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Source:
Contemporary Educational Technology; Oct2022, Vol. 14 Issue 4, p1-18, 18p
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Subjects: *SCHOOL children; *GAMIFICATION; *ADULT learning
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Source:
TEM Journal. 2020, Vol. 9 Issue 2, p806-813. 8p.
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Abstract:
Gamification is often proposed as a promising solution to traditional e-learning systems by the incorporation of game ... Copyright of TEM Journal is the property of UIKTEN-Association for Information Communication Technology Education & Science and its content may not be copied or emailed ...
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Source:
Journal of E-Learning & Knowledge Society; 2021, Vol. 17 Issue 3, p89-100, 12p
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Source:
International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p
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Source:
Research in Learning Technology; 2019, Vol. 27, p1-17, 17p
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Subjects: *STUDENT teachers; *TEACHER attitudes; *COVID-19 pandemic
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Source:
BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jun2022, Vol. 13, p39-50. 12p.
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Abstract:
In this study, pre-service teachers' attitudes towards the gamification process were discussed. Descriptive scanning method, one of the quantitative methods, was ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...
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Source:
Zeitschrift für Pädagogik; jan/feb2023, Vol. 69 Issue 1, p111-130, 20p
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Source:
Asia-Pacific Forum on Science Learning & Teaching; Jun2021, Vol. 20 Issue 2, p1-17, 17p
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Source:
Australasian Journal of Educational Technology; 2021, Vol. 37 Issue 4, p145-158, 14p, 1 Color Photograph, 2 Diagrams, 6 Charts
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Source:
Electronic Journal of e-Learning; 2021, Vol. 19 Issue 6, p601-613, 13p
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