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Academic Journal

The usability evaluation on mobile learning apps with gamification for middle-aged women.

  • Source: Education & Information Technologies; Jan2023, Vol. 28 Issue 1, p1189-1210, 22p

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Academic Journal

Adaptive gamification in E‐learning: A literature review and future challenges.

  • Source: Computer Applications in Engineering Education; Mar2022, Vol. 30 Issue 2, p628-642, 15p

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Academic Journal

Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning.

Subjects: *MACHINE learning; *ARTIFICIAL intelligence; *GAMIFICATION

  • Source: Mathematical Problems in Engineering. 10/12/2021, p1-18. 18p.

  • Abstract: Technology has enhanced the scope and span of the teaching and learning process but somehow it could not enhance the self-motivation ... Copyright of Mathematical Problems in Engineering is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Convergence of Gamification and Machine Learning: A Systematic Literature Review

Subjects: Game Based Learning; Artificial Intelligence; Man Machine Systems

  • Source: Technology, Knowledge and Learning, v26 n3 p597-636 Sep 2021.

  • Abstract: Recent developments in human-computer interaction technologies raised the attention towards gamification techniques, that can be defined as using game elements in ... As Provided

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Book

Resilience and Future of Smart Learning: Proceedings of 2022 International Conference on Smart Learning Environments. Lecture Notes in Educational Technology

Subjects: Educational Technology; Audio Equipment; Information Dissemination

  • Source: Lecture Notes in Educational Technology.

  • Abstract: This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching ... As Provided

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Academic Journal

Pit in the Warehouse: An Interactive Fiction Game with an Instructional Mission.

  • Source: International Journal of Advanced Corporate Learning; 2021, Vol. 14 Issue 2, p50-57, 8p

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Academic Journal

AI-based adaptive personalized content presentation and exercises navigation for an effective and engaging E-learning platform.

Subjects: *Artificial intelligence; *User-generated content; Reinforcement learning

  • Source: Multimedia Tools & Applications. Jan2023, Vol. 82 Issue 3, p3303-3333. 31p.

  • Abstract: Effective and engaging E-learning becomes necessary in unusual conditions such as COVID-19 pandemic, especially for the early stages of K-12 ...

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Academic Journal

Tailored gamification in education: A literature review and future agenda.

  • Source: Education & Information Technologies; Jan2023, Vol. 28 Issue 1, p373-406, 34p

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