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Academic Journal

Technologies for Education: From Gamification to AI-Enabled Learning

  • Source: International Journal of Multidisciplinary Perspectives in Higher Education. 2023 8(1):111-132.

  • Abstract: The landscape of teaching in higher education is dynamic and driven by the interplay among educators, students and curriculum. Educators play the primary role in ... As Provided

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Report

The Future of Digital Learning in the Kingdom of Saudi Arabia: A Landscape Analysis and Exploration of the Trends Shaping the Future of Learning

  • Source: Online Learning Consortium. 2022.

  • Abstract: The purpose of this report is to explore global trends, emerging research, innovative models, and expert insights regarding the future of learningAs Provided

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Academic Journal

Convergence of Gamification and Machine Learning: A Systematic Literature Review

  • Source: Technology, Knowledge and Learning. Sep 2021 26(3):597-636.

  • Abstract: Recent developments in human-computer interaction technologies raised the attention towards gamification techniques, that can be defined as using game elements in ... As Provided

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Academic Journal

Developing a Gamified Artificial Intelligence Educational Robot to Promote Learning Effectiveness and Behavior in Laboratory Safety Courses for Undergraduate Students

  • Source: International Journal of Educational Technology in Higher Education. 2023 20.

  • Abstract: According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the ... As Provided

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Conference

Proceedings of International Conference on Academic Studies in Technology and Education (ICASTE2023) (Antalya, Turkey, November 16-19, 2023)

  • Source: Online Submission. 2023.

  • Abstract: The International Conference on Academic Studies in Technology and Education (ICASTE) is set to take place at Amara Premier Palace Hotel in Antalya, Turkey, from ... As Provided

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Academic Journal

AI-based adaptive personalized content presentation and exercises navigation for an effective and engaging E-learning platform.

Subjects: *Artificial intelligence; *User-generated content; Reinforcement learning

  • Source: Multimedia Tools & Applications. Jan2023, Vol. 82 Issue 3, p3303-3333. 31p.

  • Abstract: Effective and engaging E-learning becomes necessary in unusual conditions such as COVID-19 pandemic, especially for the early stages of K-12 ...

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Book

Resilience and Future of Smart Learning: Proceedings of 2022 International Conference on Smart Learning Environments. Lecture Notes in Educational Technology

  • Source: Lecture Notes in Educational Technology. 2022.

  • Abstract: This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching ... As Provided

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Academic Journal

Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning.

Subjects: *MACHINE learning; *ARTIFICIAL intelligence; *GAMIFICATION

  • Source: Mathematical Problems in Engineering. 10/12/2021, p1-18. 18p.

  • Abstract: Technology has enhanced the scope and span of the teaching and learning process but somehow it could not enhance the self-motivation ... Copyright of Mathematical Problems in Engineering is the property of Hindawi Limited and its content may not be copied or emailed to multiple sites ...

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Conference

EdMedia + Innovate Learning: World Conference on Educational Media and Technology (Vienna, Austria, July 10-14, 2023)

  • Source: Association for the Advancement of Computing in Education. 2023.

  • Abstract: The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, ... ERIC

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  • 1-10 of  515 results for "Gamification in learning"