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Academic Journal

The Impact of Applying Challenge-Based Gamification Program on Students' Learning Outcomes: Academic Achievement, Motivation and Flow

Subjects: Gamification; Outcomes of Education; Academic Achievement

  • Source: Education and Information Technologies. Aug 2023 28(8):10053-10078.26

  • Abstract: Despite the growing attention towards gamification in learning context, challenge-based gamification application has ... As Provided

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Academic Journal

Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education

Subjects: Gamification; Electronic Learning; Student Motivation

  • Source: Contemporary Educational Technology. 2022 14(4):381.18

  • Abstract: As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor ... As Provided

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Academic Journal

Gamification and Learning Spanish as a Modern Language: Student Perceptions in the University Context

Subjects: Gamification; Spanish; Student AttitudesSpain (Barcelona)

  • Source: Language Learning in Higher Education. 2023 13(1):89-103.15

  • Abstract: Gamification is a methodological strategy that has been applied for several years in the field of modern language ... As Provided

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Academic Journal

Gamification As A Methodological Strategy In University Students.

Subjects: *GAMIFICATION; *COLLEGE students; *EDUCATIONAL innovations

  • Source: Journal of Pharmaceutical Negative Results. 2022 Special Issue, Vol. 13, p449-453. 5p.

  • Abstract: The objective of the study was to review the bibliography related to gamification strategies in students, from a didactic-pedagogical perspective. In ... Copyright of Journal of Pharmaceutical Negative Results is the property of ResearchTrentz and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Gamification design: A comparison of four m-learning courses.

Subjects: *MOBILE learning; *COMPUTER assisted instruction; *COMPUTERS in educationTAIWAN

  • Source: Innovations in Education & Teaching International. Aug2018, Vol. 55 Issue 4, p470-478. 9p. 4 Charts.

  • Abstract: Gamification can enhance learners’ autonomous motivation and enable them to feel enthusiastic during the cognitive absorption process. Therefore, this study explores ... Copyright of Innovations in Education & Teaching International is the property of Routledge and its content may not be copied or emailed to multiple sites ...

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Conference

How to Welcome First-year Students: Best Practice of a Gamified Orientation Day.

  • Source: Proceedings of the European Conference on Games Based Learning; 2022, p588-596, 9p

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Academic Journal

Are We Ready for Gamification? An Exploratory Analysis in a Developing Country

Subjects: Game Based Learning; Educational Technology; Technology Uses in Education

  • Source: Education and Information Technologies. May 2020 25(3):1723-1742.20

  • Abstract: Integrating gamification in the learning process has become a significant factor in the success of teaching, As Provided

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Academic Journal

La gamificación como instrumento para el desarrollo del pensamiento lógico-formal en estudiantes universitarios.

Subjects: *GAMIFICATION; *CRITICAL thinking; *COLLEGE students

  • Source: Revista de Filosofía. 2023-1, Vol. 40 Issue 103, p390-402. 13p.

  • Abstract: Play is a process that encourages social interactions. While its rules are discovered, playful activity leads man to understand the characteristics of society, its members ... El juego es un proceso que fomenta las interacciones sociales. Mientras se descubren sus reglas, la actividad lúdica conduce al hombre a entender las ... Copyright of Revista de Filosofía is the property of Revista de Filosofia-Universidad del Zulia and its content may not be copied or emailed ...

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Academic Journal

WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition

Subjects: Computer Games; Computer Simulation; GrammarJapan; Ireland

  • Source: Journal of Educational Computing Research. Mar 2020 58(1):126-159.34

  • Abstract: Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the ... As Provided

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  • 1-10 of  365 results for "Gamification in learning"