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5 Techniques of Gamification helps in e-learning.

  • Source: Technology Times. 08/05/2018.

  • Abstract: Since e-learning depends upon learning through various online sources so it constantly needs to update and ...

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Insights on the E-Learning Global Market to 2030 - More Personalized Learning Opportunities Presents Opportunities

  • Source: M2PressWIRE. 02/07/2022.

  • Abstract: The "Global E-Learning Market" report has been added to ResearchAndMarkets.com's offering. E-learning is a

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How to Draw Faculty to Workshops? Make It Like a Game.

  • Source: Chronicle of Higher Education; 10/26/2018, Vol. 65 Issue 8, p1-3, 3p, 1 Color Photograph

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Interactive Whiteboard Market in Europe to Grow 14.95% by 2020 - Rising Trend of Gamification in Learning

  • Source: M2PressWIRE. 08/11/2016.

  • Abstract: Dublin - Research and Markets has announced the addition of the "Interactive Whiteboard Market in Europe 2016-2020" report to their offering.

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How an Idiosyncratic Role-Playing Game Became a Popular Teaching Tool.

Subjects: *COLLEGE teaching; *GAMIFICATION; *COLLEGE students

  • Source: Chronicle of Higher Education. 9/27/2019, Vol. 66 Issue 4, pN.PAG-N.PAG. 1p.

  • Abstract: "Reacting to the Past" began as one professor's experiment to enliven a dull class. Now it's at 500 colleges and counting. [ABSTRACT FROM AUTHOR]Copyright of Chronicle of Higher Education is the property of Chronicle of Higher Education and its content may not be copied or emailed to ...

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The Looming Gamification of Higher Ed.

Subjects: *GAMIFICATION; *ACADEMIC motivation; *HIGHER educationMCGONIGAL, Jane

  • Source: Chronicle of Higher Education. 11/6/2015, Vol. 62 Issue 10, p17-17. 1p.

  • Abstract: The article discusses the concept of gamification when applied to higher education in the United States. Topics addressed include an overview ...

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What 5 Tech Experts Expect in 2014.

Subjects: *EDUCATIONAL technology; *EDUCATIONAL forecasting; *EDUCATIONAL innovationsUNITED StatesOBLINGER, Diana G.; LASSNER, David; HILL, Phil

  • Source: Chronicle of Higher Education. 1/10/2014, Vol. 60 Issue 17, pA16-A16. 1p.

  • Abstract: The article presents remarks from five U.S. educational technology experts predicting trends for 2014. Figures quoted include former chief information officer of the University of ...

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Past shows the way of the future

  • Source: Age, The (Melbourne). 03/29/2013.

  • Abstract: One teacher is striving to present history in an innovative format, writes Kristie Kellahan.

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Past shows the way of the future

  • Source: Sydney Morning Herald, The. 03/29/2013.

  • Abstract: One teacher is striving to present history in an innovative format, writes Kristie Kellahan.

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  • 1-10 of  658 results for "Gamification in learning"