Search Results

Filter
  • 1-10 of  528 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Evaluation of Gamified Training "A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes"

Subjects: Foreign Countries; Educational Strategies; GamesIndia

  • Source: TechTrends: Linking Research and Practice to Improve Learning, v65 n5 p750-759 Sep 2021.

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... As Provided

Record details

×
Academic Journal

The Impact of Peer Competition and Collaboration on Gamified Learning Performance in Educational Settings: A Meta-Analytical Study

Subjects: Peer Relationship; Competition; Game Based Learning

  • Source: Education and Information Technologies, v27 n3 p3833-3866 Apr 2022.

  • Abstract: This study is a meta-analytical study that examines the effectiveness of gamification in learning performance in educational ... As Provided

Record details

×
Academic Journal

Examination of the Hexad User Types and Their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning

Subjects: Game Based Learning; Open Education; Distance EducationTurkey

  • Source: Online Learning, v25 n4 p250-266 Dec 2021.

  • Abstract: Gamification, which is defined as the use of game design elements in non-game contexts, is put forward as a solution to ... As Provided

Record details

×
Academic Journal

Effect of Gamification on Students' Motivation and Learning Achievement in Second Language Acquisition within Higher Education: A Literature Review 2011-2019

Subjects: Student Motivation; Learning Motivation; Databases

  • Source: The EUROCALL Review, v28 n1 p57-69 Mar 2020.

  • Abstract: This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments ... As Provided

Record details

×
Academic Journal

Effectiveness of Gamification Elements in Blended Learning Environments

Subjects: Blended Learning; Inquiry; Academic AchievementTurkey

  • Source: Turkish Online Journal of Distance Education, v20 n3 Article 9 p119-142 Jul 2019.

  • Abstract: The purpose of this study was to determine the effectiveness of blended learning environments enriched with the use of As Provided

Record details

×
Academic Journal

Playfulness in the Classroom: Gamification Favor the Learning of Pharmacology

Subjects: Pharmacology; Medical Education; Learning Activities

  • Source: Education and Information Technologies, v26 n2 p2125-2141 Mar 2021.

  • Abstract: In recent years, growing interest has been seen in the application of gamification in education, which can be defined as the ... As Provided

Record details

×
Academic Journal

Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments

Subjects: Games; Instructional Effectiveness; Group Unity

  • Source: TechTrends: Linking Research and Practice to Improve Learning, v64 n1 p124-136 Jan 2020.

  • Abstract: Although collaborative-learning as an instructional method has shown promising results since the 1970's, a number of significant problems within collaborative As Provided

Record details

×
Academic Journal

Reflection: Benefits of Gamification in Online Higher Education

Subjects: Educational Benefits; Games; Online Courses

  • Source: Journal of Instructional Research, v7 p125-132 2018.

  • Abstract: This article presents a reflective account of how gamification can help students overcome complex academic challenges, such as those involved in ... As Provided

Record details

×
Report

Software Platform for Gamification in the Unified State Examination Preparation Activities

Subjects: Foreign Countries; Computer Software; Exit ExaminationsRussia

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International

  • Abstract: In the paper we present a software platform for applying gamification to the Unified State Examination (USE) preparation activities in the ... As Provided

Record details

×
  • 1-10 of  528 results for "Gamification in learning"