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Academic Journal

Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study.

Subjects: *GAMIFICATION; *ACTIVE learning; *PSYCHOLOGICAL feedback

  • Source: Journal of Educational Technology & Society. Jan2021, Vol. 24 Issue 1, p44-63. 20p.

  • Abstract: A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The ... Copyright of Journal of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be ...

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Academic Journal

MUHASEBE EĞİTİMİNDE OYUNLAŞTIRMA: DİJİTAL OYUN TABANLI ÖĞRENME.

Subjects: *Schools; Educational games; Visual learning

  • Source: Muhasebe ve Vergi Uygulamalari Dergisi (MUVU) / Journal of Accounting & Taxation Studies (JATS). 2019, Vol. 12 Issue 2, p331-352. 22p.

  • Abstract: The 21st century children and youngsters who are at the center of technology and make it a part of their lives are called "digital natives" ... Teknolojinin odağında olan ve kendilerini bildikleri anda teknolojiyle tanışıp onu yaşamlarının bir parçası haline getiren 21. yy. çocukları ve genç...

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Academic Journal

The use of the online Inverted Classroom Model for digital teaching with gamification in medical studies.

Subjects: *FLIPPED classrooms; *COURSE evaluation (Education); *COVID-19 pandemic

  • Source: GMS Journal for Medical Education. 2021, Vol. 38 Issue 1, p1-6. 6p.

  • Abstract: Introduction: In 2014, a newly designed, case-based seminar was successfully implemented in the subjects of health systems, health economics and public health care (GGG). The seminar "... Einleitung: 2014 wurde in den Fächern Gesundheitssysteme, -ökonomie und öffentliche Gesundheitspflege (GGG) ein neu konzipiertes, fallbasiertes Seminar erfolgreich implementiert. Das Seminar „Der einsame Patient" ... Copyright of GMS Journal for Medical Education is the property of German Medical Science Publishing House gGmbH and its content may not be copied ...

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Academic Journal

The student experience of student-centered learning methods: Comparing gamification and flipped classroom.

Subjects: Classroom activities; Student assignments; Active learning

  • Source: Education for Information. 2019, Vol. 35 Issue 2, p99-127. 29p. 3 Charts.

  • Abstract: Higher education enrollment has declined recently. New recruiting strategies and student-centered learning environments with challenge, enthusiasm, and joy are required to ...

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Academic Journal

Towards a motivational design? Connecting gamification user types and online learning activities.

  • Source: Research & Practice in Technology Enhanced Learning; 1/10/2020, Vol. 15 Issue 1, p1-18, 18p

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Academic Journal

A Conceptual Engagement Framework for Gamified ELearning Platform Activities.

  • Source: International Journal of Emerging Technologies in Learning; 2020, Vol. 15 Issue 22, p4-23, 20p

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Academic Journal

Gamification as a Tool in English Language Teaching.

  • Source: International Journal of Early Childhood Special Education; 2020, Vol. 12 Issue 2, p99-102, 4p

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Academic Journal

Sınıf Cevap Sistemleri için Oyunlaştırma Aracı: Kahoot!

  • Source: Hacettepe University Journal of Education; 2020, Vol. 35 Issue 3, p480-488, 9p

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