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Conference

Technological and Implementation Issues in Moodle-Based Digital Badge System.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p82-90, 9p

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Conference

Gamification in a High School Class Improved Motivation and Grades.

  • Source: Proceedings of the European Conference on Games Based Learning; 2020, p168-176, 9p

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Academic Journal

Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements

Subjects: Educational Technology; Educational Games; Student Surveys

  • Source: Journal of Information Systems Education, v25 n3 p233-244 Fall 2014.

  • Abstract: Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "As Provided

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Academic Journal

Exploring Feedback and Gamification in a Data Modeling Learning Tool

Subjects: Game Based Learning; Educational Games; Computer GamesNorway

  • Source: Electronic Journal of e-Learning, v19 n6 p559-574 2021.

  • Abstract: Data modeling is an essential part of IT studies. Learning how to design and structure a database is important when storing ... As Provided

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Academic Journal

Twenty-Five Years of Education and Information Technologies: Insights from a Topic Modeling Based Bibliometric Analysis

Subjects: Educational Trends; Educational Research; Bibliometrics

  • Source: Education and Information Technologies, v27 n8 p11025-11054 Sep 2022.

  • Abstract: Education and Information Technologies (EAIT) has been a leading journal in education & educational research since 1996. To celebrate its 25th anniversary and provide a comprehensive overview ... As Provided

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Academic Journal

Applying Gamification to the Library Orientation: A Study of Interactive User Experience and Engagement Preferences.

  • Source: Information Technology & Libraries; 2020, Vol. 39 Issue 3, p1-26, 26p, 4 Color Photographs, 5 Charts

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Academic Journal

Applying Basic Gamification Techniques to IT Compliance Training: Evidence from the Lab and Field.

Subjects: *Information technology; *Information technology security; *Employee training

  • Source: Journal of Information Systems. Fall2016, Vol. 30 Issue 3, p119-133. 15p. 5 Charts.

  • Abstract: Companies depend on internal control to protect the integrity of information systems. IT security and data privacy training are critical controls for safeguarding company information. ...

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  • 1-10 of  191 results for "Gamification in learning"