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Academic Journal

Nearpod Use as a Learning Platform to Improve Student Learning Motivation in an Elementary School

  • Source: Journal of Education and Learning (EduLearn). Feb 2022 16(1):121-129.

  • Abstract: Education sector is heavily affected by COVID-19 pandemic, leading to reduced learning motivation among students. Factors including dismal ... As Provided

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Academic Journal

Designing Gamification for Case and Project-Based Online Learning: A Study in Higher Education

  • Source: Journal of Education and e-Learning Research. 2023 10(2):86-98.

  • Abstract: The emergence of online learning has become important during the COVID -19 pandemic due to the advent of internet technology. The ... As Provided

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Academic Journal

Enhancing Cooperative Learning and Student Motivation with Gamification Strategies: A Case Study in Industrial Engineering

  • Source: Journal of Technology and Science Education. 2022 12(3):611-627.

  • Abstract: This contribution presents the pedagogical design of a subject through gamified activities supported by technological tools in which the integration of two key subjects of ... As Provided

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Academic Journal

Gamification and Its Challenges In E-Learning: A Case Study of Computer Science Learners in KKHSOU

  • Source: Asian Association of Open Universities Journal. 2023 18(3):233-245.

  • Abstract: Purpose: The purpose of the case study is to investigate the perception of computer science learners at Krishna Kanta Handiqui State Open University (KKHSOU) regarding ... As Provided

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Academic Journal

Examination of the Hexad User Types and Their Relationships with Gender, Game Mode, and Gamification Experience in the Context of Open and Distance Learning

  • Source: Online Learning. Dec 2021 25(4):250-266.

  • Abstract: Gamification, which is defined as the use of game design elements in non-game contexts, is put forward as a solution to ... As Provided

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Academic Journal

Personalized Feedback in a Virtual Learning Environment

  • Source: Journal of Educational Supervision. 2023 6(1):36-44.

  • Abstract: The immediate shift to virtual instruction during the spring of 2020 forced educators worldwide to quickly adopt distance learning philosophies, technologies, and ... As Provided

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Academic Journal

Design and Evaluation of a Remote Synchronous Gamified Mathematics Teaching Activity That Integrates Multi-Representational Scaffolding and a Mind Tool for Gamified Learning

  • Source: Education and Information Technologies. Oct 2023 28(10):13207-13233.

  • Abstract: Gamified learning is an instructional strategy that motivates students to learn, and the use of multiple representations assists ... As Provided

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Academic Journal

Leveling up Sport Management Education: Gamification in the Classroom

  • Source: Sport Management Education Journal. Apr 2023 17(1):63-73.

  • Abstract: In line with trends in sport management education that have encouraged a transition from traditional forms of passive and depersonalized learning ... As Provided

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Academic Journal

Learning Marketing Online: The Role of Social Interactions and Gamification Rewards

  • Source: Journal of Marketing Education. Aug 2021 43(2):159-173.

  • Abstract: Online learning is a powerful option for professional development in various careers, including marketing. However, massive open online courses (MOOCs) tend ... As Provided

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Academic Journal

Gamification of Statistics and Probability Education: A Mobile Courseware Approach

  • Source: Journal of Information Technology Education: Innovations in Practice. 2023 22:159-177.

  • Abstract: Aim/Purpose: The study examined how the developed mobile courseware can be used as instructional material to improve senior high school statistics and probability As Provided

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  • 1-10 of  379 results for "Gamification in learning"