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Academic Journal

Universal Design: A Problem-Based Exercise in a Fast-Paced Competitive Environment

Subjects: Access to Education; Problem Solving; Design

  • Source: Management Teaching Review, v7 n4 p328-341 Dec 2022.

  • Abstract: Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learningAs Provided

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Academic Journal

Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning

Subjects: Science Instruction; Videoconferencing; Video Games

  • Source: Journal of Chemical Education, v97 n9 p3358-3368 Sep 2020.

  • Abstract: Social distancing during the COVID-19 pandemic presents mental health and academic obstacles for students. As mental health can strongly influence academic performance, addressing the loss ... As Provided

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Report

Improving Student Learning and Engagement through Gamified Instruction: Evaluation of iPersonalize

Subjects: Game Based Learning; Educational Technology; Technology Uses in EducationCalifornia

  • Source: Grantee Submission.

  • Abstract: The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student ... As Provided

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Book

Engaging Virtual Environments: Creative Ideas and Online Tools to Promote Student Interaction, Participation, and Active Learning

Subjects: Active Learning; Classroom Communication; Online Courses

  • Source: Stylus Publishing LLC.

  • Abstract: In a classroom setting interaction among students is the norm. How do you replicate that informality, spontaneity, and focus online? This book provides you with ... As Provided

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Electronic Resource

Innovative Language Pedagogy Report

Subjects: Instructional Innovation; Second Language Learning; Second Language Instruction

  • Source: Research-publishing.net.

  • Abstract: The Innovative Language Pedagogy Report presents new and emerging approaches to language teaching, learning, and assessment in school, further education, and ... As Provided

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Report

Improving Student Learning and Engagement through Gamified Instruction: Evaluation of iPersonalize

Subjects: Game Based Learning; Educational Technology; Technology Uses in EducationCalifornia

  • Source: Marzano Research.

  • Abstract: The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student ... As Provided

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Academic Journal

Teaching Case--Gamified Tech Integration Coach Pathway for AEL Teachers and Staff

Subjects: Game Based Learning; Curriculum Design; Technology IntegrationTexas

  • Source: New Horizons in Adult Education & Human Resource Development, v32 n4 p82-88 Aut 2020.

  • Abstract: This teaching and training case demonstrates how gamification was adopted in the course design of the Tech Integration Coach Pathway, a ... As Provided

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Book

Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. New Language Learning and Teaching Environments

Subjects: Game Based Learning; Second Language Learning; Second Language Instruction

  • Source: New Language Learning and Teaching Environments.

  • Abstract: This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and As Provided

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Book

New Ways in Teaching with Games

Subjects: Teaching Methods; Learning Activities; Video Technology

  • Source: TESOL Press.

  • Abstract: For young learners to adults, "New Ways in Teaching with Games" offers over 90 fresh activities -- each with video instruction -- that involve play and ... As Provided

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Book

Handbook of Research on Innovative Digital Practices to Engage Learners

Subjects: Technology Integration; Technological Advancement; Learner EngagementSaudi Arabia; Kenya

  • Source: IGI Global.

  • Abstract: Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, ... ERIC

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