Search Results

Filter
  • 1-7 of  7 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning

Subjects: Science Instruction; Videoconferencing; Video Games

  • Source: Journal of Chemical Education, v97 n9 p3358-3368 Sep 2020. 11 pp.

  • Abstract: Social distancing during the COVID-19 pandemic presents mental health and academic obstacles for students. As mental health can strongly influence academic performance, addressing the loss ... As Provided

Record details

×
Report

Improving Student Learning and Engagement through Gamified Instruction: Evaluation of iPersonalize

Subjects: Game Based Learning; Educational Technology; Technology Uses in EducationCalifornia

  • Source: Grantee Submission. 69 pp.

  • Abstract: The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student ... As Provided

Record details

×
Electronic Resource

Innovative Language Pedagogy Report

Subjects: Instructional Innovation; Second Language Learning; Second Language Instruction

  • Source: Research-publishing.net. 171 pp.

  • Abstract: The Innovative Language Pedagogy Report presents new and emerging approaches to language teaching, learning, and assessment in school, further education, and ... As Provided

Record details

×
Academic Journal

Teaching Case--Gamified Tech Integration Coach Pathway for AEL Teachers and Staff

Subjects: Game Based Learning; Curriculum Design; Technology IntegrationTexas

  • Source: New Horizons in Adult Education & Human Resource Development, v32 n4 p82-88 Aut 2020. 7 pp.

  • Abstract: This teaching and training case demonstrates how gamification was adopted in the course design of the Tech Integration Coach Pathway, a ... As Provided

Record details

×
Book

New Ways in Teaching with Games

Subjects: Teaching Methods; Learning Activities; Video Technology

  • Source: TESOL Press. 254 pp.

  • Abstract: For young learners to adults, "New Ways in Teaching with Games" offers over 90 fresh activities -- each with video instruction -- that involve play and ... As Provided

Record details

×
Book

Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. New Language Learning and Teaching Environments

Subjects: Game Based Learning; Second Language Learning; Second Language Instruction

  • Source: New Language Learning and Teaching Environments. 311 pp.

  • Abstract: This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and As Provided

Record details

×
Book

Handbook of Research on Innovative Digital Practices to Engage Learners

Subjects: Technology Integration; Technological Advancement; Learner EngagementSaudi Arabia; Kenya

  • Source: IGI Global. 468 pp.

  • Abstract: Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, ... ERIC

Record details

×
  • 1-7 of  7 results for "Gamification in learning"