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Subjects: Student Motivation; Learning Motivation; Databases
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Source:
The EUROCALL Review, v28 n1 p57-69 Mar 2020. 13 pp.
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Abstract:
This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments ... As Provided
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Subjects: Flipped Classroom; Computer Games; Teaching Methods
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Source:
Education and Information Technologies, v26 n3 p3327-3346 May 2021. 20 pp.
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Abstract:
Flipped learning is considered an increasingly common strategy along with some drawbacks. Gamification has the significant potential ... As Provided
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Subjects: Foreign Countries; COVID-19; PandemicsIndonesia
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Source:
Cypriot Journal of Educational Sciences, v16 n3 p1194-1203 2021. 10 pp.
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Abstract:
Providing teaching and learning activities during the Covid-19 pandemic has been a global challenge, and the government has responded to this ... As Provided
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Subjects: Blended Learning; Inquiry; Academic AchievementTurkey
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Source:
Turkish Online Journal of Distance Education, v20 n3 Article 9 p119-142 Jul 2019. 24 pp.
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The purpose of this study was to determine the effectiveness of blended learning environments enriched with the use of As Provided
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Subjects: Games; Instructional Effectiveness; Group Unity
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Source:
TechTrends: Linking Research and Practice to Improve Learning, v64 n1 p124-136 Jan 2020. 13 pp.
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Abstract:
Although collaborative-learning as an instructional method has shown promising results since the 1970's, a number of significant problems within collaborative As Provided
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