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Academic Journal

The Impact of Gamification on Learning Outcomes of Computer Science Majors

Subjects: Educational Games; Educational Objectives; Computer Science Education

  • Source: ACM Transactions on Computing Education, v20 n2 Article 16 Apr 2020.

  • Abstract: Gamification is the use of game elements in domains other than games. Gamification use is often suggested ... As Provided

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Academic Journal

The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates

Subjects: Undergraduate Students; Educational Games; Educational Practices

  • Source: Journal of the Scholarship of Teaching and Learning, v17 n3 p109-123 Jul 2017.

  • Abstract: There is a breadth of psychological research that points to potential cognitive benefits of game play. Games engage and motivate learners while promoting mastery of ... As Provided

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Academic Journal

Thai Undergraduate Science, Technology, Engineering, Arts, and Math (STEAM) Creative Thinking and Innovation Skill Development: A Conceptual Model Using a Digital Virtual Classroom Learning Environment

Subjects: Undergraduate Students; Art Education; STEM EducationThailand

  • Source: Education and Information Technologies, v27 n4 p5689-5716 May 2022.

  • Abstract: Qualitative and quantitative research methods were undertaken to examine and develop a digitally based virtual classroom learning environment (VCLE) for Thai ... As Provided

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Academic Journal

Towards The Use Of Gamification Frameworks In Learning Environments.

  • Source: Journal of Interactive Learning Research; 2019, Vol. 30 Issue 2, p147-165, 19p

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Academic Journal

The Gamification of Elementary School Biology: A Case Study on Increasing Understanding of Plants

Subjects: Elementary School Science; Biology; Plants (Botany)Serbia

  • Source: Journal of Biological Education, v53 n5 p492-505 2019.

  • Abstract: This study presents a new technique, the "Which plant am I?" game, which helps to increase pupils' plant knowledge, while motivate them to become familiar ... As Provided

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Academic Journal

Online Quiz as Exit Ticket: Using Technology to Reinforce Learning in Face to Face Classes.

  • Source: Journal of Teaching in Social Work. Apr-Jun2021, Vol. 41 Issue 2, p151-171. 21p. 1 Diagram, 4 Charts.

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Academic Journal

Adaptation of Gaming Features for Motivating Learners.

  • Source: Simulation & Gaming; Oct2017, Vol. 48 Issue 5, p625-656, 32p

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Academic Journal

Gamification Strategy to Support Self-Directed Learning in an Online Learning Environment.

  • Source: International Journal of Emerging Technologies in Learning; 2022, Vol. 17 Issue 3, p104-116, 13p

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Academic Journal

Gamification: How does it impact L2 vocabulary learning and engagement?

  • Source: Electronic Journal of Foreign Language Teaching; Dec2021, Vol. 18 Issue 2, p156-170, 15p

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  • 1-10 of  266 results for "Gamification in learning"