Search Results

Filter
  • 1-10 of  154 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Does Gamification Affect Academic Achievement? A Meta-Analysis of Studies Conducted in Turkey

Subjects: Foreign Countries; Game Based Learning; Academic AchievementTurkey

  • Source: International Journal of Curriculum and Instruction, v13 n3 p3001-3020 2021. 20 pp.

  • Abstract: Gamification helps to make learning fun and motivate students by attracting the attention of students. In the ... As Provided

Record details

×
Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020. 18 pp.

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

Record details

×
Academic Journal

The Gamification of Learning: A Meta-Analysis

Subjects: Educational Games; Game Based Learning; Cognitive Processes

  • Source: Educational Psychology Review, v32 n1 p77-112 Mar 2020. 36 pp.

  • Abstract: This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral ... As Provided

Record details

×
Academic Journal

Are We Ready for Gamification? An Exploratory Analysis in a Developing Country

Subjects: Game Based Learning; Educational Technology; Technology Uses in Education

  • Source: Education and Information Technologies, v25 n3 p1723-1742 May 2020. 20 pp.

  • Abstract: Integrating gamification in the learning process has become a significant factor in the success of teaching, As Provided

Record details

×

Gamification in Science Education to Promote Gender Equality and Learning Achievement

Subjects: Educational Games; Educational Technology; AnimationKansas

  • Source: AERA Online Paper Repository, Paper presented at the Annual Meeting of the American Educational Research Association (San Antonio, TX, Apr 27-May 1, 2017). 12 pp.

  • Abstract: This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' As Provided

Record details

×
Academic Journal

The Game as a Strategy of Learning Chemistry among High School Students

Subjects: Game Based Learning; Chemistry; High School StudentsSpain

  • Source: European Journal of Science and Mathematics Education, v9 n3 p80-91 2021. 12 pp.

  • Abstract: This study consists of a longitudinal research using an active methodology to teach the contents of the periodic table to high school students, based on ... As Provided

Record details

×
Report

Designing Escape Game Activities for Language Classes

Subjects: Game Based Learning; Educational Games; Transfer of TrainingUnited Kingdom (England)

  • Source: Research-publishing.net. 7 pp.

  • Abstract: Escape games are an increasingly popular leisure activity involving a group of players completing tasks to achieve a pre-defined goal, which is usually escaping from ... As Provided

Record details

×
Academic Journal

Gamified Learning Activities in a Teacher Education Course

Subjects: Game Based Learning; Learning Activities; Student MotivationTurkey

  • Source: Online Submission, Ahi Evran University Journal of Kirsehir Education Faculty v19 n1 p379-405 Apr 2018. 27 pp.

  • Abstract: This is an action research study which attempts to solve some issues using gamification in learning environments. ... As Provided

Record details

×
Academic Journal

Triggering Students' Learning Autonomy Using the Combination of M-Learning and Gamification: A Case Study at Nguyen Tat Thanh University

Subjects: Personal Autonomy; Electronic Learning; Handheld DevicesVietnam

  • Source: Teaching English with Technology, v21 n2 p66-91 Apr 2021. 26 pp.

  • Abstract: M-learning is usually thought of as based on videos, digital materials, and high technology. Nonetheless, it is not a complete ... As Provided

Record details

×
Academic Journal

Gamification in E-Learning: The Mitigation Role in Technostress

Subjects: Game Based Learning; Electronic Learning; Stress Variables

  • Source: International Journal of Evaluation and Research in Education, v10 n2 p606-614 Jun 2021. 9 pp.

  • Abstract: The digital world demands graduates who are accustomed to deal with technology. Blended learning is one of the strategies by combining ... As Provided

Record details

×
  • 1-10 of  154 results for "Gamification in learning"