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Periodical

Learning Can Be Fun.

Subjects: *Career development; Learning

  • Source: TD: Talent Development. Aug2019, Vol. 73 Issue 8, p65LT-68LT. 4p. 2 Diagrams.

  • Abstract: The article highlights strategies developed by the talent development professionals for enhancing the learning experience. Topics discussed include information on the ...

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Academic Journal

The Emerging Issues and Impacts of Technology in Classroom Learning.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Issue 15, p237-245, 9p

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Periodical

Leveling Up: A Gamification Approach to Staff Training and Development.

  • Source: Public Libraries; Nov/Dec2021, Vol. 60 Issue 6, p12-16, 5p

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Academic Journal

Teaching Creative Careers in the Pandemic: A Study of Digital Tools Used by University Instructors

Subjects: COVID-19; Pandemics; College FacultyPeru

  • Source: Learning and Teaching: The International Journal of Higher Education in the Social Sciences, v15 n2 p53-80 Jun 2022.

  • Abstract: During the COVID-19 pandemic, one of the major concerns at the Universidad de Ciencias y Artes de América Latina (UCAL; the University of Sciences ... As Provided

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Conference

Assessing Corporate Induction by e-Learning: Ocularcentrism and Impact.

  • Source: eLearning & Software for Education; 2019, Vol. 4, p240-246, 7p

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Academic Journal

Principles Underpinning Innovative Mobile Learning: Stakeholders' Priorities.

  • Source: TechTrends: Linking Research & Practice to Improve Learning; Nov2019, Vol. 63 Issue 6, p659-668, 10p

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Academic Journal

THE GOLD STAR EFFECT: The Gamification of Career Decision-Making.

  • Source: Career Planning & Adult Development Journal; Fall2016, Vol. 32 Issue 3, p51-57, 7p

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Conference

Increasing Student Motivation and Awareness Towards Career Opportunities Through Gamification.

  • Source: Proceedings of the European Conference on Games Based Learning; 2016, Vol. 1, p896-904, 9p, 4 Color Photographs, 1 Chart, 2 Graphs

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  • 1-10 of  189 results for "Gamification in learning"