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Source:
GIST: Education & Learning Research Journal; Jan-Jun2020, Issue 20, p171-188, 18p
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Subjects: Foreign Countries; Educational Strategies; GamesIndia
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Source:
TechTrends: Linking Research and Practice to Improve Learning, v65 n5 p750-759 Sep 2021.
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Abstract:
Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... As Provided
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Subjects: Student Motivation; Learning Motivation; Databases
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Source:
The EUROCALL Review, v28 n1 p57-69 Mar 2020.
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Abstract:
This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments ... As Provided
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Subjects: Games; Instructional Effectiveness; Group Unity
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TechTrends: Linking Research and Practice to Improve Learning, v64 n1 p124-136 Jan 2020.
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Abstract:
Although collaborative-learning as an instructional method has shown promising results since the 1970's, a number of significant problems within collaborative As Provided
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Subjects: Educational Benefits; Games; Online Courses
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Source:
Journal of Instructional Research, v7 p125-132 2018.
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Abstract:
This article presents a reflective account of how gamification can help students overcome complex academic challenges, such as those involved in ... As Provided
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Subjects: Foreign Countries; Computer Software; Exit ExaminationsRussia
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Source:
International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International
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Abstract:
In the paper we present a software platform for applying gamification to the Unified State Examination (USE) preparation activities in the ... As Provided
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