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Academic Journal

Synchronous Online Flip Learning with Formative Gamification Quiz: Instruction during COVID-19

Subjects: Synchronous Communication; Electronic Learning; Flipped ClassroomIndonesia

  • Source: Interactive Technology and Smart Education, v19 n2 p236-259 2022.

  • Abstract: Purpose: This study aims to present research evidence on the relevance of online gamification flip learning as ... As Provided

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Academic Journal

University Students' Views on the Application of Gamification in Distance Education.

  • Source: International Journal of Emerging Technologies in Learning; 2021, Vol. 16 Issue 19, p4-15, 12p

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Academic Journal

DIGITAL TRANSFORMATION OF LEARNING PROCESS DUE TO COVID-19 CRISIS IN THE REPUBLIC OF NORTH MACEDONIA.

Subjects: *COVID-19 pandemic; *Learning Management System; *Universities & collegesMacedonia

  • Source: Journal of Sustainable Development (1857-8519). Dec2020, Vol. 10 Issue 25, p53-66. 14p.

  • Abstract: The paper focuses on ICT-enabled education and advanced Learning Management Systems (LMS) through introducing the concept of gamification

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Academic Journal

Nearpod Use as a Learning Platform to Improve Student Learning Motivation in an Elementary School

Subjects: Learning Motivation; Elementary School Students; Game Based LearningIndonesia

  • Source: Journal of Education and Learning (EduLearn), v16 n1 p121-129 Feb 2022.

  • Abstract: Education sector is heavily affected by COVID-19 pandemic, leading to reduced learning motivation among students. Factors including ... As Provided

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Book

Resilience and Future of Smart Learning: Proceedings of 2022 International Conference on Smart Learning Environments. Lecture Notes in Educational Technology

Subjects: Educational Technology; Audio Equipment; Information Dissemination

  • Source: Lecture Notes in Educational Technology.

  • Abstract: This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching ... As Provided

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Academic Journal

Gamification during COVID-19: Promoting Active Learning and Motivation in Higher Education

Subjects: COVID-19; Pandemics; Active LearningMexico

  • Source: Australasian Journal of Educational Technology, v37 n5 p43-60 2021.

  • Abstract: Virtual teaching modalities urgently implemented during the Covid-19 pandemic require strategies to motivate students to participate actively in higher education. Our ... As Provided

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  • 1-10 of  205 results for "Gamification in learning"