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Academic Journal

Evaluation of Gamified Training "A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes"

Subjects: Foreign Countries; Educational Strategies; GamesIndia

  • Source: TechTrends: Linking Research and Practice to Improve Learning, v65 n5 p750-759 Sep 2021. 10 pp.

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... As Provided

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Academic Journal

Does Gamification Affect Academic Achievement? A Meta-Analysis of Studies Conducted in Turkey

Subjects: Foreign Countries; Game Based Learning; Academic AchievementTurkey

  • Source: International Journal of Curriculum and Instruction, v13 n3 p3001-3020 2021. 20 pp.

  • Abstract: Gamification helps to make learning fun and motivate students by attracting the attention of students. In the ... As Provided

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Academic Journal

A Comparison of Flipped Learning with Gamification, Traditional Learning, and Online Independent Study: The Effects on Students' Mathematics Achievement and Cognitive Engagement

Subjects: Foreign Countries; Secondary School Students; Grade 9Hong Kong

  • Source: Interactive Learning Environments, v28 n4 p464-481 2020. 18 pp.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... As Provided

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Academic Journal

WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition

Subjects: Computer Games; Computer Simulation; GrammarJapan; Ireland

  • Source: Journal of Educational Computing Research, v58 n1 p126-159 Mar 2020. 34 pp.

  • Abstract: Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the ... As Provided

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Academic Journal

The Game as a Strategy of Learning Chemistry among High School Students

Subjects: Game Based Learning; Chemistry; High School StudentsSpain

  • Source: European Journal of Science and Mathematics Education, v9 n3 p80-91 2021. 12 pp.

  • Abstract: This study consists of a longitudinal research using an active methodology to teach the contents of the periodic table to high school students, based on ... As Provided

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Academic Journal

Gamified Learning Activities in a Teacher Education Course

Subjects: Game Based Learning; Learning Activities; Student MotivationTurkey

  • Source: Online Submission, Ahi Evran University Journal of Kirsehir Education Faculty v19 n1 p379-405 Apr 2018. 27 pp.

  • Abstract: This is an action research study which attempts to solve some issues using gamification in learning environments. ... As Provided

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Dissertation/ Thesis

Gamification of Learning: The Use of Mobile Game Technology to Improve The Dietary Awareness of Adolescents in Saudi Arabia

Subjects: Foreign Countries; Health Behavior; Eating HabitsSaudi Arabia

  • Source: ProQuest LLC, Ph.D. Dissertation, The Claremont Graduate University. 124 pp.

  • Abstract: A recent study in Saudi Arabia uncovered certain prevalent health-risk behaviors amongst the adolescent population. One of the most prevalent behaviors identified by this study ... As Provided

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Academic Journal

Gamification and Student Motivation

Subjects: Educational Games; Intervention; Learner EngagementIrelandAcademic Motivation Scale

  • Source: Interactive Learning Environments, v24 n6 p1162-1175 2016. 14 pp.

  • Abstract: The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate ... As Provided

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Report

Designing Escape Game Activities for Language Classes

Subjects: Game Based Learning; Educational Games; Transfer of TrainingUnited Kingdom (England)

  • Source: Research-publishing.net. 7 pp.

  • Abstract: Escape games are an increasingly popular leisure activity involving a group of players completing tasks to achieve a pre-defined goal, which is usually escaping from ... As Provided

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Academic Journal

"Creating a Comic Strip Is Very Creative and Thanks to It We Learn and Remember"--Student Perceptions of a Biology Challenge in a Gamified Extracurricular CLIL Project

Subjects: Cartoons; Biology; Science InstructionPoland

  • Source: Teaching English with Technology, v17 n3 p77-95 2017. 19 pp.

  • Abstract: Upper-secondary school students must prepare for adult life, which--among others--entails acquiring relevant skills and discovering their own potential. Efforts at European and national levels have ... As Provided

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  • 1-10 of  186 results for "Gamification in learning"