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Periodical

Learning Can Be Fun.

Subjects: *Career development; Learning

  • Source: TD: Talent Development. Aug2019, Vol. 73 Issue 8, p65LT-68LT. 4p. 2 Diagrams.

  • Abstract: The article highlights strategies developed by the talent development professionals for enhancing the learning experience. Topics discussed include information on the ...

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Academic Journal

The Emerging Issues and Impacts of Technology in Classroom Learning.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Issue 15, p237-245, 9p

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Conference

Assessing Corporate Induction by e-Learning: Ocularcentrism and Impact.

  • Source: eLearning & Software for Education; 2019, Vol. 4, p240-246, 7p

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Academic Journal

Principles Underpinning Innovative Mobile Learning: Stakeholders' Priorities.

  • Source: TechTrends: Linking Research & Practice to Improve Learning; Nov2019, Vol. 63 Issue 6, p659-668, 10p

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Periodical

How To Boost Business Outcomes With Gamification.

Subjects: *Career development; *Consumer behavior; *Business skills

  • Source: HCM Sales, Marketing & Alliance Excellence. Dec2021, Vol. 20 Issue 12, p7-8. 2p.

  • Abstract: The article informs that professional businesses can use gamification strategies and concepts in the workplace to help improve their business processes. ...

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Academic Journal

THE GOLD STAR EFFECT: The Gamification of Career Decision-Making.

  • Source: Career Planning & Adult Development Journal; Fall2016, Vol. 32 Issue 3, p51-57, 7p

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Periodical

EXHIBITORS.

  • Source: TD: Talent Development; Apr2022, Vol. 76 Issue 4, p58-72, 15p

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Academic Journal

OYUNLAŞTIRMA UYGULAMALARININ, İNSAN KAYNAKLARI YÖNETİMİNİN TEKNİK KAPSAMINDA KULLANILMASININ ALGILANAN BAŞARISI ÜZERİNE BİR ARAŞTIRMA.

Subjects: *Career development; *Talent management; *Performance management

  • Source: Journal of Marmara University Social Sciences Institute / Öneri. Jan2022, Vol. 17 Issue 57, p174-209. 36p.

  • Abstract: This research was conducted to understand whether there is a difference in the perception of the success of gamification implementations in ... Bu araştırma, bankalarda işe alım, eğitim, performans ve kariyer yönetimi süreçlerinde uygulanmakta olan oyunlaştırma faaliyetlerinin ...

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Academic Journal

Efficiency of employee learning in small companies under conditions of digital economy: Searching for optimum solutions.

Subjects: *SMALL business; *MOBILE learning; *CAREER development

  • Source: EurAsian Journal of Biosciences. Aug-Dec2020, Vol. 14 Issue 2, p5829-5834. 6p.

  • Abstract: The major capital of small business company in IT industry is an expert who not only executes his direct duties related with participation in the ... Copyright of EurAsian Journal of Biosciences is the property of Foundation for Environmental Protection & Research (FEPR) and its content may not be copied or ...

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  • 1-10 of  175 results for "Gamification in learning"