Search Results

Filter
  • 1-10 of  4,181 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Using MOOC and Gamification Hybrid Learning Models in Rural Public Schools in Thailand

Subjects: Foreign Countries; MOOCs; Public SchoolsThailand

  • Source: Journal of Educators Online. Sep 2022 19(3).18

  • Abstract: This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive ... As Provided

Record details

×
Academic Journal

The Impact of Applying Challenge-Based Gamification Program on Students' Learning Outcomes: Academic Achievement, Motivation and Flow

Subjects: Gamification; Outcomes of Education; Academic Achievement

  • Source: Education and Information Technologies. Aug 2023 28(8):10053-10078.26

  • Abstract: Despite the growing attention towards gamification in learning context, challenge-based gamification application has ... As Provided

Record details

×
Academic Journal

Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education

Subjects: Gamification; Electronic Learning; Student Motivation

  • Source: Contemporary Educational Technology. 2022 14(4):381.18

  • Abstract: As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor ... As Provided

Record details

×
Academic Journal

Gamification and Learning Spanish as a Modern Language: Student Perceptions in the University Context

Subjects: Gamification; Spanish; Student AttitudesSpain (Barcelona)

  • Source: Language Learning in Higher Education. 2023 13(1):89-103.15

  • Abstract: Gamification is a methodological strategy that has been applied for several years in the field of modern language ... As Provided

Record details

×
Academic Journal

Enhancing Intrinsic Learning Motivation through Gamification: A Self-Determination Theory Perspective

Subjects: Learning Motivation; Gamification; Self Determination

  • Source: International Journal of Information and Learning Technology. 2023 40(5):413-424.12

  • Abstract: Purpose: The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system ... As Provided

Record details

×
Academic Journal

Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners

Subjects: Gamification; Game Based Learning; Music Education

  • Source: Journal of Educational Computing Research. Jan 2023 60(8):2015-2035.21

  • Abstract: The study aimed to examine the learning effects of integrating various game elements into game-based learning materials ... As Provided

Record details

×
Academic Journal

Learning Urogenital Diseases in Oddity (LUDO)—a gamification-based innovation for learning urogenital diseases in emergency medicine.

Subjects: *MEMORY; *TEAMS in the workplace; *HOSPITAL medical staff

  • Source: International Journal of Emergency Medicine. 1/9/2024, Vol. 17 Issue 1, p1-5. 5p.

  • Abstract: Urogenital emergencies demand immediate attention within the field of emergency medicine, encompassing a range of critical conditions from ectopic pregnancies to kidney stones. Timely diagnosis ... Copyright of International Journal of Emergency Medicine is the property of Springer Nature and its content may not be copied or emailed to multiple ...

Record details

×
Conference

Systematic Literature Review of the Effort of Gaming Elements on E-Learning Platforms

Subjects: Literature Reviews; Gamification; Electronic Learning

  • Source: International Association for Development of the Information Society. 2023.8

  • Abstract: Gamification is the use of game elements in a non-game context to encourage desired behaviours (Detering 2011a). It has been identified ... As Provided

Record details

×
Dissertation/ Thesis

Instructional Design, Gamification, and Learning Context: A Basic Qualitative Study

Subjects: Instructional Design; Gamification; Higher Education

  • Source: ProQuest LLC. 2023Ph.D. Dissertation, Capella University.189

  • Abstract: Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing As Provided

Record details

×
Academic Journal

Five key areas to consider before using gamification in learning and development.

Subjects: *Human resources departments; *Job involvement; Gamification

  • Source: Strategic HR Review. 2023, Vol. 22 Issue 4, p115-120. 6p.

  • Abstract: Purpose: The purpose of this paper is to inform readers about the use of gamification and active learning

Record details

×
  • 1-10 of  4,181 results for "Gamification in learning"