User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology.
Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.
ARtales: AR Mobile Application Using Transformative Learning Through Aesthetic Experience - First Evaluation.
Motivational Readiness of Future Teachers-Philologists to Use the Gamification with Elements of Augmented Reality in Education.
A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher education.