Search Results

Filter
  • 1-10 of  358 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Effect of Gamification on Students' Motivation and Learning Achievement in Second Language Acquisition within Higher Education: A Literature Review 2011-2019

Subjects: Student Motivation; Learning Motivation; Databases

  • Source: The EUROCALL Review, v28 n1 p57-69 Mar 2020. 13 pp.

  • Abstract: This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments ... As Provided

Record details

×
Academic Journal

Effectiveness of Gamification Elements in Blended Learning Environments

Subjects: Blended Learning; Inquiry; Academic AchievementTurkey

  • Source: Turkish Online Journal of Distance Education, v20 n3 Article 9 p119-142 Jul 2019. 24 pp.

  • Abstract: The purpose of this study was to determine the effectiveness of blended learning environments enriched with the use of As Provided

Record details

×
Academic Journal

Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments

Subjects: Games; Instructional Effectiveness; Group Unity

  • Source: TechTrends: Linking Research and Practice to Improve Learning, v64 n1 p124-136 Jan 2020. 13 pp.

  • Abstract: Although collaborative-learning as an instructional method has shown promising results since the 1970's, a number of significant problems within collaborative As Provided

Record details

×
Academic Journal

Gamification in Management Education -- A Literature Mapping

Subjects: Administrator Education; Games; Educational Research

  • Source: Education and Information Technologies, v25 n3 p1803-1835 May 2020. 33 pp.

  • Abstract: The application of gamification to the teaching-learning process across different fields of knowledge constitutes an emerging ... As Provided

Record details

×
Academic Journal

Reflection: Benefits of Gamification in Online Higher Education

Subjects: Educational Benefits; Games; Online Courses

  • Source: Journal of Instructional Research, v7 p125-132 2018. 8 pp.

  • Abstract: This article presents a reflective account of how gamification can help students overcome complex academic challenges, such as those involved in ... As Provided

Record details

×
Report

Software Platform for Gamification in the Unified State Examination Preparation Activities

Subjects: Foreign Countries; Computer Software; Exit ExaminationsRussia

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International

  • Abstract: In the paper we present a software platform for applying gamification to the Unified State Examination (USE) preparation activities in the ... As Provided

Record details

×
Academic Journal

Gamification Design: A Comparison of Four M-Learning Courses

Subjects: Games; Instructional Design; Electronic Learning

  • Source: Innovations in Education and Teaching International, v55 n4 p470-478 2018. 9 pp.

  • Abstract: Gamification can enhance learners' autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores ... As Provided

Record details

×
Academic Journal

Design Considerations for 3-D Exergames

Subjects: Exercise; Games; Game Based Learning

  • Source: Journal of Learning and Teaching in Digital Age, v6 n1 p58-71 2021. 14 pp.

  • Abstract: To increase the benefits of three-dimensional exercise games, the steps to develop these games need to be ... As Provided

Record details

×
Academic Journal

Designing and Developing a Novel Hybrid Adaptive Learning Path Recommendation System (ALPRS) for Gamification Mathematics Geometry Course

Subjects: Geometry; Cognitive Style; Mathematics

  • Source: EURASIA Journal of Mathematics, Science & Technology Education, v13 n6 p2275-2298 Jun 2017. 24 pp.

  • Abstract: Since recommendation systems possess the advantage of adaptive recommendation, they have gradually been applied to e-learning systems to recommend subsequent As Provided

Record details

×
  • 1-10 of  358 results for "Gamification in learning"