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Beruflich-betriebliche Weiterbildung 4.0: Gamification im E-Learning in Verbindung mit individueller Spieleapplikation für die mitarbeiterorientierte Weiterbildung der Zukunft.

  • Source: Industrie 4.0 Management : Gegenwart und Zukunft industrieller Geschäftsprozesse. 2019, Vol. 35 Issue 2, p13-17. 5p.

  • Abstract: The digitalisation of the working world leads to the need and at the same time to the possibility of qualifying employees in a context- oriented, ... Die Digitalisierung der Arbeitswelt führt zu dem Bedarf und zugleich zu der Möglichkeit, Mitarbeiter kontextorientiert, individuell und arbeitsprozessnah zu qualifizieren. Die Herausforderung in ...

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Learning Isn't an Algorithm.

  • Source: Stanford Social Innovation Review. Winter2021, Vol. 19 Issue 1, p67-69. 3p. 1 Diagram.

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starfish approach.

Subjects: *Business; Gamification; Learning

  • Source: e.learning age. Jun2016, p28-29. 2p.

  • Abstract: The article offers the author's insights on the key elements of gamification of learning with the use ...

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Periodical

The Gamification of Learning.

Subjects: *Problem solving; Educational games; Computers in education

  • Source: Principal Leadership. Sep2011, Vol. 12 Issue 1, p57-59. 3p.

  • Abstract: The article discusses the use of computer-based gaming in education which enhances the intrinsic motivation of students through its incentive and reward systems. Well-designed education ...

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Gamification of learning.

Subjects: *Internet games industry; *Economic forecasting; *Consumption (Economics)

  • Source: Training & Development in Australia. Dec2011, Vol. 38 Issue 6, p020-022. 3p.

  • Abstract: Are you a gamer? I'm not just talking die-hard World of Warcraft or Call of Duty fans, I'm including those of you who play games ...

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Periodical

The biggest challenge.

Subjects: *Learning Management System; *Training; Student engagement

  • Source: e.learning age. Feb2016, p8-9. 2p.

  • Abstract: The author reflects on the three-step guide to address the challenge of learning engagement encountered by learning ...

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Periodical

Understanding Project-Based Learning.

  • Source: Online Classroom; Jan2015, Vol. 15 Issue 1, p4-5, 2p

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Periodical

Top takeaways.

Subjects: *Leadership; *Technology; *Millennials

  • Source: e.learning age. Jun2016, p26-27. 2p.

  • Abstract: The article offers the author's insights on the top takeaways from the Association for Talent Development (ATD) held in Denver, Colorado in 2016. Topics discussed include ...

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Training: TechNOLAgy-Style.

  • Source: Training; Nov/Dec2019, Vol. 56 Issue 6, p44-45, 2p, 11 Color Photographs

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Bringing Manufacturing L&D Into the 21st Century.

  • Source: TD: Talent Development; Mar2019, Vol. 73 Issue 3, p58-63, 6p, 1 Color Photograph

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