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Academic Journal

Jugar para aprender no es aprender jugando: ludificación de procesos pedagógicos.

  • Source: Revista Perspectiva Empresarial. sep2016, Vol. 3 Issue 2, p15-25. 11p.

  • Abstract: This article discusses the theories that support gamification activity. We explain the fundamental pedagogical differences and similarities between playing, educational En este artículo se explican las teorías que soportan la actividad ludificadora, se establecen las diferencias y similitudes pedagógicas fundamentales entre jugar, ... Neste artigo se explicam as teorias que suportam a atividade lúdica, estabelecem-se as diferenças e semelhanças pedagógicas fundamentais entre brincar, jogos ...

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Academic Journal

Gamification of Learning and Teaching in Schools - A Critical Stance.

  • Source: Seminar.Net: Media, Technology & Life-Long Learning; 2017, Vol. 13 Issue 1, p1-1, 1p

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Academic Journal

Adaptation of Gaming Features for Motivating Learners.

  • Source: Simulation & Gaming; Oct2017, Vol. 48 Issue 5, p625-656, 32p

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Periodical

Broadening the Definition of Gamification for L&D Professionals.

Subjects: Video games; Electronic games; Monopoly (Game)

  • Source: Learning Circuits. 2012, p7-7. 1p.

  • Abstract: The author explains the expansion of the definition of gamification for learning and development specialists. He tells ...

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Conference

Design Patterns to Teach and Learn About Gamification for Innovation.

Subjects: *Design thinking; *Technological innovations; *Entrepreneurship

  • Source: Proceedings of ISPIM Conferences. 2021, p1-22. 22p.

  • Abstract: Games and gamified formats are increasingly adopted as means for imparting knowledge and addressing challenges in the context of innovation. They ...

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Academic Journal

The role of the predictive gamification to increase the sales performance: a novel business approach.

Subjects: *Learning Management System; *Organizational performance; *Consumer expertise

  • Source: Journal of Business & Industrial Marketing. 2020, Vol. 35 Issue 5, p817-833. 17p.

  • Abstract: Purpose: This paper aims to examine the impact of predictive gamification, through a sales simulator game, as a strategy to minimize ...

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Conference

Gamification and Games as Facilitation Methods for Innovation and Entrepreneurship.

Subjects: *Technological innovations; *Entrepreneurship; *Organizational performance

  • Source: Proceedings of ISPIM Conferences. 2019, p1-21. 21p.

  • Abstract: Several companies, innovation consultants and entrepreneurs, as well as higher education institutions have embraced gamification and serious games

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  • 1-10 of  391 results for "Gamification in learning"