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Academic Journal

The Attitudes of Teacher Candidates towards the Gamification Process in Education.

Subjects: *STUDENT teachers; *TEACHER attitudes; *COVID-19 pandemic

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jun2022, Vol. 13, p39-50. 12p.

  • Abstract: In this study, pre-service teachers' attitudes towards the gamification process were discussed. Descriptive scanning method, one of the quantitative methods, was ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

Gamificação como Estratégia para Estimular a Aprendizagem dos Alunos na Escola: Uma Análise Bibliométrica.

Subjects: *INFORMATION & communication technologies; *GAMIFICATION; *DATABASE searchingSPAIN

  • Source: Revista FSA. fev2021, Vol. 18 Issue 2, p183-197. 15p.

  • Abstract: Over the years, information and communication technologies started to be inserted in schools, and with that, gamification emerged as a way ... Com o passar dos anos, as tecnologias da informação e comunicação passaram a ser inseridas nas escolas, e com isso a gamificação ... Copyright of Revista FSA is the property of Revista FSA (Faculdade Santo Agostinho) and its content may not be copied or emailed to multiple ...

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Academic Journal

La gamificación como recurso didáctico en el aprendizaje de lenguas extranjeras.

  • Source: Sinergia Académica. 2023, Vol. 6 Issue 2, p158-174. 17p.

  • Abstract: This article is aimed at conducting an epistemic study on the role of gamification in the teaching-learningEl presente artículo está dirigido realizar un estudio epistémico sobre el papel de la gamificación en el proceso de enseñanza-aprendizaje del ... Copyright of Sinergia Académica is the property of Editorial Tecnocientifica Americana (ETECAM) and its content may not be copied or emailed to multiple ...

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Academic Journal

How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.

Subjects: *INSTRUCTIONAL systems; *GAMIFICATION; *TAXONOMY

  • Source: Journal of Educational Technology & Society. Jul2019, Vol. 22 Issue 3, p47-60. 14p.

  • Abstract: One of the main goals of gamification in educational settings is to increase student motivation and engagement. To facilitate the design ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

Adaptive gamification in e-learning based on students' learning styles.

Subjects: *GAMIFICATION; *MOBILE learning; *STUDENT engagement

  • Source: Interactive Learning Environments. Jun2021, Vol. 29 Issue 4, p545-565. 21p.

  • Abstract: With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

GAMIFICACION DEL APRENDIZAJE DE MODELOS DE NEGOCIOS Y EMPRENDIMIENTO.

Subjects: *GAMIFICATION; *BUSINESS models; *ENTREPRENEURSHIP

  • Source: Horizontes Empresariales. nov2018, Vol. 17 Issue 2, p58-71. 14p.

  • Abstract: The article explores the concept of gamification, understood as the use of game design elements in contexts that are not games, ... El artículo explora el concepto de gamificación, entendido como el uso de elementos de diseño de juegos en contextos que no son ... Copyright of Horizontes Empresariales is the property of Departamento de Economia y Finanzas, Universidad del Bio-Bio and its content may not be copied or ...

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Academic Journal

Using gamification to support learning English as a second language: a systematic review.

Subjects: *GAMIFICATION; *ENGLISH as a foreign language; *EDUCATION

  • Source: Computer Assisted Language Learning. Nov 2021, Vol. 34 Issue 7, p934-957. 24p.

  • Abstract: Digital gamification has been argued to be a fun and enjoyable method to support Learning English as ... Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...

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Academic Journal

Modelo de Avaliação Formativa para a Aprendizagem com Gamificação: Um Estudo de Caso para o Ensino de Engenharia.

Subjects: *FORMATIVE evaluation; *ENGINEERING students; *COMPUTER engineers

  • Source: Revista Brasileira de Informática na Educação. 2021, Vol. 29, p358-384. 27p.

  • Abstract: This paper presents an assessment model for the learning based on the formative assessment concept's gamification, created ... Este artigo apresenta um modelo de avaliação para a aprendizagem baseado em gamificação fundamentado no conceito de avaliação formativa, elaborado por meio ... Copyright of Revista Brasileira de Informática na Educação is the property of Revista Brasileira de Informatica na Educacao and its content may ...

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