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Academic Journal

When Students are Players: Toward a Theory of Student-Centric Edu-Gamification Systems.

Subjects: Academic motivation; Educational games; Student-centered learning

  • Source: Journal of Information Systems Education. Winter2021, Vol. 32 Issue 1, p53-64. 14p.

  • Abstract: The idea that games impact learning is not new to pedagogy. Within the last decade, there has been an increased use ...

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Academic Journal

Research into effective gamification features to inform e-learning design.

  • Source: Research in Learning Technology; 2019, Vol. 27, p1-17, 17p

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Academic Journal

Gamification in Management Education: A Systematic Literature Review.

Subjects: *School administration; Literature reviews; Meta-analysis

  • Source: BAR - Brazilian Administration Review. Apr-Jun2019, Vol. 16 Issue 2, p1-31. 31p.

  • Abstract: Quality of teaching is increasingly important for the success of educational institutions. In this context, gamification is a tool often used ...

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Academic Journal

Innovation in project management education - let's get serious!

Subjects: *School administration; *Project management; *Innovation management

  • Source: Construction Economics & Building. 2020, Vol. 20 Issue 3, p124-141. 18p.

  • Abstract: More educators use serious games (e.g., games where the primary objective is learning rather than enjoyment) to enhance

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Academic Journal

An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning.

Subjects: *Technology; *Training; Gamification

  • Source: Simulation & Gaming. Aug2017, Vol. 48 Issue 4, p513-538. 26p.

  • Abstract: Background and Aim.Gamification is growing in popularity in education and workplace training, but it is unclear which game elements are ...

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Academic Journal

Game On: Exploring the Effectiveness of Game-based Learning.

Subjects: Academic motivation; Student attitudes; Educational planning

  • Source: Planning Practice & Research. Oct2020, Vol. 35 Issue 5, p589-604. 16p.

  • Abstract: Game-based learning has emerged as an innovative learning technique that can increase student motivation, emotional involvement and ...

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Academic Journal

Play it again: how game-based learning improves flow in Accounting and Marketing education.

Subjects: *Accounting education; Social interaction; Structural equation modeling

  • Source: Accounting Education. Oct2019, Vol. 28 Issue 5, p484-507. 24p. 2 Diagrams, 5 Charts, 1 Graph.

  • Abstract: Flow theory is used in this article [Csikszentmihalyi, M. (1990). The domain of creativity ] to determine whether gamified resources, named Accountingame and Marketingame, possess certain characteristics ...

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Academic Journal

Games based learning in accounting education – which dimensions are the most relevant?

Subjects: *Accounting education; Educational games; Self-determination theory

  • Source: Accounting Education. Apr2021, Vol. 30 Issue 2, p159-187. 29p. 3 Diagrams, 6 Charts.

  • Abstract: As new technologies pave the way to increasingly sophisticated and academically relevant experiences, gamification of the learning ...

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  • 1-10 of  191 results for "Gamification in learning"