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Academic Journal

Adaptive gamification framework to promote computational thinking in 8-13 year olds.

  • Source: Journal of E-Learning & Knowledge Society; 2021, Vol. 17 Issue 3, p89-100, 12p

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Academic Journal

Evaluation of Gamification in E-Learning Systems for Elementary School Students.

Subjects: *SCHOOL children; *GAMIFICATION; *ADULT learning

  • Source: TEM Journal. 2020, Vol. 9 Issue 2, p806-813. 8p.

  • Abstract: Gamification is often proposed as a promising solution to traditional e-learning systems by the incorporation of game ... Copyright of TEM Journal is the property of UIKTEN-Association for Information Communication Technology Education & Science and its content may not be copied or emailed ...

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Academic Journal

Exploring the impact of gamification on student engagement and involvement with e-learning systems.

Subjects: *DIGITAL learning; *GAMIFICATION; *INTERACTIVE learning

  • Source: Interactive Learning Environments. Dec 2021, Vol. 29 Issue 8, p1244-1257. 14p.

  • Abstract: In spite of the unprecedented popularity to use innovative gaming concepts within the educational context in order to promote active learning, ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Can the Game-Based Learning Come? Virtual Classroom in Higher Education of 21st Century.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 2, p112-126, 15p

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Academic Journal

Research into effective gamification features to inform e-learning design.

  • Source: Research in Learning Technology; 2019, Vol. 27, p1-17, 17p

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Academic Journal

Students' preference for the use of gamification in virtual learning environments.

  • Source: Australasian Journal of Educational Technology; 2021, Vol. 37 Issue 4, p145-158, 14p, 1 Color Photograph, 2 Diagrams, 6 Charts

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Academic Journal

Adaptive gamification in E‐learning: A literature review and future challenges.

  • Source: Computer Applications in Engineering Education; Mar2022, Vol. 30 Issue 2, p628-642, 15p

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Academic Journal

Gamification Applications in E-learning: A Literature Review.

  • Source: Technology, Knowledge & Learning; Mar2022, Vol. 27 Issue 1, p139-159, 21p

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  • 1-10 of  204 results for "Gamification in learning"