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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020. 18 pp.

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

The Impact of Gamification on Learning Outcomes of Computer Science Majors

Subjects: Educational Games; Educational Objectives; Computer Science Education

  • Source: ACM Transactions on Computing Education, v20 n2 Article 16 Apr 2020. 25 pp.

  • Abstract: Gamification is the use of game elements in domains other than games. Gamification use is often suggested ... As Provided

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Academic Journal

Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p

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Academic Journal

The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design--A Conceptual Approach

Subjects: Educational Games; Online Courses; Educational Research

  • Source: Education Sciences, v8 Article 25 2018. 13 pp.

  • Abstract: Recently, research has highlighted the potential of Massive Open Online Courses (MOOCs) for education, as well as their drawbacks, which are well known. Several studies ... As Provided

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Conference

Gamification of Learning Management Systems and User Types in Higher Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p91-98, 8p

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Academic Journal

Are We Ready for Gamification? An Exploratory Analysis in a Developing Country

Subjects: Game Based Learning; Educational Technology; Technology Uses in Education

  • Source: Education and Information Technologies, v25 n3 p1723-1742 May 2020. 20 pp.

  • Abstract: Integrating gamification in the learning process has become a significant factor in the success of teaching, As Provided

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Academic Journal

Gamification design: A comparison of four m-learning courses.

Subjects: Mobile learning; Computer assisted instruction; Computers in educationTaiwan

  • Source: Innovations in Education & Teaching International. Aug2018, Vol. 55 Issue 4, p470-478. 9p. 4 Charts.

  • Abstract: Gamification can enhance learners’ autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores ...

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Academic Journal

Aprendizaje basado en un proyecto de gamificación: vinculando la educación universitaria con la divulgación de la geomorfología de Chile.

Subjects: *GAMIFICATION; *VIDEO games in education; *LEARNING

  • Source: Revista Eureka sobre Enseñanza y Divulgación de las Ciencias. 2019, Vol. 16 Issue 2, p1-13. 9p.

  • Abstract: With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of ... Con el objetivo de promover el conocimiento de la geomorfología a través de una herramienta utilizable por el conjunto de la sociedad, en ... Copyright of Revista Eureka sobre Enseñanza y Divulgación de las Ciencias is the property of Asociacion de Profesores Amigos de la Ciencia-Eureka ...

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Academic Journal

Self-regulated learning and gamification in higher education: a proposal for an analysis model.

Subjects: *GAMIFICATION; *HIGHER education; *SCHOOL environment

  • Source: Revista Española de Pedagogía. may/jun2021, Vol. 79 Issue 279, p341-361. 21p.

  • Abstract: The aim of this paper is to propose a conceptual model that links the influence of a gamified context to aspects relating to self-regulation in El objetivo del presente trabajo es proponer un modelo conceptual que relacione la influencia de un contexto gamificado sobre los aspectos relacionados con la autorregulació... Copyright of Revista Española de Pedagogía is the property of Universidad Internacional de la Rioja (UNIR) and its content may not be ...

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Academic Journal

WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition

Subjects: Computer Games; Computer Simulation; GrammarJapan; Ireland

  • Source: Journal of Educational Computing Research, v58 n1 p126-159 Mar 2020. 34 pp.

  • Abstract: Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the ... As Provided

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  • 1-10 of  675 results for "Gamification in learning"