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Academic Journal

What "Gamification" is and what it's not.

Subjects: *GAMIFICATION; *TEACHING methods; *FLIPPED classrooms

  • Source: European Journal of Contemporary Education. 2017, Vol. 6 Issue 2, p221-228. 8p.

  • Abstract: What "gamification" means and what it doesn't has been addressed and described by many researchers from a variety of different perspectives ... Copyright of European Journal of Contemporary Education is the property of European Researcher and its content may not be copied ...

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Academic Journal

Adaptive gamification in e-learning based on students' learning styles.

Subjects: *GAMIFICATION; *MOBILE learning; *STUDENT engagement

  • Source: Interactive Learning Environments. Jun2021, Vol. 29 Issue 4, p545-565. 21p.

  • Abstract: With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Gamificação como Estratégia para Estimular a Aprendizagem dos Alunos na Escola: Uma Análise Bibliométrica.

Subjects: *INFORMATION & communication technologies; *GAMIFICATION; *DATABASE searchingSPAIN

  • Source: Revista FSA. fev2021, Vol. 18 Issue 2, p183-197. 15p.

  • Abstract: Over the years, information and communication technologies started to be inserted in schools, and with that, gamification emerged as a way ... Com o passar dos anos, as tecnologias da informação e comunicação passaram a ser inseridas nas escolas, e com isso a gamificação ... Copyright of Revista FSA is the property of Revista FSA (Faculdade Santo Agostinho) and its content may not be copied or emailed to multiple ...

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Academic Journal

Using gamification to support learning English as a second language: a systematic review.

Subjects: *GAMIFICATION; *ENGLISH as a foreign language; *EDUCATION

  • Source: Computer Assisted Language Learning. Nov 2021, Vol. 34 Issue 7, p934-957. 24p.

  • Abstract: Digital gamification has been argued to be a fun and enjoyable method to support Learning English as ... Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...

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Academic Journal

How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.

Subjects: *INSTRUCTIONAL systems; *GAMIFICATION; *TAXONOMY

  • Source: Journal of Educational Technology & Society. Jul2019, Vol. 22 Issue 3, p47-60. 14p.

  • Abstract: One of the main goals of gamification in educational settings is to increase student motivation and engagement. To facilitate the design ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

GAMIFICACION DEL APRENDIZAJE DE MODELOS DE NEGOCIOS Y EMPRENDIMIENTO.

Subjects: *GAMIFICATION; *BUSINESS models; *ENTREPRENEURSHIP

  • Source: Horizontes Empresariales. nov2018, Vol. 17 Issue 2, p58-71. 14p.

  • Abstract: The article explores the concept of gamification, understood as the use of game design elements in contexts that are not games, ... El artículo explora el concepto de gamificación, entendido como el uso de elementos de diseño de juegos en contextos que no son ... Copyright of Horizontes Empresariales is the property of Departamento de Economia y Finanzas, Universidad del Bio-Bio and its content may not be copied or ...

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Academic Journal

Game On! Students' Perceptions of Gamified Learning.

Subjects: *GAMIFICATION; *STUDENTS; *SENSORY perception

  • Source: Journal of Educational Technology & Society. Jul2017, Vol. 20 Issue 3, p1-10. 10p.

  • Abstract: Gamification is presented in the literature as a pedagogical innovation that may increase student engagement and enhance learningCopyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

SonoGames: sounds of the right kind introducing gamification into radiology training.

Subjects: *GAMIFICATION; *RADIOLOGY; *GENDER

  • Source: BMC Research Notes. 8/30/2021, Vol. 14 Issue 1, p1-7. 7p.

  • Abstract: Background: Radiology as compared to other fields of medicine has lagged, in incorporating modern training modalities such as gamification and simulation ... Copyright of BMC Research Notes is the property of BioMed Central and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Cloud-assisted gamification for education and learning – Recent advances and challenges.

Subjects: *DEEP learning; *GAMIFICATION

  • Source: Computers & Electrical Engineering. Mar2019, Vol. 74, p22-34. 13p.

  • Abstract: Abstract Gamification has gained considerable interest in education circles due to its capability of enhancing the Copyright of Computers & Electrical Engineering is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied ...

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Academic Journal

GAMIFICATION E A WEB 2.0: planejando processo ensino-aprendizagem.

  • Source: HOLOS. 2017, Issue 3, p90-97. 8p.

  • Abstract: This work has the purpose of presenting strategies of use of digital platform to engage and dynamize the teaching process. I thus understand the concept ... Este trabalho tem a finalidade de apresentar estratégias de utilização de plataforma digital para engajar e dinamizar o processo de ensino. Compreendo assim ... Copyright of HOLOS is the property of Instituto Federal do Rio Grande do norte - IFRN and its content may not be copied or ...

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