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Academic Journal

Teaching Business Process Concepts in an Introductory Information Systems Class: A Multi-Level Game-Based Learning Approach.

Subjects: *Enterprise resource planning; *Information storage & retrieval systems; *Business process modeling

  • Source: Journal of Information Systems Education. Fall2022, Vol. 33 Issue 4, p306-323. 18p.

  • Abstract: This research develops an effective methodology for a core business introductory information systems course to teach business process concepts and the role of information systems ...

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Academic Journal

Research into effective gamification features to inform e-learning design.

  • Source: Research in Learning Technology; 2019, Vol. 27, p1-17, 17p

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Academic Journal

Reasoning and learning with board game-based learning: A case study.

Subjects: Executive function; Gamification; Child developmentSpain

  • Source: Current Psychology. Mar2022, Vol. 41 Issue 3, p1603-1617. 15p.

  • Abstract: Game-based learning (GBL) refers to the use of games to support learning in educational settings or as ...

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Academic Journal

When Students are Players: Toward a Theory of Student-Centric Edu-Gamification Systems.

Subjects: Academic motivation; Educational games; Student-centered learning

  • Source: Journal of Information Systems Education. Winter2021, Vol. 32 Issue 1, p53-64. 14p.

  • Abstract: The idea that games impact learning is not new to pedagogy. Within the last decade, there has been an increased use ...

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Academic Journal

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education.

Subjects: *Software engineering; *Software engineers; Gamification

  • Source: IEEE Transactions on Education. Nov2022, Vol. 65 Issue 4, p524-532. 9p.

  • Abstract: Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning ...

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Academic Journal

Pros and Cons Gamification and Gaming in Classroom.

Subjects: *GAMIFICATION; *CLASSROOMS; *EDUCATIONAL games

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jul2017, Vol. 8 Issue 2, p56-62. 7p. 3 Charts, 1 Graph.

  • Abstract: The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

Gamificación Educativa en el Laboratorio de Biología Celular.

  • Source: Política Criminal: Revista Electrónica Semestral de Políticas Públicas en Materias Penales. dic2022, Vol. 17 Issue 34, p1426-1433. 8p.

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Academic Journal

Gamification in Management Education: A Systematic Literature Review.

Subjects: *School administration; Literature reviews; Meta-analysis

  • Source: BAR - Brazilian Administration Review. Apr-Jun2019, Vol. 16 Issue 2, p1-31. 31p.

  • Abstract: Quality of teaching is increasingly important for the success of educational institutions. In this context, gamification is a tool often used ...

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Academic Journal

Game On: Exploring the Effectiveness of Game-based Learning.

Subjects: Academic motivation; Student attitudes; Educational planning

  • Source: Planning Practice & Research. Oct2020, Vol. 35 Issue 5, p589-604. 16p.

  • Abstract: Game-based learning has emerged as an innovative learning technique that can increase student motivation, emotional involvement and ...

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Academic Journal

Innovation in project management education - let's get serious!

Subjects: *School administration; *Project management; *Innovation management

  • Source: Construction Economics & Building. 2020, Vol. 20 Issue 3, p124-141. 18p.

  • Abstract: More educators use serious games (e.g., games where the primary objective is learning rather than enjoyment) to enhance

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  • 1-10 of  429 results for "Gamification in learning"