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5 Techniques of Gamification helps in e-learning.

  • Source: Technology Times. 08/05/2018.

  • Abstract: Since e-learning depends upon learning through various online sources so it constantly needs to update and ...

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Insights on the E-Learning Global Market to 2030 - More Personalized Learning Opportunities Presents Opportunities

  • Source: M2PressWIRE. 02/07/2022.

  • Abstract: The "Global E-Learning Market" report has been added to ResearchAndMarkets.com's offering. E-learning is a

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How an Idiosyncratic Role-Playing Game Became a Popular Teaching Tool.

  • Source: Chronicle of Higher Education; 9/27/2019, Vol. 66 Issue 4, pN.PAG-N.PAG, 1p

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How to Draw Faculty to Workshops? Make It Like a Game.

  • Source: Chronicle of Higher Education; 10/26/2018, Vol. 65 Issue 8, p1-3, 3p, 1 Color Photograph

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Interactive Whiteboard Market in Europe to Grow 14.95% by 2020 - Rising Trend of Gamification in Learning

  • Source: M2PressWIRE. 08/11/2016.

  • Abstract: Dublin - Research and Markets has announced the addition of the "Interactive Whiteboard Market in Europe 2016-2020" report to their offering.

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The Looming Gamification of Higher Ed.

Subjects: *GAMIFICATION; *ACADEMIC motivation; *HIGHER educationMCGONIGAL, Jane

  • Source: Chronicle of Higher Education. 11/6/2015, Vol. 62 Issue 10, p17-17. 1p.

  • Abstract: The article discusses the concept of gamification when applied to higher education in the United States. Topics addressed include an overview ...

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Interactive 3D Simulations Helping Execs Employees Master Uncomfortable Conversations.

  • Source: Technology Times. 11/14/2020.

  • Abstract: Interactive microlearning tech teaches execs and employees how to effectively address and resolve critical and angst-inducing issues via interactive real-world scenarios-in just 15 minutes or less [...

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What 5 Tech Experts Expect in 2014.

Subjects: *EDUCATIONAL technology; *EDUCATIONAL forecasting; *EDUCATIONAL innovationsUNITED StatesOBLINGER, Diana G.; LASSNER, David; HILL, Phil

  • Source: Chronicle of Higher Education. 1/10/2014, Vol. 60 Issue 17, pA16-A16. 1p.

  • Abstract: The article presents remarks from five U.S. educational technology experts predicting trends for 2014. Figures quoted include former chief information officer of the University of ...

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KPK partnership with Microsoft to accelerate digital transformation in education sector.

  • Source: Technology Times. 12/06/2019.

  • Abstract: Microsoft in collaboration with the Khyber Pakhtunkhwa Elementary (KPK) and Secondary Education Department hosted a seminar in Education dubbed “Microsoft Edu Day 2019”. [ABSTRACT FROM PUBLISHER]

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  • 1-10 of  622 results for "Gamification in learning"