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Academic Journal

Digital Games (Gamification) in Learning and Training: An Approach to Adaptation and Integration in the Classroom

Subjects: Computer Games; Teaching Methods; Learning Strategies

  • Source: GIST Education and Learning Research Journal, n20 p171-188 Jan-Jun 2020. 18 pp.

  • Abstract: This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) ... As Provided

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Academic Journal

Gamification of Learning and Teaching in Schools--A Critical Stance

Subjects: Educational Games; Computer Games; Teaching Methods

  • Source: Online Submission, seminar.net v13 n1 p35-54 2017. 20 pp.

  • Abstract: The ongoing transformation of learning and teaching is one facet of the progressing digitalization of all aspects of life. As Provided

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Academic Journal

WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition

Subjects: Computer Games; Computer Simulation; GrammarJapan; Ireland

  • Source: Journal of Educational Computing Research, v58 n1 p126-159 Mar 2020. 34 pp.

  • Abstract: Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the ... As Provided

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Academic Journal

Towards the Use of Gamification Frameworks in Learning Environments

Subjects: Computer Games; Student Motivation; Guidelines

  • Source: Journal of Interactive Learning Research, v30 n2 p147-165 2019. 19 pp.

  • Abstract: Gamification is an established concept to apply game elements in different contexts to engage and motivate users. GamificationAs Provided

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Academic Journal

Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements

Subjects: Educational Technology; Educational Games; Student Surveys

  • Source: Journal of Information Systems Education, v25 n3 p233-244 Fall 2014. 12 pp.

  • Abstract: Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "As Provided

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Academic Journal

Learning while playing: My experience with digital gamification in tertiary didactics.

Subjects: *GAMIFICATION; *TEACHING; *COMPUTER gamesRHEINISCH-Westfalische Technische Hochschule Aachen

  • Source: Forum Exegese und Hochschuldidaktik: Verstehen von Anfang an. 2019, Vol. 4 Issue 2, p77-89. 13p.

  • Abstract: Serious Games have become one of the most discussed topics related to innovative digitized approaches to academic teaching. RWTH Aachen's LuF Biblical Theology has undertaken ... Copyright of Forum Exegese und Hochschuldidaktik: Verstehen von Anfang an is the property of Narr Francke Attempto Verlag GmbH & Co.KG and its content ...

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Academic Journal

Guest Editorial: Guidelines and Taxonomy for Educational Game and Gamification Design.

Subjects: *EDUCATIONAL games; *GAMIFICATION; *DIGITAL technology

  • Source: Journal of Educational Technology & Society. Jul2019, Vol. 22 Issue 3, p1-3. 3p.

  • Abstract: An introduction to the journal is presented that focuses on the theoretical approaches of the game design and gamification process, including ...

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Academic Journal

"Creating a Comic Strip Is Very Creative and Thanks to It We Learn and Remember"--Student Perceptions of a Biology Challenge in a Gamified Extracurricular CLIL Project

Subjects: Cartoons; Biology; Science InstructionPoland

  • Source: Teaching English with Technology, v17 n3 p77-95 2017. 19 pp.

  • Abstract: Upper-secondary school students must prepare for adult life, which--among others--entails acquiring relevant skills and discovering their own potential. Efforts at European and national levels have ... As Provided

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Academic Journal

Learning a second language by playing a game.

Subjects: *SECOND language acquisition; *LITERARY recreations; *ONLINE education

  • Source: Applied Cognitive Psychology. Jul/Aug2019, Vol. 33 Issue 4, p669-674. 6p. 2 Diagrams, 2 Charts.

  • Abstract: Summary: Game‐like educational apps are intended to boost learner motivation leading to better learning outcomes. To test this idea about ... Copyright of Applied Cognitive Psychology is the property of John Wiley & Sons, Inc. and its content may not be copied or emailed to multiple ...

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Academic Journal

STUDENT MODELLING IN A WEB-BASED PLATFORM FOR LEARNING GAMES COMPOSING.

Subjects: *ONLINE education; *COMPUTER games; *GAMIFICATION

  • Source: Trakia Journal of Sciences. 2017, Vol. 15 Issue 4, p285-291. 7p.

  • Abstract: Purpose: The main goal of this research is to introduce an approach of student modeling in a WEB based platform for learningCopyright of Trakia Journal of Sciences is the property of Trakiiski Universitet and its content may not be copied or emailed to multiple sites ...

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