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Academic Journal

A Comparison of Flipped Learning with Gamification, Traditional Learning, and Online Independent Study: The Effects on Students' Mathematics Achievement and Cognitive Engagement

Subjects: Foreign Countries; Secondary School Students; Grade 9Hong Kong

  • Source: Interactive Learning Environments, v28 n4 p464-481 2020. 18 pp.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... As Provided

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Academic Journal

WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition

Subjects: Computer Games; Computer Simulation; GrammarJapan; Ireland

  • Source: Journal of Educational Computing Research, v58 n1 p126-159 Mar 2020. 34 pp.

  • Abstract: Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the ... As Provided

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Report

Designing Escape Game Activities for Language Classes

Subjects: Game Based Learning; Educational Games; Transfer of TrainingUnited Kingdom (England)

  • Source: Research-publishing.net. 7 pp.

  • Abstract: Escape games are an increasingly popular leisure activity involving a group of players completing tasks to achieve a pre-defined goal, which is usually escaping from ... As Provided

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Dissertation/ Thesis

Gamification of Learning: The Use of Mobile Game Technology to Improve The Dietary Awareness of Adolescents in Saudi Arabia

Subjects: Foreign Countries; Health Behavior; Eating HabitsSaudi Arabia

  • Source: ProQuest LLC, Ph.D. Dissertation, The Claremont Graduate University. 124 pp.

  • Abstract: A recent study in Saudi Arabia uncovered certain prevalent health-risk behaviors amongst the adolescent population. One of the most prevalent behaviors identified by this study ... As Provided

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Academic Journal

Gamification and Student Motivation

Subjects: Educational Games; Intervention; Learner EngagementIrelandAcademic Motivation Scale

  • Source: Interactive Learning Environments, v24 n6 p1162-1175 2016. 14 pp.

  • Abstract: The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate ... As Provided

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Academic Journal

Gamified Learning Activities in a Teacher Education Course

Subjects: Game Based Learning; Learning Activities; Student MotivationTurkey

  • Source: Online Submission, Ahi Evran University Journal of Kirsehir Education Faculty v19 n1 p379-405 Apr 2018. 27 pp.

  • Abstract: This is an action research study which attempts to solve some issues using gamification in learning environments. ... As Provided

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Academic Journal

"Creating a Comic Strip Is Very Creative and Thanks to It We Learn and Remember"--Student Perceptions of a Biology Challenge in a Gamified Extracurricular CLIL Project

Subjects: Cartoons; Biology; Science InstructionPoland

  • Source: Teaching English with Technology, v17 n3 p77-95 2017. 19 pp.

  • Abstract: Upper-secondary school students must prepare for adult life, which--among others--entails acquiring relevant skills and discovering their own potential. Efforts at European and national levels have ... As Provided

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Academic Journal

Role of Gamification in Classroom Teaching: Pre-Service Teachers' View

Subjects: Game Based Learning; Preservice Teachers; Teacher AttitudesMalaysia

  • Source: International Journal of Evaluation and Research in Education, v9 n3 p684-690 Sep 2020. 7 pp.

  • Abstract: Planning a creative learning environment is not an easy task. Teachers prefer to teach traditionally in chalk-and-talk approach during language teaching. ... As Provided

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Academic Journal

The Influence of Gamification and Platform Affordances on User Engagement in Online Learning

Subjects: Game Based Learning; Educational Games; Electronic LearningRussia

  • Source: International Journal of Distance Education Technologies, v19 n1 Article 1 p1-17 2021. 17 pp.

  • Abstract: Gamification becomes an important and widely used instrument in online learning, and it affects users' experience. However, ... As Provided

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Academic Journal

The Effect of Gamification Activities on Students' Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills

Subjects: Game Based Learning; Instructional Effectiveness; Academic AchievementTurkey (Ankara)

  • Source: Participatory Educational Research, v7 n1 p1-15 Mar 2020. 15 pp.

  • Abstract: The aim of this study is to determine the effects of educational games on students' academic achievement, attitudes towards the course and cooperative As Provided

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  • 1-10 of  151 results for "Gamification in learning"