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Academic Journal

DIGITAL TRANSFORMATION OF LEARNING PROCESS DUE TO COVID-19 CRISIS IN THE REPUBLIC OF NORTH MACEDONIA.

Subjects: *COVID-19 pandemic; *Learning Management System; *Universities & collegesMacedonia

  • Source: Journal of Sustainable Development (1857-8519). Dec2020, Vol. 10 Issue 25, p53-66. 14p.

  • Abstract: The paper focuses on ICT-enabled education and advanced Learning Management Systems (LMS) through introducing the concept of gamification

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Academic Journal

The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies.

Subjects: *FLIPPED classrooms; *COURSE evaluation (Education); *COVID-19 pandemic

  • Source: GMS Journal for Medical Education. 2021, Vol. 38 Issue 1, p1-6. 6p.

  • Abstract: Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar "... Einleitung: 2014 wurde in den Fächern Gesundheitssysteme, -ökonomie und öffentliche Gesundheitspflege (GGG) ein neu konzipiertes, fallbasiertes Seminar erfolgreich implementiert. Das Seminar „Der einsame Patient" ... Copyright of GMS Journal for Medical Education is the property of German Medical Science Publishing House gGmbH and its content may not be copied ...

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Academic Journal

Games and gamification in business school courses: Experiential education that creates engagement and flow.

Subjects: *Enterprise resource planning; *COVID-19 pandemic; Experiential learning

  • Source: Decision Sciences Journal of Innovative Education. Jul2021, Vol. 19 Issue 3, p170-172. 3p.

  • Abstract: This special issue focuses on games and gamification in business school courses. Individual game elements or sets of game elements can ...

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Academic Journal

Pre-Service Teachers' Readiness Levels for Mobile Learning.

Subjects: *MOBILE learning; *STUDENT teachers; *COVID-19 pandemicNORTHERN Cyprus

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jun2021, Vol. 12 Issue 2, p53-66. 14p.

  • Abstract: The purpose of this research is to determine how active the students are participating in the mobile learning process, as well ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

A machine learning application for raising WASH awareness in the times of COVID-19 pandemic.

Subjects: *MACHINE learning; *COVID-19 pandemic; *ARTIFICIAL intelligence

  • Source: Scientific Reports. 1/17/2022, Vol. 12 Issue 1, p1-10. 10p.

  • Abstract: The COVID-19 pandemic has revealed the power of internet disinformation in influencing global health. The deluge of information travels faster than ... Copyright of Scientific Reports is the property of Springer Nature and its content may not be copied or emailed to multiple sites or posted ...

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Conference

CumbraeCraft: A Virtual Environment for Teaching Cultural Heritage to Primary Schoolchildren.

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p499-508, 10p

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Conference

Studying the Impact of Gamification on Motivation in Remote Programming Education.

  • Source: Proceedings of the European Conference on e-Learning; 2021, p627-634, 8p

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Academic Journal

Students Engagement and Development of Generic Skills in Gamified Hybrid Service-Learning Course.

  • Source: International Journal of Emerging Technologies in Learning; 2021, Vol. 16 Issue 24, p220-243, 24p

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Conference

Introducing Gamification in Introductory Programming Courses.

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p904-907, 4p

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Conference

Gamification of the Middle Ages: Educational Dimension of User Modifications of “Total War: Medieval II”.

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p700-708, 9p

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  • 1-10 of  182 results for "Gamification in learning"