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Academic Journal

Games and gamification in business school courses: Experiential education that creates engagement and flow.

Subjects: *Enterprise resource planning; *COVID-19 pandemic; Experiential learning

  • Source: Decision Sciences Journal of Innovative Education. Jul2021, Vol. 19 Issue 3, p170-172. 3p.

  • Abstract: This special issue focuses on games and gamification in business school courses. Individual game elements or sets of game elements can ...

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Academic Journal

DIGITAL TRANSFORMATION OF LEARNING PROCESS DUE TO COVID-19 CRISIS IN THE REPUBLIC OF NORTH MACEDONIA.

Subjects: *COVID-19 pandemic; *Learning Management System; *Universities & collegesMacedonia

  • Source: Journal of Sustainable Development (1857-8519). Dec2020, Vol. 10 Issue 25, p53-66. 14p.

  • Abstract: The paper focuses on ICT-enabled education and advanced Learning Management Systems (LMS) through introducing the concept of gamification

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Conference

Blended Learning in Teaching Language for Occupational Purposes: Flexible E-textbook Design.

Subjects: *BLENDED learning; *ELECTRONIC textbooks; *GAMIFICATION

  • Source: ARPHA Proceedings. 2021, Issue 4, p34-38. 15p.

  • Abstract: The article analyses the experience of developing an adaptive electronic textbook of French for occupational purposes for the MA programme "Linguistic support of project activities ... Copyright of ARPHA Proceedings is the property of Pensoft Publishers and its content may not be copied or emailed to multiple sites or posted ...

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Academic Journal

Research on the Mechanism of Influence of Game Competition Mode on Online Learning Performance.

Subjects: *ONLINE education; *BASIC education; *CONSTRUCTIVISM (Education)

  • Source: Behavioral Sciences (2076-328X). Jul2022, Vol. 12 Issue 7, p225-N.PAG. 16p.

  • Abstract: With the rapid development of information technology and the influence of the COVID-19 pandemic, online learning has ... Copyright of Behavioral Sciences (2076-328X) is the property of MDPI and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies.

Subjects: *FLIPPED classrooms; *COURSE evaluation (Education); *COVID-19 pandemic

  • Source: GMS Journal for Medical Education. 2021, Vol. 38 Issue 1, p1-6. 6p.

  • Abstract: Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar "... Einleitung: 2014 wurde in den Fächern Gesundheitssysteme, -ökonomie und öffentliche Gesundheitspflege (GGG) ein neu konzipiertes, fallbasiertes Seminar erfolgreich implementiert. Das Seminar „Der einsame Patient" ... Copyright of GMS Journal for Medical Education is the property of German Medical Science Publishing House gGmbH and its content may not be copied ...

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Academic Journal

Pre-Service Teachers' Readiness Levels for Mobile Learning.

Subjects: *MOBILE learning; *STUDENT teachers; *COVID-19 pandemicNORTHERN Cyprus

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jun2021, Vol. 12 Issue 2, p53-66. 14p.

  • Abstract: The purpose of this research is to determine how active the students are participating in the mobile learning process, as well ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

E-learning for Business- from Covid-Adaptation to Usual Practice.

Subjects: *COVID-19 pandemic; *Human capital; *Labor supply

  • Source: Proceedings of the International Conference on Business Excellence. Dec2021, Vol. 15 Issue 1, p150-159. 10p.

  • Abstract: This paper analyzes the impact of the COVID-19 epidemic on SMEs' work environment, human resources processes, how the companies reacted and adapted, what forms of ...

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Academic Journal

Edge-Based Transfer Learning for Classroom Occupancy Detection in a Smart Campus Context.

Subjects: *RASPBERRY Pi; *CLASSROOMS; *IMAGE processing

  • Source: Sensors (14248220). May2022, Vol. 22 Issue 10, p3692-3692. 16p.

  • Abstract: Studies and systems that are aimed at the identification of the presence of people within an indoor environment and the monitoring of their activities and ... Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...

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  • 1-10 of  275 results for "Gamification in learning"