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Academic Journal

The Impact of Gamification on Learning Outcomes of Computer Science Majors

Subjects: Educational Games; Educational Objectives; Computer Science Education

  • Source: ACM Transactions on Computing Education, v20 n2 Article 16 Apr 2020. 25 pp.

  • Abstract: Gamification is the use of game elements in domains other than games. Gamification use is often suggested ... As Provided

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Academic Journal

Effect of Gamification on Students' Motivation and Learning Achievement in Second Language Acquisition within Higher Education: A Literature Review 2011-2019

Subjects: Student Motivation; Learning Motivation; Databases

  • Source: The EUROCALL Review, v28 n1 p57-69 Mar 2020. 13 pp.

  • Abstract: This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments ... As Provided

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Academic Journal

The Effect of Gamification Activities on Students' Academic Achievements in Social Studies Course, Attitudes towards the Course and Cooperative Learning Skills

Subjects: Game Based Learning; Instructional Effectiveness; Academic AchievementTurkey (Ankara)

  • Source: Participatory Educational Research, v7 n1 p1-15 Mar 2020. 15 pp.

  • Abstract: The aim of this study is to determine the effects of educational games on students' academic achievement, attitudes towards the course ... As Provided

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Academic Journal

Effectiveness of Gamification Elements in Blended Learning Environments

Subjects: Blended Learning; Inquiry; Academic AchievementTurkey

  • Source: Turkish Online Journal of Distance Education, v20 n3 Article 9 p119-142 Jul 2019. 24 pp.

  • Abstract: The purpose of this study was to determine the effectiveness of blended learning environments enriched with the use of As Provided

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Academic Journal

Gamification and Active Learning in Higher Education: Is It Possible to Match Digital Society, Academia and Students' Interests?

Subjects: Game Based Learning; Active Learning; Higher Education

  • Source: International Journal of Educational Technology in Higher Education, v18 Article 15 2021.

  • Abstract: This study aims to examine whether it is possible to match digital society, academia and students interests in higher education by testing to what extent ... As Provided

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Academic Journal

Effectiveness of Gamification in Flipped Learning

Subjects: Instructional Effectiveness; Game Based Learning; Flipped Classroom

  • Source: SAGE Open, v10 n4 Oct-Dec 2020. 16 pp.

  • Abstract: The success of the flipped learning approach is directly related to the preparation process through the online learningAs Provided

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Academic Journal

Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning Environments

Subjects: Games; Instructional Effectiveness; Group Unity

  • Source: TechTrends: Linking Research and Practice to Improve Learning, v64 n1 p124-136 Jan 2020. 13 pp.

  • Abstract: Although collaborative-learning as an instructional method has shown promising results since the 1970's, a number of significant problems within collaborative As Provided

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Academic Journal

A Virtual Environment for Learning Computer Coding Using Gamification and Emotion Recognition

Subjects: Programming; Game Based Learning; Emotional ResponseMexico

  • Source: Interactive Learning Environments, v28 n8 p1048-1063 2020. 16 pp.

  • Abstract: Emotions play an important role in students learning to master complex intellectual activities such as computer programing. Emotions such as confusion, ... As Provided

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Academic Journal

Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning

Subjects: Science Instruction; Videoconferencing; Video Games

  • Source: Journal of Chemical Education, v97 n9 p3358-3368 Sep 2020. 11 pp.

  • Abstract: Social distancing during the COVID-19 pandemic presents mental health and academic obstacles for students. As mental health can strongly influence academic performance, addressing the loss ... As Provided

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Academic Journal

Effectiveness of Gamification of Web-Based Learning in Improving Academic Achievement and Creative Thinking among Primary School Students

Subjects: Instructional Effectiveness; Educational Games; Web Based InstructionTorrance Tests of Creative Thinking

  • Source: International Journal of Education and Practice, v7 n3 p242-257 2019. 16 pp.

  • Abstract: Gamification is one of the most significant modern trends in educational technology. The present study aims to identify the effectiveness of As Provided

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  • 1-10 of  139 results for "Gamification in learning"