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Subjects: Computer Games; Teaching Methods; Learning Strategies
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Source:
GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020. 18 pp.
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Abstract:
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided
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Subjects: Science Instruction; Videoconferencing; Video Games
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Source:
Journal of Chemical Education, v97 n9 p3358-3368 Sep 2020. 11 pp.
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Abstract:
Social distancing during the COVID-19 pandemic presents mental health and academic obstacles for students. As mental health can strongly influence academic performance, addressing the loss ... As Provided
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Subjects: Foreign Countries; Computer Software; Exit ExaminationsRussia
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Source:
International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International
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In the paper we present a software platform for applying gamification to the Unified State Examination (USE) preparation activities in the ... As Provided
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Subjects: Intention; Teacher Attitudes; Secondary School TeachersChina
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Source:
Education and Information Technologies, v26 n5 p6337-6363 Sep 2021. 27 pp.
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Abstract:
Gamified learning tools refer to the websites, software or mobile applications that use game design elements for educational purposes. Though theoretically ... As Provided
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