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Academic Journal

Factors Influencing the Implementation of Gamification for Learning in Information Systems Education.

  • Source: International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 8, p32-41, 10p

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Academic Journal

Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p

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Conference

Gamification of Learning Management Systems and User Types in Higher Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p91-98, 8p

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Academic Journal

Gamification of in‐class activities in flipped classroom lectures.

Subjects: *GAMIFICATION; *FLIPPED classrooms; *CLASSROOM activitiesUNITED Kingdom

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p75-90. 16p. 2 Color Photographs, 1 Diagram, 1 Chart.

  • Abstract: For higher education, the question of how in‐class activities can be supported in large lectures is of great relevance. This ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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Academic Journal

An experimental study on the effects of gamified cooperation and competition on English vocabulary learning.

Subjects: *GAMIFICATION; *VOCABULARY education in universities & colleges; *MOBILE apps in educationCHINA

  • Source: British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p142-159. 18p. 1 Illustration, 1 Diagram, 1 Chart, 4 Graphs.

  • Abstract: Gamification has become a popular approach to blending learning with fun and enjoyable experiences. However, Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Gamification design: A comparison of four m-learning courses.

Subjects: Mobile learning; Computer assisted instruction; Computers in educationTaiwan

  • Source: Innovations in Education & Teaching International. Aug2018, Vol. 55 Issue 4, p470-478. 9p. 4 Charts.

  • Abstract: Gamification can enhance learners’ autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores ...

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Academic Journal

Gamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education).

Subjects: *NONFORMAL education; *DIGITAL technology; *HIGHER education

  • Source: Postmodern Openings / Deschideri Postmoderne. Mar2022, Vol. 13 Issue 1, p330-350. 21p.

  • Abstract: The article explores the way gamification transforms the informal learning space of the higher ... Copyright of Postmodern Openings / Deschideri Postmoderne is the property of Lumen Publishing House and its content may not be copied or emailed to multiple ...

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Academic Journal

Aprendizaje basado en un proyecto de gamificación: vinculando la educación universitaria con la divulgación de la geomorfología de Chile.

Subjects: *GAMIFICATION; *VIDEO games in education; *LEARNING

  • Source: Revista Eureka sobre Enseñanza y Divulgación de las Ciencias. 2019, Vol. 16 Issue 2, p1-13. 9p.

  • Abstract: With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of ... Con el objetivo de promover el conocimiento de la geomorfología a través de una herramienta utilizable por el conjunto de la sociedad, en ... Copyright of Revista Eureka sobre Enseñanza y Divulgación de las Ciencias is the property of Asociacion de Profesores Amigos de la Ciencia-Eureka ...

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Academic Journal

The use of gamification in higher technical education: perception of university students on innovative teaching materials.

Subjects: *GAMIFICATION; *HIGHER education; *TECHNICAL education

  • Source: International Journal of Technology & Design Education. Nov2021, Vol. 31 Issue 5, p1019-1038. 20p.

  • Abstract: Education for sustainable development is considered a key element of quality. However, nearly-graduated students of architecture perceive that during their training there is a lack ... Copyright of International Journal of Technology & Design Education is the property of Springer Nature and its content may not be copied or emailed to ...

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Academic Journal

The student experience of student-centered learning methods: Comparing gamification and flipped classroom.

Subjects: Classroom activities; Student assignments; Active learning

  • Source: Education for Information. 2019, Vol. 35 Issue 2, p99-127. 29p. 3 Charts.

  • Abstract: Higher education enrollment has declined recently. New recruiting strategies and student-centered learning environments with challenge, enthusiasm, and ...

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