Search Results

Filter
  • 1-10 of  570 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
News

How an Idiosyncratic Role-Playing Game Became a Popular Teaching Tool.

  • Source: Chronicle of Higher Education; 9/27/2019, Vol. 66 Issue 4, pN.PAG-N.PAG, 1p

Record details

×
News

How to Draw Faculty to Workshops? Make It Like a Game.

  • Source: Chronicle of Higher Education; 10/26/2018, Vol. 65 Issue 8, p1-3, 3p, 1 Color Photograph

Record details

×
News

Interactive Whiteboard Market in Europe to Grow 14.95% by 2020 - Rising Trend of Gamification in Learning

  • Source: M2PressWIRE. 08/11/2016.

  • Abstract: Dublin - Research and Markets has announced the addition of the "Interactive Whiteboard Market in Europe 2016-2020" report to their offering.

Record details

×
News

The Looming Gamification of Higher Ed.

Subjects: *GAMIFICATION; *ACADEMIC motivation; *HIGHER educationMCGONIGAL, Jane

  • Source: Chronicle of Higher Education. 11/6/2015, Vol. 62 Issue 10, p17-17. 1p.

  • Abstract: The article discusses the concept of gamification when applied to higher education in the United States. Topics addressed include an overview ...

Record details

×
News

What 5 Tech Experts Expect in 2014.

Subjects: *EDUCATIONAL technology; *EDUCATIONAL forecasting; *EDUCATIONAL innovationsOBLINGER, Diana G.; LASSNER, David; HILL, Phil

  • Source: Chronicle of Higher Education. 1/10/2014, Vol. 60 Issue 17, pA16-A16. 1p.

  • Abstract: The article presents remarks from five U.S. educational technology experts predicting trends for 2014. Figures quoted include former chief information officer of the University of ...

Record details

×
News

Past shows the way of the future

  • Source: Age, The (Melbourne). 03/29/2013.

  • Abstract: One teacher is striving to present history in an innovative format, writes Kristie Kellahan.

Record details

×
News

Past shows the way of the future

  • Source: Sydney Morning Herald, The. 03/29/2013.

  • Abstract: One teacher is striving to present history in an innovative format, writes Kristie Kellahan.

Record details

×
News

Europe and Latin America Gamification Market 2020-2025: Growth, Trends, Opportunities, Players

  • Source: M2PressWIRE. 08/12/2020.

  • Abstract: The "Europe and Latin America Gamification Market - Growth, Trends, and Forecasts (2020-2025)" report has been added to ResearchAndMarkets.com's offering. ...

Record details

×
News

Lambton College Launches Innovative Gamification Learning Program Through Desire2Learn.

  • Source: Marketwire (English). 04/14/2014.

  • Abstract: KITCHENER-WATERLOO, ONTARIO -- (Marketwired) -- 04/14/14 -- Desire2Learn (D2L), the EdTech company that created the world's first truly integrated learning ...

Record details

×
  • 1-10 of  570 results for "Gamification in learning"