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Subjects: Gamification; Game Based Learning; Music Education
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Journal of Educational Computing Research, v60 n8 p2015-2035 Jan 2023.
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Abstract:
The study aimed to examine the learning effects of integrating various game elements into game-based learning materials ... As Provided
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SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi. 7/1/2022, Vol. 13 Issue 3, p551-558. 8p.
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The interest in e-learning modules, which is one of the online teaching methods, has increased during the pandemic process. This ... Pandemi sürecinde çevrimiçi öğretim yöntemlerinden biri olan e-öğrenme modüllerine olan ilgi artmıştır. Bu makalenin amacı hemşirelik öğrencileri ... Copyright of SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi is the property of Suleyman Demirel University, Health Sciences Institute ...
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Proceedings of the European Conference on Games Based Learning; 2022, Issue 1, p588-596, 9p
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Proceedings of the International Conference on e-Learning; 2018, p70-76, 7p
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International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p
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Proceedings of the European Conference on Games Based Learning; 2018, p91-98, 8p
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Subjects: Educational Games; Educational Technology; AnimationKansas
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AERA Online Paper Repository, Paper presented at the Annual Meeting of the American Educational Research Association (San Antonio, TX, Apr 27-May 1, 2017).
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This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' As Provided
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Subjects: Educational Technology; Educational Games; Student Surveys
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Journal of Information Systems Education, v25 n3 p233-244 Fall 2014.
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Abstract:
Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "As Provided
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