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Academic Journal

Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p

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Conference

Gamification Driven Learning Analytics.

  • Source: Proceedings of the International Conference on e-Learning; 2018, p70-76, 7p

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Academic Journal

The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design--A Conceptual Approach

Subjects: Educational Games; Online Courses; Educational Research

  • Source: Education Sciences, v8 Article 25 2018. 13 pp.

  • Abstract: Recently, research has highlighted the potential of Massive Open Online Courses (MOOCs) for education, as well as their drawbacks, which are well known. Several studies ... As Provided

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Conference

Gamification of Learning Management Systems and User Types in Higher Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p91-98, 8p

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Academic Journal

Are We Ready for Gamification? An Exploratory Analysis in a Developing Country

Subjects: Game Based Learning; Educational Technology; Technology Uses in Education

  • Source: Education and Information Technologies, v25 n3 p1723-1742 May 2020. 20 pp.

  • Abstract: Integrating gamification in the learning process has become a significant factor in the success of teaching, As Provided

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Gamification in Science Education to Promote Gender Equality and Learning Achievement

Subjects: Educational Games; Educational Technology; AnimationKansas

  • Source: AERA Online Paper Repository, Paper presented at the Annual Meeting of the American Educational Research Association (San Antonio, TX, Apr 27-May 1, 2017). 12 pp.

  • Abstract: This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' As Provided

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Academic Journal

Gamified Learning Activities in a Teacher Education Course

Subjects: Game Based Learning; Learning Activities; Student MotivationTurkey

  • Source: Online Submission, Ahi Evran University Journal of Kirsehir Education Faculty v19 n1 p379-405 Apr 2018. 27 pp.

  • Abstract: This is an action research study which attempts to solve some issues using gamification in learning environments. ... As Provided

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Academic Journal

Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements

Subjects: Educational Technology; Educational Games; Student Surveys

  • Source: Journal of Information Systems Education, v25 n3 p233-244 Fall 2014. 12 pp.

  • Abstract: Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "As Provided

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Dissertation/ Thesis

Gamification of Learning: The Use of Mobile Game Technology to Improve The Dietary Awareness of Adolescents in Saudi Arabia

Subjects: Foreign Countries; Health Behavior; Eating HabitsSaudi Arabia

  • Source: ProQuest LLC, Ph.D. Dissertation, The Claremont Graduate University. 124 pp.

  • Abstract: A recent study in Saudi Arabia uncovered certain prevalent health-risk behaviors amongst the adolescent population. One of the most prevalent behaviors identified by this study ... As Provided

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Academic Journal

Integrating Educational Technologies to Augment Learners' Academic Achievements.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p145-159, 15p

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