Item request has been placed!
×
Item request cannot be made.
×

Processing Request
Item request has been placed!
×
Item request cannot be made.
×

Processing Request
-
Source:
International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 8, p32-41, 10p
Record details
-
Source:
International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p
Record details
-
Source:
Proceedings of the European Conference on Games Based Learning; 2018, p91-98, 8p
Record details
Subjects: *GAMIFICATION; *FLIPPED classrooms; *CLASSROOM activitiesUNITED Kingdom
-
Source:
British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p75-90. 16p. 2 Color Photographs, 1 Diagram, 1 Chart.
-
Abstract:
For higher education, the question of how in‐class activities can be supported in large lectures is of great relevance. This ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...
Record details
Subjects: *GAMIFICATION; *VOCABULARY education in universities & colleges; *MOBILE apps in educationCHINA
-
Source:
British Journal of Educational Technology. Jan2021, Vol. 52 Issue 1, p142-159. 18p. 1 Illustration, 1 Diagram, 1 Chart, 4 Graphs.
-
Abstract:
Gamification has become a popular approach to blending learning with fun and enjoyable experiences. However, Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites ...
Record details
Subjects: *NONFORMAL education; *DIGITAL technology; *HIGHER education
-
Source:
Postmodern Openings / Deschideri Postmoderne. Mar2022, Vol. 13 Issue 1, p330-350. 21p.
-
Abstract:
The article explores the way gamification transforms the informal learning space of the higher ... Copyright of Postmodern Openings / Deschideri Postmoderne is the property of Lumen Publishing House and its content may not be copied or emailed to multiple ...
Record details
Subjects: *GAMIFICATION; *VIDEO games in education; *LEARNING
-
Source:
Revista Eureka sobre Enseñanza y Divulgación de las Ciencias. 2019, Vol. 16 Issue 2, p1-13. 9p.
-
Abstract:
With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of ... Con el objetivo de promover el conocimiento de la geomorfología a través de una herramienta utilizable por el conjunto de la sociedad, en ... Copyright of Revista Eureka sobre Enseñanza y Divulgación de las Ciencias is the property of Asociacion de Profesores Amigos de la Ciencia-Eureka ...
Record details
Subjects: *GAMIFICATION; *HIGHER education; *TECHNICAL education
-
Source:
International Journal of Technology & Design Education. Nov2021, Vol. 31 Issue 5, p1019-1038. 20p.
-
Abstract:
Education for sustainable development is considered a key element of quality. However, nearly-graduated students of architecture perceive that during their training there is a lack ... Copyright of International Journal of Technology & Design Education is the property of Springer Nature and its content may not be copied or emailed to ...
Record details