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Academic Journal

Research into effective gamification features to inform e-learning design.

  • Source: Research in Learning Technology; 2019, Vol. 27, p1-17, 17p

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Academic Journal

When Students are Players: Toward a Theory of Student-Centric Edu-Gamification Systems.

Subjects: Academic motivation; Educational games; Student-centered learning

  • Source: Journal of Information Systems Education. Winter2021, Vol. 32 Issue 1, p53-64. 14p.

  • Abstract: The idea that games impact learning is not new to pedagogy. Within the last decade, there has been an increased use ...

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Academic Journal

Pros and Cons Gamification and Gaming in Classroom.

Subjects: *GAMIFICATION; *CLASSROOMS; *EDUCATIONAL games

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jul2017, Vol. 8 Issue 2, p56-62. 7p. 3 Charts, 1 Graph.

  • Abstract: The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

Gamification in Management Education: A Systematic Literature Review.

Subjects: *School administration; Literature reviews; Meta-analysis

  • Source: BAR - Brazilian Administration Review. Apr-Jun2019, Vol. 16 Issue 2, p1-31. 31p.

  • Abstract: Quality of teaching is increasingly important for the success of educational institutions. In this context, gamification is a tool often used ...

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Academic Journal

Game On: Exploring the Effectiveness of Game-based Learning.

Subjects: Academic motivation; Student attitudes; Educational planning

  • Source: Planning Practice & Research. Oct2020, Vol. 35 Issue 5, p589-604. 16p.

  • Abstract: Game-based learning has emerged as an innovative learning technique that can increase student motivation, emotional involvement and ...

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Academic Journal

Innovation in project management education - let's get serious!

Subjects: *School administration; *Project management; *Innovation management

  • Source: Construction Economics & Building. 2020, Vol. 20 Issue 3, p124-141. 18p.

  • Abstract: More educators use serious games (e.g., games where the primary objective is learning rather than enjoyment) to enhance

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Academic Journal

Reasoning and learning with board game-based learning: A case study.

Subjects: Executive function; Learning; Child developmentSpain

  • Source: Current Psychology. Mar2022, Vol. 41 Issue 3, p1603-1617. 15p.

  • Abstract: Game-based learning (GBL) refers to the use of games to support learning in educational settings or as ...

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Academic Journal

An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning.

Subjects: *Technology; *Training; Gamification

  • Source: Simulation & Gaming. Aug2017, Vol. 48 Issue 4, p513-538. 26p.

  • Abstract: Background and Aim.Gamification is growing in popularity in education and workplace training, but it is unclear which game elements are ...

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Academic Journal

SIMULATION DECISION GAMES AND EFFECTIVENESS OF THEIR USE FOR HIGHER EDUCATION – THEORETICAL VIEW.

Subjects: *Personnel management; *Social impact; Simulation games

  • Source: Scientific Papers of Silesian University of Technology. Organization & Management / Zeszyty Naukowe Politechniki Slaskiej. Seria Organizacji i Zarzadzanie. 2020, Issue 149, p657-666. 10p.

  • Abstract: Purpose: The article presents the essence, characteristics and types of simulation decision games, as well as the effectiveness of their use in academic conditions in ...

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