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Academic Journal

Gamification design: A comparison of four m-learning courses.

  • Source: Innovations in Education & Teaching International; Aug2018, Vol. 55 Issue 4, p470-478, 9p, 4 Charts

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Academic Journal

Digital games for learning energy conservation: A study of impacts on motivation, attention, and learning outcomes.

  • Source: Innovations in Education & Teaching International; Feb2019, Vol. 56 Issue 1, p66-76, 11p, 1 Chart

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Academic Journal

College Students' Perceptions of Pleasure in Learning - Designing Gameful Gamification in Education.

  • Source: International Journal on E-Learning; 2020, Vol. 19 Issue 2, p93-123, 31p

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Academic Journal

Gamifying Instruction and Engaging Students With Breakout EDU.

  • Source: Journal of Educational Technology Systems; Dec2019, Vol. 48 Issue 2, p192-212, 21p, 4 Color Photographs

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Academic Journal

業師協同遊戲化教學應用於創意行銷課程的教學實踐歷程.

Subjects: Board games; Teaching teams; College students

  • Source: Commerce & Management Quarterly. Mar2020, Vol. 21 Issue 1, p85-107. 23p.

  • Abstract: This study was a documentary of academia-industry collaborative teaching of the “Creative Marketing” course in an University of Technology. The course tried to combine the ... 本研究為某科技大學管理學院「創意行銷」課程與業師協同遊戲化教學之紀實。此課程將行銷概念結合年輕人流行的桌上遊戲,透過各組學生之間的溝通、合作、創意與批判思考(4C’s 能力),最後各組設計出獨一無二的桌上遊戲並製作出成品的過程,本教學活動之評量方式,刻意跳脫量化紙筆測驗,依據課程目標採質性評量,由授課教師及業師共同以觀察及專業給予實作成績,並且辦理一場「創意行銷桌遊博覽會」,分別選出最佳設計獎、最佳創意獎、最佳海報獎及最佳桌遊獎,體驗在大學生活中,特別且不同以往的學習經驗。本研究期望未來教育部及技專校院能持續有更多經費支持業師協同教學,並將遊戲化教學之教學創新經驗提供技專校院教師未來課程規劃及教學實踐之參考。 [ABSTRACT FROM AUTHOR]

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Academic Journal

Differentiating the learning styles of college students in different disciplines in a college English blended learning setting.

Subjects: *COGNITIVE styles; *SCHOOL discipline; *COLLEGE students

  • Source: PLoS ONE. 5/20/2021, Vol. 16 Issue 5, p1-26. 26p.

  • Abstract: Learning styles are critical to educational psychology, especially when investigating various contextual factors that interact with individual learningCopyright of PLoS ONE is the property of Public Library of Science and its content may not be copied or emailed to multiple sites ...

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Conference

Tower of Questions: A Peer-Quizzing Game to Engage Students in Question and Answer Posing.

  • Source: Proceedings of the European Conference on Games Based Learning; 2019, p395-404, 10p

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  • 1-10 of  89 results for "Gamification in learning"