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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020. 18 pp.

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition

Subjects: Computer Games; Computer Simulation; GrammarJapan; Ireland

  • Source: Journal of Educational Computing Research, v58 n1 p126-159 Mar 2020. 34 pp.

  • Abstract: Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the ... As Provided

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Academic Journal

The Effect of Online Gamification on EFL Learners' Writing Anxiety Levels: A Process-Based Approach

Subjects: Computer Games; Second Language Learning; Second Language InstructionTurkey

  • Source: World Journal on Educational Technology: Current Issues, v12 n2 p62-70 2020. 9 pp.

  • Abstract: Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase ... As Provided

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Academic Journal

Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning

Subjects: Science Instruction; Videoconferencing; Video Games

  • Source: Journal of Chemical Education, v97 n9 p3358-3368 Sep 2020. 11 pp.

  • Abstract: Social distancing during the COVID-19 pandemic presents mental health and academic obstacles for students. As mental health can strongly influence academic performance, addressing the loss ... As Provided

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Report

Software Platform for Gamification in the Unified State Examination Preparation Activities

Subjects: Foreign Countries; Computer Software; Exit ExaminationsRussia

  • Source: International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International

  • Abstract: In the paper we present a software platform for applying gamification to the Unified State Examination (USE) preparation activities in the ... As Provided

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Academic Journal

Visualisation and Gamification of e-Learning and Programming Education

Subjects: Questionnaires; Visualization; Electronic LearningSweden

  • Source: Electronic Journal of e-Learning, v13 n6 p441-454 2015. 14 pp.

  • Abstract: Courses in virtual learning environments can leave recently enrolled participants in a state of loneliness, confusion and boredom. What course content ... As Provided

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Gamification in Blackboard Learn

Subjects: Integrated Learning Systems; Educational Technology; Technology Uses in Education

  • Source: Online Submission, Paper presented at the Blackboard World Conference (New Orleans, LA, Jul 25, 2017). 15 pp.

  • Abstract: Gamification is an important movement in business management, but also in higher education. Projects like the GradeCraft LMS, funded at $1.8 million ... As Provided

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Academic Journal

Audience Response Software as a Learning Tool in University Courses

Subjects: Audience Response Systems; Computer Software; Educational TechnologySpain (Madrid)

  • Source: Education Sciences, v10 Article 350 2020. 19 pp.

  • Abstract: The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be ... As Provided

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Academic Journal

Effects of Gamification on Students' Online Interactive Patterns and Peer-Feedback

Subjects: Computer Games; Peer Relationship; Comparative AnalysisHong Kong

  • Source: Distance Education, v40 n3 p350-379 2019. 30 pp.

  • Abstract: Gamification offers potential for improving students' online discussion quantity and the depth of discussion content. However, very few studies have examined ... As Provided

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Academic Journal

A Wide View on Gamification

Subjects: Computer Games; Information Retrieval; Research Reports

  • Source: Technology, Knowledge and Learning, v24 n2 p191-202 Jun 2019. 12 pp.

  • Abstract: This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword ... As Provided

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  • 1-10 of  149 results for "Gamification in learning"