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Academic Journal

EFFECTIVENESS OF GAMIFICATION ELEMENTS IN BLENDED LEARNING ENVIRONMENTS.

  • Source: Turkish Online Journal of Distance Education (TOJDE); Jul2019, Vol. 20 Issue 3, p119-142, 24p

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Academic Journal

A Comparison of Flipped Learning with Gamification, Traditional Learning, and Online Independent Study: The Effects on Students' Mathematics Achievement and Cognitive Engagement

Subjects: Foreign Countries; Secondary School Students; Grade 9Hong Kong

  • Source: Interactive Learning Environments, v28 n4 p464-481 2020. 18 pp.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... As Provided

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Academic Journal

The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design--A Conceptual Approach

Subjects: Educational Games; Online Courses; Educational Research

  • Source: Education Sciences, v8 Article 25 2018. 13 pp.

  • Abstract: Recently, research has highlighted the potential of Massive Open Online Courses (MOOCs) for education, as well as their drawbacks, which are well known. Several studies ... As Provided

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Academic Journal

A Review of Nontraditional Teaching Methods: Flipped Classroom, Gamification, Case Study, Self-Learning, and Social Media

Subjects: Teaching Methods; Blended Learning; Course Objectives

  • Source: Education Sciences, v9 Article 273 2019. 20 pp.

  • Abstract: Traditional teaching methods rely solely on the use of textbooks, but teaching effectiveness assessment methods have demonstrated that most students taught by this method do ... As Provided

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Academic Journal

Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom

Subjects: Active Learning; Teaching Methods; Computer Games

  • Source: Education Sciences, v9 Article 297 2019. 18 pp.

  • Abstract: Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. ... As Provided

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Academic Journal

How Gamification Can Foster Motivation and Collaboration in Blended Learning: A Mixed Methods Case Study

Subjects: Game Based Learning; Blended Learning; Undergraduate Students

  • Source: Journal of Interactive Learning Research, v30 n3 p275-300 2019. 26 pp.

  • Abstract: This study investigated the use of gamification in blended learning for a bachelor's degree class in educational ... As Provided

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Academic Journal

Investigating the Effects of Gamification-Enhanced Flipped Learning on Undergraduate Students' Behavioral and Cognitive Engagement

Subjects: Game Based Learning; Blended Learning; Instructional Effectiveness

  • Source: Interactive Learning Environments, v27 n8 p1106-1126 2019. 21 pp.

  • Abstract: In recent years, flipped learning has attracted much attention around the world. This instructional approach is appealing because it can free ... As Provided

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Academic Journal

Incorporating meaningful gamification in a blended learning research methods class: Examining student learning, engagement, and affective outcomes.

  • Source: Australasian Journal of Educational Technology; 2016, Vol. 32 Issue 5, p19-34, 16p, 2 Diagrams, 9 Charts, 2 Graphs

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Academic Journal

Improving Argumentative Writing: Effects of a Blended Learning Approach and Gamification

Subjects: Foreign Countries; Writing Improvement; Persuasive DiscourseHong Kong

  • Source: Language Learning & Technology, v22 n1 p97-118 Feb 2018. 22 pp.

  • Abstract: This study investigated the effectiveness of a blended learning approach--involving the thesis, analysis, and synthesis key (TASK) procedural strategy; online Edmodo ... As Provided

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  • 1-10 of  151 results for "Gamification in learning"