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Subjects: *Business; Gamification; Learning
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Source:
e.learning age. Jun2016, p28-29. 2p.
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Abstract:
The article offers the author's insights on the key elements of gamification of learning with the use ...
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Source:
Stanford Social Innovation Review. Winter2021, Vol. 19 Issue 1, p67-69. 3p. 1 Diagram.
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Subjects: *Problem solving; Educational games; Computers in education
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Source:
Principal Leadership. Sep2011, Vol. 12 Issue 1, p57-59. 3p.
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Abstract:
The article discusses the use of computer-based gaming in education which enhances the intrinsic motivation of students through its incentive and reward systems. Well-designed education ...
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Source:
Online Classroom; Jan2015, Vol. 15 Issue 1, p4-5, 2p
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Subjects: *Leadership; *Technology; *Millennials
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Source:
e.learning age. Jun2016, p26-27. 2p.
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Abstract:
The article offers the author's insights on the top takeaways from the Association for Talent Development (ATD) held in Denver, Colorado in 2016. Topics discussed include ...
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Source:
Training; Nov/Dec2019, Vol. 56 Issue 6, p44-45, 2p, 11 Color Photographs
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Source:
Training; Nov2023, Vol. 60 Issue 4, pSp(14)-Sp(18), 5p, 18 Color Photographs
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