher Education and Professional Development (INCOTEPD 2018), October 28, 2018, Yogyakarta, Indonesia

Subjects: Educational Innovation; Knowledge Level; Skill DevelopmentIndonesia; Singapore

  • Source: Routledge, Taylor & Francis Group.

  • Abstract: This proceedings volume of InCoTEPD 2018 covers many ideas for handling a wide variety of challenging issues in the field of education. The outstanding ideas dealing ... ERIC

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Academic Journal

Implementation and Evaluation of Flipped Classroom as IoT Element into Learning Process of Computer Network Education

Subjects: Program Implementation; Program Evaluation; Blended LearningKazakhstan

  • Source: International Journal of Information and Communication Technology Education, v14 n2 Article 3 p30-47 2018.

  • Abstract: Students nowadays are hard to be motivated to study lessons with traditional teaching methods. Computers, smartphones, tablets and other smart devices disturb students' attentions. Nevertheless, ... As Provided

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Book

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Subjects: Guides; Teacher Collaboration; Virtual Classrooms

  • Source: IGI Global.

  • Abstract: Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more ... ERIC

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Academic Journal

Investigating the Role of Minecraft in Educational Learning Environments

Subjects: Robotics; Information Technology; Electronic LearningAustralia

  • Source: Educational Media International, v53 n4 p244-260 2016.

  • Abstract: This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of ... As Provided

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Book

Online Course Management: Concepts, Methodologies, Tools, and Applications. Critical Explorations

Subjects: Online Courses; Electronic Learning; Distance EducationUnited States; China; Vietnam

  • Source: IGI Global.

  • Abstract: The rapid growth in online and virtual learning opportunities has created culturally diverse classes and corporate training sessions. Instruction for these ERIC

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Academic Journal

Game-Changer: Operationalizing the Common Core Using WebQuests and "Gamification" in Teacher Education

Subjects: Technology Uses in Education; Educational Technology; Technology Integration

  • Source: International Journal of Web-Based Learning and Teaching Technologies, v9 n3 p53-71 2014.

  • Abstract: Technology integration and Information and Communication Technology (ICT)-based education have enhanced the teaching and learning process by introducing a range ... As Provided

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Conference

Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

Subjects: Conference Papers; Educational Technology; Technology Uses in EducationTurkey; Thailand

  • Source: Association for Educational Communications and Technology.

  • Abstract: For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. ... ERIC

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Academic Journal

Embracing Immersive learning, from schools to workplaces.

  • Source: Sociologia del Lavoro. 2015, Issue 137, p231-243. 13p.

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  • 1-10 of  250 results for "Gamification in learning"